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Everything posted by blackberrygoo
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There's NO way this isn't going to make it into the game at some point . This is survival at its best, why even take the chance of using water purification tablets that might not work/ could be contaminated themselves , when you could get some nice rain water ( hoping there are no airborne diseases ) but you would obviously boil the water to destroy anything that could be in the water .
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Why don't we just end this useless conversation and ask the devs to put in , not only tattered pieces of maps like there is now , but also a very rare chance to find a whole map . I do agree with the O.P in the fact that it is just weird to find perfect pieces of a map but not the whole thing , my idea on this is that the devs wanted to make it seem like chernarus is a much bigger continent. But I don't care about that , just give us a rare chance to find full maps and also give us uncommon pieces of map spawns like there is now . That Is all. SMOKE. Edit : yes maps are big but that's why they are FOLDED haha ( and not to mention scaled , so you could technically have a very small map of Cherno like the maps in backs of books , you just might not be able to see every little detail .. )
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Ya the fact of the matter is dude , if you've broken your legs 3 times in such a short time , you're probably running too fast inside or your trying to take advantage of looking through walls ? Either way stop it haha ... But seriously carry sticks and bandages to make splints , or morphine which I always find in the second floor of the hospital .
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Haha ya this guy knows what's up , some spiteful bitches 'round here ... I like the idea of poison , although surviving is the norm in the apocalypse , being a human is second after you survive . So you're most likely going to want to kill someone for their stuff or their safe house (when barricades come in ) because human nature is to basically do whatever to survive (unfortunately). So I could see ALOT of people carrying around poison as opposed to bullets and guns ... Just imagine finding an unarmed "friendly" and allowing him to join your group because you wanna show him the ropes or just help him out . All is good and well till your group stops to have a bite to eat , the friendly offers all of you some rice , but eats some himself first . After eating the rice you realize you've made a terrible mistake, a horrid stomach ache tells that your new friend is not what he seems. Your original group of three is now vomiting without end while the "unarmed friendly" is laughing hilariously at the three vets he just tricked into death ... Awesome .. Not to mention you would never wanna eat/drink anything that could be poisoned at 100% (without being opened) like a water bottle or something . So I know it's just another thing for new people to "grief" about but that's no reason to not include something that fits perfectly into an apocalypse scenario . But yes the sour milk I don't think anyone would have use for sorry mate.
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I've been fucking tricked son . Well I wouldn't mind if they added some stringed instruments like a guitar and violin so you could press "f7" to make gesture of playing it that makes sound but as far as playing free style shit it's just out of the question and i probly wouldn't even use it as a melee considering Igot a fire axe . Do what I do though and just open direct chat and play some guitar for your team mates , if you don't suck it can be quite Inspiring before an electro raid .
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This has been suggested many many times , but I don't think in this armband way so props for originality , but still I'm sure devs are workin on some kind of painting / graffiti system to at least color clothes differently like guns ... Maybe a cloth dying kit or somethin specialized like that :}
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What the fuck color is that font I cant ... I don't even ...
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Well I think you might want something that is a little unrealistic with food... Loot while I agree should be dynamic and always moving through each Of the houses so we never have a "crap loot house" , I really think that food and watier cannot be as scarce as you are saying . manufactured food/ drinks outnumber humans something like 10 million to 1 haha . That being said , as it is only at most a year after the apocalypse I can't see food being too impossibly hard to find, it should when found be a one can of food at most and maybe an empty water bottle so you can fill up . And in my opinion we can have a good bit of food/water loot spawns because my image of dayz standalone hunting should be very difficult very realistic but yet very rewarding , it should really be hard to catch animals, but you could get a lot of meat (more than in the mod) off of one animal , more so if its an adult , and hell maybe you could drink its blood for water. So if you sucked at catching animals you would have to be a house looter relying on the small (not extinct) amount of food and water in the cities / towns . The smart survivor would learn to do both though , so if you did one or the other you would surely die at least once or twice from starvation in the first few dayz. i do agree right now the loot spawns for medical and bullets are a bit high so if we drastically lower bullet spawns and do the same for medical , I'd say we'd be fine . Of course the military guns need to be a bit more rare than they are now , but definitely not .0000000001 % rare man c'mon do you really think out of like a couple hundred servers it would be plausible that only 10 people have found a military weapon ? Locks/ lockboxes and military caches should be implemented which would need a lockpick, a lot of time and maybe a crowbar to open which would contain maybe a broken military weapon (if you're lucky) that needs fixing , and to fix the military weapons it could maybe take a rare type of firing pin ( I don't know guns =} ) so people who find these dynamic ever moving gun lockers would still have to work to fix the military gun . All these suggestions of lowering medical / bullet spawns and making it harder to break into places or things that contain high end weapons along with making these weapons themselves harder to up keep would balance the game in a really good way that everyone can agree on . only the best of the best adventurers would find and upkeep military rifles , food would be scarce enough for you to possibly die if you were solely looting and not hunting for food , bullets and medical spawns would be more rare, as the medical boxes would surely have antibiotics inside them and bullets are a bandits best friend , in other words , reduce bullets = balance a crazy bandits blood lust so instead of killing that helpless Bambi with his last sks clip , he chooses to save it for a more exciting fight with someone who can fight back .
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Yes we all want this I think they should slip it in over the next few patches that would be sweet and they are always adding new clothes so we will just have to wait and see ;)
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Alcohol/Vodka via fermenting rotten fruit - medical, fuel, weaponized, drinking
blackberrygoo replied to Old_Crow_Whiskey's topic in Suggestions
Take my baked beans for originality and me liking this idea you old crow . Mostly I like The Molotov / fuel idea but it would also be nice to have a building designated to have alcohol in it like a bottling factory , and also to be able to just drink the booze , effects would be obvious and it would only add To the game in a role playing / hilarious way ... I know a lot of people who would love the challenge of goin through a long fire fight while their character is drunk and just havin a new building for this would be interesting an original ... Maybe the whole alcohol building could go up in flames if it was bombed when the engines a little more stable seeing as it would be like fuel exploding . -
I like this idea it goes very well with the "open mic chat at all times on hardcore servers" idea that everyone hates (except me :-0 ) and even without that idea implemented it would still be nice to have f7 f8 and f9 set to military/tactical hand signals like these ones or others like stop , go, danger area , etc .
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Tents are defly gonna be added just a matter of time , and someone had made a topic about a good idea of having "brain anchors" (memories) whenever you place a tent down of those tents to prevent people from having gun stashes in tents. These anchors , he said , would be your memory of where the tent is on the map, and when you die the tent disappears (or like I wanted , the tent would just crumble in case someone is looking at it when it's owner dies ) this is a great idea , again it was suggested by someone else on the forums and I believe it made it to the dayz standalone reddit page where good user submitted ideas might go into the game . Edit : the "brain anchor" idea comes from a topic titled "survivor's brain" by a user called Zalexey ... Sorry I can't link it I'm using half broken iPhone :p
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No this is weird to me I hate any clothing/skin ideas that shows "alliance". life is full of deceit and mystery you have to go and figure out if this guy down the street is a bad man or just your friend , it's all about realism , so I eventually hope a dynamic face creation system is made so people can remember friends faces like in real life .
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Can an M24 put into consideration beside the Mosin?
blackberrygoo replied to mareak's topic in Suggestions
Yes I've always wanted them to add a lot more things like wind and bullet rotation (?) and all that real life shit. Seeing as I'm no good sniper in game I would really love it if only disciplined snipers could make a shot to the head from 500+ meters , so that way only people patient enough to learn the sniper art could truly snipe in the game . -
I like the gun spawns as they are now , obviously needs a little reworking and tweaking when more weapons are added but personally I think the balance is fine now . I can't for the life of me find an m4 any more so that means noone is fully auto , although there are m4s around still . So as of right now even though 4 rifles can be found in one city (electro) in one swoop how is that in any way bad or unrealistic ? Think about how many guns would truly be in a real city... Probly closer to hundreds. so I say a good bit of civilian rifle spawns , very little automatic/ fast semi auto spawns (sks) , and legit only like 3-5 fully militarized weapons per server restart (per world basically ) . So finding military weapons like a grenade launcher or mines or grenades or a high powered rifle with attachments already on it should almost never happen , but when it does it would be rewarding but not overpowered considering the military weapons should need to be repaired when found and the ammo for those weapons would be much more scarce than the ammo found now .
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Severe weather causing visibility issues
blackberrygoo replied to GrumpyGat (DayZ)'s topic in Suggestions
Yea I like this idea . I'm sure this is already planned(I hope), cuz the devs are all about realism and they do want to put a temperature system in (eventually). so if not for loss of visibility , the devs would defly intergrate an extreme weather system so people have to stay warm , especially in very cold storms with rain (and eventually snow ). Bullets would also pull to the left or right over long ranges under strong wind condition. Maybe even some thick ass fog could be added so you could barely see in front of you , of course it wouldn't happen all the time , just like the passing of thunder / rain , maybe even less cuz fog all the time would get irritating haha . Edit : please no water droplets in first or third , maybe just if you wear a hat you can see the rain drop off the rim , and for third person not seeing the water droplets wouldn't be an advantage cuz the rain would be heavy enough to reduce visibility regardless of the viewpoint used (at least it should like in real life , as long as there are clouds covering the sun and a little fog). -
Ya "we" (at least me and many others) don't want all Russian weapons, I've hated the Ak ever since the mod over used it and I truly don't think having only soviet guns will make it more immersive . We have realism all over the game but why ruin gameplay so we can sport around 50 different types of AKs and crappy civilian rifles ? I'm not saying we need ridiculous snipers or all military guns but I would love to see this gun or an fn fal in the dayz standalone, maybe in a civilians house on a gun plaque (seein as everyone in the world collects guns , and not just soviet ones =P) and it would need a firing pin to work so if you did find a "high powered assault rifle " in a civilians house it would be very rare and hard to get runnin again but very rewarding :)
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Zombies have to yell phrases and words in Russian.
blackberrygoo replied to shurka's topic in Suggestions
I hate talking zombies, every since I saw "return of the living dead ". Zombies are much scarier (?) when they are dehumanized by having no speech , just animal - like yells haha. -
Yea you guessed it haha . My suggestion is that since there is beautiful rain and thunder , to add lightning when the time comes but also add a random chance of the lightning hitting the ground every storm ( about 18 million bolts hit the ground in the United States in 2012 ) and possibly a person. Lets say if the storm is a quick terrenchial down pour there's only a 1% chance of a lightning bolt hitting the ground in the time the storms active and a .5% chance of it hitting a person ( ~19 people died in the us from lightning strikes in 2013). Like in real life this obviously won't hit people that often but when it does it could : either break a leg ( im guessing lightning would throw you off your feet ) or give you an instant knockout , and if a burn system was introduced the lightning strike would produce a large burn that could be dangerous if left untreated. Of course when vehicles arrive, if it hit the vehicle you'd be virtually safe but maybe the battery woul be rendered dead ? Or if the windows were down get a slight shock knocking you unconcious. Imagine heading into Cherno for the 100 th time after this is added and finally seeing someone get brutally shocked by a lightning strike , the decision is yours to rob them or heroically revive them with a defibilator (dunno if that helps in shock situations but whatever haha) or just walk away after fraps-ing it haha.
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Changelog: Stable Branch: 0.34.115106
blackberrygoo replied to mattlightfoot's topic in News & Announcements
The lag has got to be caused by the flickering items in inventory , or the servers you guys are on. I only experience it when I first join a server with connection issues or if , and this may be a coincidence , but whenever I notice an item flickering in my inventory I start to lag. -
I love the originality ... But I kind of would rather have sunglasses work and they use this key binding for something like combat hand signals , thinking of how my hand will be placed in front of my face irks me , i can see it now trying to position my body in just the right place so my hand actually blocks the sun haha . It would be a nightmare.
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Although I do eventually see dayz going in a facial recognition system somehow, I do unfortunately agree that this would be a bad decision at this point . If the devs ever somehow make it so you can customize your face any way you like , then this problem wouldn't arise cuz you could just remember your friends faces like in real life , but for now this like said above would destroy realism of communication .
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a True Hardcore server would be like this.. Open MIC in Direct Chat all the time.
blackberrygoo replied to Dekawar's topic in Suggestions
People that play hardcore I find seem to be a lot more open to ideas. I would love the option for hardcore servers to support this. There would be some that never support this feature and some hardcore servers made specifically for this new feature but the only way people would adhere to it is if they respected that feature so it shouldn't be mandatory for every hardcore server , just the ones that want it cuz I can see this being a much more balanced result of a lone wolf like me fighting a squad of silent team speakers . Edit : apparently kids who play this game fart and sneeze a lot ? Haha lol I'm silent when I play this game -
This is honestly the best argument for "skills" I've seen. Needs some work but in my honest opinion , if the ability to be better than others at something because of practice comes into the game I wouldn't mind . Cuz if you think about it the feel of this game is that everyone's equal , and that everyone virtually knows how to do anything without practice (cooking , repairing cars, building stuff when it comes in ) so the room for improvement doesn't exist . Literally. Which is why people say "oh well add base building " well that only goes for another year or so then people start to get bored and make mods . But with some type of "learn and get better " skill system I think we could really make this game fresh and unique , and still very realistic . Don't get me wrong i HATE the idea of leveled skills that stay the same in a survival game ( and personally i think we need to start calling them HOBBYS) but it is true that in real life if my buddy practices fixing engines he WILL be better than me , but that's not true for the game , in the game im not only a mechanic , but apparently an amazing shot as well with no practice whatso ever . There's no way to have an advantage over anybody when you're both equally matched combat wise, unless you have the best Loot or the most friends, with this system you could have value in your group for being a mechanic or a great gun repairer , and anyone can do it so every one is still "equal"! (Also with this idea you would never have to restart your character If you wanted to be better at another skill , just stop practicing that skill and start another , and eventually the first skill you had practiced will deteriorate) In a game with so much realism I believe it should eventually adapt a " do and learn " system like this, it could only further advance the complexity of survivalism in this game ( if your car breaks down and you and your buddy haven't repaired a car yet , you can expect to have troubles putting in a new engine maybe even destroying an engine on the first try) but it has to have skill degradation or else people would just grind hard to reach max level at all the possible "hobbies " and then be overpowered compared to the rest . And about fresh spawns compared to someone with a reasonable amount of "learned hobbys" : there would be no sizable difference in how they attack so somebody who practices their hobbies every day won't be able to kill someone without any "learned hobbys" easier . So if you're wondering if we think these "skills" (hobbys) should involve increasing accuracy strength speed , the answer is NO and for obvious reasons , but give this idea a thought the only learnable hobbys / skills would have to do with non combatant things like cooking food starting fires repairing cars / guns . Sorry for the length ;)
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Debating slow vs. fast zombies: A love letter to the undead
blackberrygoo replied to SirToasty's topic in Suggestions
Fast zombies !!! But not as fast as the ones from 28 days / weeks , just a bit slower to make it a balance o playable and challenging .