jamerific
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3 NeutralAbout jamerific
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Tents, A Man's Best Friend (In A Zombiepocalypse)
jamerific replied to rmnesbitt@gmail.com's topic in DayZ Mod Suggestions
Even if you do have the ability to sleep in your tent, chances are if someone finds it they booby trap it so when you log back in you die or just camp the tent until someone logs in -
Sandbox, Team Based, Empire Building In Standalone
jamerific replied to fish911503's topic in DayZ Mod Suggestions
You just suggested Fortnite...which isn't a bad thing, just seems Arma 2 can not handle even basic collision let alone building your own base and have it work properly. This might be something added to the full game and not the mod -
Just last night I was killed, respawned a few times till I was close to my kill location, went into town, actually found my body UNTOUCHED, and recovered all my items. It shocked me that none of my stuff was taken. On that note I say I am not bothered with the ability to hide a body. If anything I say there should be an option to SEARCH for a body when you hear the flies.
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Instead of loot spawning outside of the front door, I say all garbage bins should be loot able and have a chance to have some food or water inside as well as some other random items.
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I agree, the spawns of ammo is too common, mostly shotgun, markov, and enfield ammo. If you want this to me a simulator, then ammo has to be a rare item. "But how am I suppose to kill zeds?" An easy solution is to add more melee weapons suck as 2x4s, Bats, Metal Pipes, Shovels (Entrenching Tool), Knives, so on. You can have both 2 handed and single handed melee weapons. Right now the ax can kill a zed in 1-2 hits and the same can be said for players (tested). Another option, add non-lethal weapons such as tasers, flash bangs, beanbag shotgun shells, and tear gas to temporary stun or knock out both players and zeds. These items and ammo would be just as rare as the rarest weapons in the game. Lastly I suggest the idea of body armor and riot shield to protect players from being 1 hit killed from other players or to survive hordes of zeds. Body armor can reduce damage, but also slows down the running speed of the player, while a riot shield takes up a primary weapon slot and deflects bullets.
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It isn't up to the DEV team, it is up to those building servers. And this game right now has nothing to do with survival at all at the moment. It is all about how quickly I can get the sniper gun so I can kill new players. Survival would be if you found a shit load of guns and ammo was rare. Right now it is the reverse. Tons of ammo and no guns. As for what the DEV team has planned, you have no clue unless your on the team, which your not. Idiot I am not sir and/or madam!
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For all those that are getting tired of getting shot at 5 mins after spawning or just flat out don't want to do PvP to begin with I am suggesting that there should be Non-PvP servers. And before you all start posting that PvP is what makes this game or any other BS on trying to justicfy PvP, know that not everyone plays games for PvP. And don't pass off the "simulator" crap either. This is still a game. Would there be server hopping? Yes, there isn't anything you can do to change that. But what about people stealing your gear from your tent or safe haven? If this happens on a Non-PvP server you become flagged from PvP for a few minutes much like any other game. A message pops up or the bandit icon appears on your UI and will slowly fade over time so long as your not in combat.
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The idea I have is that the longer a player is surviving the harder it should be to survive. This is where my Aging System idea comes in. The more days your character has survived, the slower they start to run, the quicker they get hungry or thirsty, the easier it is for them to get sick. Now you might ask why am I wanting to punish those that are able to survive longer then the others, but here is the thing. If you managed to have a character over 24 hours old and still alive, you are a champion, so why not make it harder for you? I constantly see people posting they need to make this game harder, more challenging, more like a simulator. Well I think this is the way to do it without ticking off new players or players that have to constantly restart. With each day of in-game time your character survives (every 24 hours), it gets a little harder. Maybe small things like your hunger drains slightly faster, or your run speed is slowed a little, until finally you have the survival rate of a 70 year old man. This will show us who are the true survivors.
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Right now hunger has no effect on your character in a positive way other then not starving. That is a poor mechanic. Since everyone wants this to be a real "simulator", allowing health regen is actually the best situation. When your hunger meter is green you should be slowly regaining blood, same with water. This is how it works in the real world, it should have the same effect in the simulator. It means people have to constantly control their hunger and water beyond waiting for them to turn red and then decide to eat or drink.
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No Vehicles on Servers: Heres the fix
jamerific replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
I totally agree that vehicles should have a 24 hour timer on it. I don't care about you guys that only play once a week and are crying in the thread that you would loose your stuff. That is the damn point! Your hogging all the stuff and no one else get's the satisfaction on experiencing the full content of the game. Another way to fix this problem, allow ALL vehicles to be repaired. I see a bunch of them looking just fine, yet I can not get into them or they are just missing a wheel. I too think there should be some sort of crafting/cooking mechanic in play -
Rocket has stated in interviews that he wants to change the inventory system completely, so this might happen
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Have Sticks (meele weapon) spawn at the beach
jamerific replied to ponc's topic in DayZ Mod Suggestions
I agree, give me a 2x4 the very least as a starting gear -
if it is a set location like a base, and you have to be part of that person's group, AND can only do it when creating a new character, I see no problem in this kind of system. You are just assuming you can spawn on your friend ALL the time which I do not see happening
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There is already talk from Rocket to make it more group friendly which includes making settlements. This might become a friendly spawner idea