gregrmrz
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Everything posted by gregrmrz
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Bypass Is Active Again: Prepare for a Busy Weekend
gregrmrz replied to ChernoPTA's topic in Mod Servers & Private Hives
if (isNil "igodokxtt") then {igodokxtt = 0;}; if (igodokxtt==0) then { (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) allowDamage false; igodokxtt=1; hint "GOD mode ON"; sleep 0.001; } else { (vehicle player) addEventHandler ["handleDamage", { true }]; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) allowDamage true; igodokxtt=0; hint "YOU ARE NO LONGER GOD"; sleep 0.001; }; Godmode script for those curious -
UH-1H Helicopter + Hatchback + ATV Location - 048 024 - Freeside 2
gregrmrz posted a topic in DayZ Mod General Discussion
Filter for "Freeside 2" Location is 048 (top) 024 (left) Watch out, there is one person guarding it. BONUS: Duped tent city around 002 126. Has tool belt set in each tent + M4 Holos + AS 50s + ammo + satchel charges + NVGS/Rangefinders + you get the picture. Picture of the tents: http://i.imgur.com/gNP1N.jpg Didn't get a picture of the helo site, sorry. -
UH-1H Helicopter + Hatchback + ATV Location - 048 024 - Freeside 2
gregrmrz replied to gregrmrz's topic in DayZ Mod General Discussion
Good luck, placed a satchel next to it but got shot in the process. Helicopter is all red, so I reckon they are trying to repair it right now. -
This patch fixes that patch and that patch will fix that patch
gregrmrz replied to TiredEthan's topic in DayZ Mod General Discussion
Welcome to software development 101 -
What to look for in logs to see if someone was hacking?
gregrmrz replied to cinch's topic in DayZ Mod General Discussion
Did they die after they shot you? Because a desync could explain that. (Or you missed) The rest of the stuff doesn't sound bad unless you have evidence. -
LF EXPERIENCED OVERWATCH/SNIPER for clan.
gregrmrz replied to Dawn (DayZ)'s topic in DayZ Mod General Discussion
LOL Yeah, it's called low population servers. This is DayZ, tactics are useless when a noob with an AK can spawn in anywhere and shoot you in the back -
It is an Arma 2 glitch, fire textures get scaled way too big and look like a giant fire. It also means that there is something on fire in there.
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The pc i am building is it Good for arma
gregrmrz replied to ShadowGamer (DayZ)'s topic in DayZ Mod General Discussion
Here you go: http://pcpartpicker.com/p/9p60 ~$530 budget build I built that about a month ago and it runs Arma and BF3 gorgeously. Ended up costing me only about $450 because I had the harddrive from another computer and I found some deals on the parts at the time. -
WHAT is going on with patches and what should I have
gregrmrz posted a topic in DayZ Mod General Discussion
On the main site, there is a torrent linking to a patch titled 1.7.2.3? What happened to 1 and 2? No announcements for any of these changes? I do all this shit manually because the updaters and launchers suck. What patches should I have right now? EDIT: Apparently 1.7.2.3 was JUST released, this caused for some confusion. Carry on. -
Spelling error on dayzmod.com > it is scavEnge
gregrmrz posted a topic in DayZ Mod General Discussion
Here is a fun infographic that showcases the problem: http://i.imgur.com/akWaa.png Scavenge is spelled wrong in the homepage HOW TO GET THROUGH A DAY: pictures. Someone call Rocket, this is an emergency.- 1 reply
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Can somebody explain the new "exponent driven vis. calculation" to me?
gregrmrz replied to frodevil's topic in DayZ Mod General Discussion
The chance that a zombie will detect you increases (exponentially) the longer you stay in a zombie's line of sight. -
This game is suppose to be hard, the infected in the past have never been more than an afterthought. I welcome the new difficulty.
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What MineZ is Doing Right, and What DayZ Could Learn From It.
gregrmrz replied to Time Glitch's topic in DayZ Mod General Discussion
That's great, but everything you suggest has either already not worked or taken out because it compromised the game's core philosophy. -
Go to NW Airfield on an empty/low population server > Win
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700w is way overkill, 500 or 600w should be more than enough. Corsair Builders series is fantastic. The 500 and 600 are only a couple dollar price difference: http://www.amazon.com/dp/B004W2T2U6/?tag=pcpapi-20
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yer looks good i will look into it what other games can it play? I haven't played too many other games yet because of DayZ, but I did install BF3 and have played a little bit of that. It runs great on high at 1680x1050.
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http://pcpartpicker.com/p/9p60 I just built that a few weeks ago and it runs DayZ great.
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The OP is not true, I have seen similar stories to that told on different dayz community sites.
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Steam Name: Papafoxytrot TS3 Name: Papafoxytrot In-Game Name: Papafoxytrot Forum Name: Papafoxytrot Timezone (UTC): UTC -5 (EST) Role you would like to fill: Gatherer, and organization. Always willing to fill-in as a guard as well.
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It seems like there are a lot of people in the steam group now. Be careful though, I feel like if too many people try to work at once it will quickly turn into chaos. That and untrustworthy people waiting for the right moment to strike. Perhaps there should be some sort of access levels, like a green zone - only certain people should be inside the zone where trading/storage or whatever is and excess guards/whoever else on the perimeter. I just foresee this being very chaotic come the dry run. I think everyone involved knowing their duties and roles beforehand with an established chain of command will be beneficial.
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The average life of an 1.7.1.4 Zombie
gregrmrz replied to DarkOverlord's topic in DayZ Mod General Discussion
The new zombies and mechanics have forced players to begin kiting zombies. Instead of sneaking around, people just full out run, grab all the aggro, find something to run around and then lose it. This ruins the game. There is no point in trying to sneak anymore - it is almost impossible anyways. And since it is now possible to lose aggro, who cares if you get it. This is a serious mechanic conflict. -
To easy to be detected by zombies?
gregrmrz replied to DayZ1337 (DayZ)'s topic in DayZ Mod General Discussion
The new zombies and mechanics have just forced players to begin kiting zombies. Instead of sneaking around, people just full out run, grab all the aggro, find something to run around and then lose it. This ruins the game. There is no point in trying to sneak anymore - it is almost impossible anyways. And since it is now possible to lose aggro, who cares if you get it. This is a serious mechanic conflict. -
You guys know zombies aren't fun right?
gregrmrz replied to Sabr's topic in DayZ Mod General Discussion
The new zombies and mechanics have just forced players to begin kiting zombies. Instead of sneaking around, people just full out run, grab all the aggro, find something to run around and then lose it. This ruins the game. There is no point in trying to sneak anymore - it is almost impossible anyways. And since it is now possible to lose aggro, who cares if you get it. This is a serious mechanic conflict. -
:) :D
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Name ideas for DayZ fansite
gregrmrz replied to Dark Assassin's topic in DayZ Mod General Discussion
dayzed dayzee dayzfanz dayzombiez dayzand.me beancanteen chernonightlife