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Kaczor

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About Kaczor

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    Woodland Warrior
  1. Kaczor

    DayZ moving to new engine - ENFUSION

    So, there is a hope that DayZ will be as it was supposed to be ;)
  2. Kaczor

    2 years on and nothing has changed

    Guys stop saying that it is alpha, everybody knows it. The main problem is that development pace is not satisfactory, it's pitiful. They add tons of uselles stuff, when the most of the main functionalities are lying down on ground and crying. "IT'S ALPHA, STFU" guys are really annoying and you are the ones with "pee-sized brain".
  3. No it is not. If the lead designer is leaving in such early production after numerous statements about what he will want to add in future releases ( bigger maps, eve-like server model and even more) that means that something in Bohemia stinks really hard. Prepare for WarZ 2. I miss my 30 bucks so hard now :(.
  4. I think it's all because of Bohemia. They don't want to spent much money on this project so DayZ will never be as it was supposed to be. That is why Dean is leaving in my opinion, he is no Okay with that. Well, this game was failure since the first public shows. It will be the biggest scam of Early Access.
  5. Kaczor

    Map Balance

    Yeah i can run to NWAF but almost no one is doing it nowadays. What is the point of running through empty map? I don't get it. I'm playing this for 2 months, and i encountered other players less than 10 times inland, it is not fun. If you want to play it that way you can as well play ARMA2 on single player, the same immersion. Great balance, ,middle of the map is completely CLEAR.
  6. Kaczor

    Map Balance

    No it's not. 90% of players are staying at the coast, because they have everything here ( weapons, ammo, food, hospitals). As well rest of the map could not exist. What is the point of 250km^2 map when only 5,10 is playable?
  7. Kaczor

    Map Balance

    I think that instead of adding new useless places ( Svetlojarsk ) it would be better if dev team actually thought about how to balance/improve map as it is now. Most of players stay at the Balota Airfield, because there is no any reason to run across the map, it is the biggest, the richest loot area on the map, it is near the spawn points and you can find everything you need here. At current state improvement could be done with adding more Military Areas but with less Military Loot Buildings and rebuilding current areas ( making them smaller) or even removing them. Instead of making one big military area (ex. Balota airfield, which has 5-7 military buildings + big tent field nearby) i would prefer many smaller camps ( 1 - 2 military buildings in one) spread all over the map. So they wouldn't be to far from each other and it would encourage people to travel instead of just server hopping.
  8. Kaczor

    Zombies still exactly the same?

    No, they are still shitty as they were, but at least you can paint your weapon!!!!!
  9. Kaczor

    DayZ Alpha - How is it possible?

    Man you really think that only one that have their own games company can criticize other developers? I wont really comment that. I've bought the game and I have right to write my opinion on this forum as anybody else so STFU. I'm not happy because of the way this project is heading and I CAN write this. I'm not insulting anyone I just wanted to tell what piss me off, and to get some answers. An alpha is the state when you have almost finished solid foundation and you can start slowly and carrefully rise the rest. Current foundation is shaky ass hell and yet they are adding tons of shit that only make new problems that they have to solve rather than focus on primary targets.
  10. Kaczor

    DayZ Alpha - How is it possible?

    Because DayZ is one of their biggest and most Lucrative product ( despite of those military projects ) and they are not spending much to make it better.
  11. Kaczor

    DayZ Alpha - How is it possible?

    Their engine is Unity 3D if im not wrong. They had much more work than BI to make this functional.
  12. So how is it possible that after working for almost two years on a server architecture of the game there is still no possibility to spawn loot/zombies in real time with a good performance? After it came out i thought "Okey its just a beginning, they want to test if it work correct etc.", but after 2 months after launch there's still no sight of this? How is it possible? How is it possible that game about Zombies and Scavenging don't have those things implemented even in the most basic form? I KNOW THIS IS ALPHA, but alpha is supposed to have working/almost working basic mechanics and these are NULL done. Why after so "much" much work put in this, we get rubberbandings(is it correct writing?)/desyncs often as hell/laggy items. I won't continue with shitty movement, shitty controls, glitchy buildings, glitchy ladders, glitchy jumping, glitchy collisions, shitty zombies etc. BUT AT LEAST WE CAN PAINT OUR MOSIN BLACK, GREAT. I just would like to know if and when this things will be solved. How is it possible that Rust is much more polished although it was developed from the scratches when DayZ had a solid foundation under it, and big company behind it. If you want to write only "ITS ONLY ALFA DUDE, STFU" then please don't.
  13. Srsly? I really dont like the idea of this "server hopping stop", I mean it shouldn't be in until zombies and loot would normaly respawn, not only on servers restart o.O.
  14. I meant zooming that would bring your camera closer to your back, not zooming your vision. 0:32 hope its visible enough ^^. http://www.youtube.com/watch?v=nrq3D3MCl9M
  15. I think it would be great to have option to zoom in/zoom out your view in third person (not zooming your vision, but getting camera closer to your back). If you zoomed in too much, perspective would automatically switch to first person( something like in Skyrim). I suppose it wouldn't be too hard to implement ;).
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