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Day Unit

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Everything posted by Day Unit

  1. For Asian female Watermelon hairstyle is really common in asian country up until recent years. It's really practical, easy to do that if we actually ended up in a post-apocalyptic world, it should become one of the main hairstyle again for them. There're several variations of it. It's a really honest haircut, not easy to find a true honest depiction of it on Google image gallery. Unless you know a movie that has it...or some kind of Dust Bowl farmer picture's variation in Asian country. I watch anime. There's one related to WWII that has an honest depiction of the hairstyle I'm talking about. But, this one is on a little girl, just know it's common among grownups as well. It should slightly waver at the sides when you're moving, there're several variations of it, some have longer, puffed out sides. But this one has the truest depiction, I think. And also, ponytail is an obvious choice for all the females, I think. Better than the one that's in the SA at the moment. The Bun haircut should stay in the yoga arena, even though it's realistic...
  2. Day Unit

    DayZ feels American

    You're just saying 'dumbing down' to get what you want. How is having more varieties of firearms spawning in the game 'dumbing down' the game? This is not helping your argument at all so you might want to try a different approach. Like what OR3GONIZ3D said, it's a fictional version of the location. If they're increasing the spawn count on firearms, making it easier for survivors to find firearms, than it's appropriate to say that, but that's not happening.
  3. Day Unit

    DayZ feels American

    It makes no sense to limit firearm variants. That's my bottomline. Take away different skins (cowboy hats) and add some flags if you like, those only has cosmetic influence. But, when it's guns with different stats and different tactical uses, it makes no sense in limiting the game on this aspect.
  4. So it's working properly this time, the thread.
  5. Day Unit

    (Removed - Visit the other thread)

    Okay. The 1st option on this poll isn't put into the poll correctly. Can someone lock this so I can make another one?
  6. If he leaves, I'm worried that controversial elements like cannibalism, mutilation, Russian roulette are never going to be in the game. Let me just say I'm aware Rocket had promised Cannibalism, and maybe some other controversial elements, but he can afford these promises while it comes with the risk of losing sales on the game. That's him. With him leaving before these elements are implemented, I'm afraid we'd never see them come to light. The reason why these elements are possible is due to that DayZ is backed by Rocket's funding, and that's just my personal opinion.
  7. Day Unit

    Mauser C96

    It's okay to play loose on the gameplay setting, same reason why everyone in the game runs like they're from the olympics, gameplay has priority even if it's just slightly, when it's in a game that value realism. I think realism's usage should be to bring more variation of aspects from real life to the game. More variation means more different play value. I don't see any reason why things that could add a lot to the game would have to be taken out of consideration because of regional issue unless it really does impact the game world in an undesirable way. Is it that terrible to exclude regional consideration when inputting guns?
  8. My thing wouldn't have been the haircut if the very first and only haircut they've on the table is The Bun. I can't think of another realistic, practical haircut that looks worst. I wish they've gone with a bald head instead. It would be way better than this if the woman was plain bald.
  9. Day Unit

    [SA] Trophy System

    https://www.youtube.com/watch?v=IUdDm_6gQxc "Edelweiss, a flower that only grows on the Alps above the treeline, which means he climbed up there to get it. It's suppose to be a mark of a true soldier." - Band of Brothers Edelweiss wiki link: http://en.wikipedia.org/wiki/Edelweiss
  10. Day Unit

    Suggestion: Consume ENTIRE item

    This
  11. I feel so frustrated that it's so difficult to push these things into the game. One down, 2 more to go. I'm sorry but if there's any game that can utilize this kind of expansion it's DayZ. It's a survival sandbox game, things like this would only add to the game's depth. Rocket already promised character value, if your character itself can gain value aside from its gear, you'd be willing to follow the system and try to escape slavery even if all your gears are gone. Like running in DayZ and many other things like thirst and hunger, it's more fast paced in DayZ than in Reallife, this is to keep the gamers drawn to the game world while not boring their senses. There's a balance to this. The same logic should be apply to the enslave cycle. The cycle of being enslaved and escape or get killed should only last no more than 1 hour and 30 min. This is assuming all the things Rocket promise is in the game right now. You can become good at suturing, hence less likely to gain infection from sutures. If your character survived from a disease, it gain immunity from the disease. - Those are the two things Rocket mentioned but obviously there's going to be more. Assuming those are implemented correctly, no combat logging, no server hopping. The enslave mechanic should be functional in the game. Would everyone be enslaving their captives? No, it takes lots of manpower and supply for this task. The only people that would decide to take you back to where ever they came from, are people with a base.
  12. Day Unit

    [SA]weapon poll

    I should've vote for Makarov instead of CZ-82 ):
  13. 1) Rocket already confirmed loot on survivors can get destroyed from gunshot. Unless Bandits can get a clean shot on the head, logically, they shouldn't take the risk. This make the bandit behavior more calculative, less straight up gun-blazing. More realistic. More fun as well being a bandit. 2) The risk: Rocket confirmed your character is going to have value outside of gear. You gain this value through surviving through diseases, you gain immunity, and, all these are in Rocket's own words, doing things like sutures a lot would result in player getting better at the craft, hence, less likely to gain infection from your sutures. No doubt it's not going to be the only thing that player can get better at from doing a lot. You wouldn't be taking risk easily, because you care for your character, not just their gear. 3) What happens after (2)? If someone clearly has an adventage in a situation, you'd surrender when they ask you to, you would want to keep your character alive. 4) It's not about annhilating KOS plays. There're different kinds of people in this world, all variation should be supported. And yes, you should have to be a really good shot to live the KOS style.
  14. Day Unit

    Aggresive animals in Dayz

    You can't chase out a pack of hyena. That's the beauty of it. Unless you have torches or you fire gunshots. There'd be more strategy, mind games in the hunting, more observing, you need to see if there's a group of hyena lurking nearby or moving towards the direction, how close are they? If you kill the prey now, would you be able to loot it and get on your horse and ride away before they arrive? You'd need to have good timing. Animals that are physically better than us, in an apocalyptic world, is another threat, another challenge for the survivors.
  15. Day Unit

    Aggresive animals in Dayz

    With them there has to be a takedown animation. There has to be, no counter move from the Human when they're upon us. Realistically when these predators pounced onto a human, there's no melee fight with the Human, you'd just be dead with a super muscular giant jaw fetched onto your destroyed body. Quickly blocking the airways once you're down. Split seconds. Lions, tigers, puma, jaguar, leopard, cheetah, etc. The animation description I have is for those. With a bear you'd scream for awhile while they stumble around, putting their weight on you, and starts getting mutiliated.
  16. Day Unit

    Deeper Character Customization

    And scars, branding.
  17. Day Unit

    Leveling trees or Specialties Idea

    Your brain must be special. Hmm, where did you came up with this idea? It's so original, so out of nowhere. Wow. Skill tree and leveling? So great.
  18. Day Unit

    [SA]weapon poll

    Ruger Mark II didn't make it to the handgun list?? It's one of the key handgun in the world, especially because it's a .22. It's silent, good for hunting small games, it has a good, unique, sturdy form which everyone love. It's not only iconic in the gun world, it's super practical.
  19. Day Unit

    Items you want to see in the SA

    Colloidal silver - Homemade antibiotics. In a jar, with colloidaling silver microscopic fragments in the water. Need electricity & silver rod to make. Yes, you heard me, homemade. Look it up. If you know how powerful antibiotics are, you'd want to learn how to replicate this compound. Pepperspray Tampon - Not a joke. Look into any serious survivalist forums, it's gold in the medical department, it's powerful for treating wounds and it's packed with cottons, cottons itself has variety of uses. Gun barrel swabs, blackpowder patch, delay fuse, particle filter Pemmican & Jerky - Pemmican > jerky: Pemmican is a Native American survivalist recipe. High fat value. Cottonball + vaseline+ziplock bag - Read this combination over and over, it's the combination you'd hear over & over on a survivalist forums. It's a go-to, easy to prep firestarter. It's popular because it's cheap. Eyedrop container - easy access to liquid that need to stay air tight. Like colloidal silver or alcohol. Safety pin, the survival tool with 101 uses - Surgical staples, fishhook, pin a backpack, resizing pants, opening locks http://www.angelfire.com/az/canuskank/101.html Firesteel - Best firestarter Collapsible water container - Pack a water barrel with you that can serve the community without taking up much space. Foldable shovel MSR Sweet Water filter Coconut oil or olive oil & tea tree oil- a variety of medical uses. Mark II - handgun Fisherman's vest & boonie
  20. If the game have a melee system as advance as the one in Mount & Blade than I'd agree that guns should be rarer, not less variants, just rarer. Rocket said things like melee system are all in the core of the enginee, so it sounds like it's a big overhaul project, but Rocket did promise there's going to be more work on the melee. Just know it's a huge project. For now, the melee system we have is pretty nice. Hunting and farming are confirmed, they'll be in the game. Traps are confirmed.
  21. Day Unit

    HUD idea : Pleasure(satisfaction) indicator/bar

    I have a perfect solution that can make everyone on this thread happy. Similar to survivors spawning with random blood type, survivor should spawn with a random set of hobbies, some survivors would have bad habbits, and by doing the things your character likes to do, the pleasure meter, which has no influnece to the actual gameplay, would go up. @Terrorviktor Was right, this might be toward the direction of having things to do when staying put, at a camp or somewhere.
  22. The ability to enslave survivors. It's controvsial, that's the more reason why if I have the opportunity to implement anything, I should go for it. Because, most likely Rocket would avoid it in order to gain more casual gamers. It's absolutely realistic. It adds a whole different layer and different survivor mentality to the game. It'd influence the gamers' social structure in the DayZ world.
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