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Everything posted by Day Unit
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Asian female's practical Watermelon hairstyle & ponytail for females
Day Unit replied to Day Unit's topic in DayZ Mod Suggestions
As of now, I would rather have a female character with a shaved head than the female one we currently have, The Bun. It's realistic but it's perfectly normal for a dev to decide to stay away from something because most people wouldn't want it. The game bleed realism, absolutely. But, it's still a game, like people prefer to all be olympic runners and get to enjoy the sceneries, roam the grassy fields, dev team played loose on the running mechanic. It should be the same thing with The Bun hairstyle, it's a small aspect but still. -
Asian female's practical Watermelon hairstyle & ponytail for females
Day Unit replied to Day Unit's topic in DayZ Mod Suggestions
Yes, people. It is called The Watermelon hairstyle. I've done my homework. I'm taking this very seriously. Have no intention of starting anything racy here. So, feel free to post /: -
Asian female's practical Watermelon hairstyle & ponytail for females
Day Unit replied to Day Unit's topic in DayZ Mod Suggestions
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Short answer is you need ARMA 2. Here's the full guide from the Ofifical DayZ wiki:http://dayz.gamepedia.com/How_to_install_DayZ
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"Confirmed" DayZ weapons, and ideas
Day Unit replied to thedogfoodyayho's topic in DayZ Mod Suggestions
Mauser K98k > Mosin-Nagant > Lee-Enfield > Garand -
Wait, nobody in this thread watched the latest livestream with Rocket? Horses and dogs are confirmed. Hunting and farming and setting traps are confirmed. Doing certain things frequently would result in your character becoming better at the thing, this is confirmed as well. This means character's life would have more value, so character won't fight to the death for their gear against a bandit. Shoot-On-Sight mentality reduces as well, since dying becomes more relevant. Also, shoot-on-sight mentality reduces because unless it's headshot, you'd damage target's gear if you fire at its body. Another example Rocket made on survivor's life value is immunity. Survivor who had previously fought off a disease would develop immunity to the disease.
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Oh for Pete's sake...
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I looked everywhere and can't seem to find a list of livestream channels that does DayZ and is recommended by the community. I'm looking for channels that are as devoted to DayZ as Psisyndicate. He streams DayZ frequently and his sessions are long. Can anyone please recommend me DayZ livestream channels?
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If you release alpha now I'd be so happy. I'm completely free tomorrow.
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Having masks means no bandit skin in DayZ SA? :D
Day Unit posted a topic in DayZ Mod General Discussion
I'll probably get complained for making this thread. Maybe this is already a fact, maybe it isn't. But it seems to me that having masks in the game would cancel out the bandit mask. Unless Dev team decides the bandit mask would cover over the mask the survivor's wearing. -
Having masks means no bandit skin in DayZ SA? :D
Day Unit replied to Day Unit's topic in DayZ Mod General Discussion
That's a fun way to play, man. I actually supports removing bandit skin. There's a suggestion on the DayZ suggestions forum that gives a solution I really like, and it doesn't require bandit skin. Instead it just needs a blacklisting mechanic in place. Player can switch on a 'masked' option. This makes other player unable to identify your true identity (blacklisted or not blacklisted). If you switched on 'masked', it doesn't matter if you're on the blacklist or not, people can feel free to shoot at you, or they can reserve their judgement or whatever. Anyway, I'm totally hyped now, now that I realize having mask might mean the old bandit system would be gone. -
What I really want to see is if they would implement a melee system similar to the one from Mount & Blade. It would be amazing. With the zombies they've now in SA, it would be perfect. The player's block and attack follows their cursor movement, if your cursor moves upward while blocking, you're blocking a swing from the above. There's also footsies while those were going on, attacking or blocking doesn't stop you from walking, you would see players circling each other a bit looking for a weakness while continue feinting attacks, or block and go behind the player and axe him before he fully realizes what's going on. Feinting: Cancel a swing you made half way through and block or attack again from another direction. (Tutorial starts after 1 minute:http://www.youtube.com/watch?v=L9jHcZjWw9U)
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I would recommend TexasHighDef's channel to Dean, if he's looking for audio. TexasHighDef records nature sound in like 8 hours long, and he records sound using high-end equipment. 8 hours of rain. 8 hours of storm. Rain on pavement. Listening to rain from inside the car. Waterfall. Beach. River. Brook. People buy these to help them sleep. https://www.youtube.com/user/TexasHighDef/videos
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DO THE ALPHA TEST WITH POPULAR LIVESTREAMERS NOW!!! I wasn't going to say anything but after watching Psisyndicate's latest video about him having doubts, I decided to press on a bit. https://www.youtube.com/watch?v=Y7CR34xdNmM It's understandable that livestreamers are feeling a bit drained at this point. The mods are very bare bone, they're great game modes but they lack the features that is now in SA. I know some people complained that Livestreamers shouldn't have priority, but those people can just suck it up and face that this'll only speed up the process for making the game. Again, give popular stream channels priority. Hicks's (Reddit name) idea was great, don't let a small part of the community ruined it for everyone.
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DayZ Reddit latest post: Pre-release Testing - Lend me your ears by Hicks
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What I really love on what I've seen in the recent Dev blog is the zombie interaction with the survivors. Diablo 2 (well, D3 has this as well..but D3 has problems so..) is a hack and slash game, its hack & slash process is addictive and satisfying, and rewarding. It has a tone of simplicity but it's far from being boring, and I see this in the recent Vlog. The zombie can be baited into attacking, when it misses, player would utilize the gap and attack the zombie. That simple, yet it already transcends the experience to a whole other level. They also would pounce, and there's a random chance their attack would knock the player off their feet!!! I'm absolutely loving this right now. :P
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At least give it to popular livestream channels like Psisyndicate. I want to see the dude roaming in SA, now. If it's server capacity issue, letting a few streamers in before the Alpha won't hurt anyone.
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If there's ever a year you want to gather the courage and not go back for anyone for the holiday, it's going to be this year. This game is going to give me the genuine F***-My-Life experience.
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Let's play Magic the Gathering. Come gather around the fireplace, fellow survivors, I'll teach you the rules. Now, take my hand. You see those? Those are Land cards, they generate mana.
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Pets would be in the game but I think if the design is developed with great depth it would be a major activity outside of killing & raiding, etc. Remember Digimon, the hand held gaming device? You would constantly check and see if it's hungry, see if it's in a bad mood, see if it's lonely. With dogs, you can increase its loyalty, keep it in shape, constantly practice hunting with the dog. We can keep the activity with the pet in the range of pretty regular, normal stuff, and it would still be enough to keep the players occupy, and be occupied in a good way. They can even further develop this to having dog breeding, players can find rare breeds that're good with hunting, and generate more puppies and trade them with other survivors for stuff. The dog breeding element won't be a realistic acvitiy in an apocalyptic world like DayZ, so please understand that I'm not suggesting it.
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This works best if DayZ standalone is going to be strict with the conditions for players to log out of the game. The stricter they are, the better this would be. Let’s say, if logging out of the game means losing your character entirely and you have to start over. This would be the environment for this mechanics to lurk in DayZ society. In short, two players would take shift playing the same character. When one player is in control, he control all the functions a normal survivor would have. The other would be controlling the parasite abilities. The shift rotates. When one player have something else to do, he can manually give his shift to the other player, and vise versa. Default Parasite abilities: Can watch over the player’s back, The parasite is free to control its own vision like normal survivors. Tentacle A: Tentacle extends slowly towards the sky, like a scope watching from a submarine. Can’t bend or lean, can only move upwards or retract back to the host. Advantage: Gain vision from higher placement. Weakness: It retracts and extends relatively slow. If Tentacle A were hit, it suffer blood loss like a regular wound. Tentacle B: This is a mid-range weapon that utilizes shock factor. Best use when the enemy doesn’t know you have a parasite. Parasite controller shoots out a straight, sharp tentacle that hooks onto the opponent, then the parasite take control over the legs and run around as if the tentacle was a fishing pole. Running around would act as pulling the victim's aim, making their aim terrible. It can create heavy damage by ripping open the wound further, running from one side of a wall to another would cause the victim to slam into walls and cause more damage. The parasite likes to turn into corners for most gunshots would get blocked by the walls. The host can use guns and aim and shoot in this state. It's up to the parasite to decide if it wants to let go. Organ swap: This would have to base on the parasite’s tactical decision. He has to make the decision to form an organ before the organ was shot. While forming and maintaining a prepared organ, parasite shares the same vision with the host and cannot use tentacles. Split: Parasite can exit from host, which then he would take on a nude human form with both hands shaped like melee weapons. Parasite have low health and can die from 1 single gunshot. Parasite can only disconnect from host for a short period of time. Then it needs to reconnect and recharge.
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STANDALONE: give value to life and REDUCE KoS!
Day Unit replied to wild_man's topic in DayZ Mod Suggestions
I would think eight hours is perfect. And a large chunk of my gameplay sessions after the first eight hours would focus on building up food storage before winter, if we're near winter, and at least half of the time I should be thinking about food and water and where I can get more food and water to keep myself in good condition. It should be the same as real life in that you HATE the feeling of going hungry or thirsty. -
I really want to see a captivity feature. It's another sensitive subject same as child zombies so I'm not prepared to start a thread on the topic. If we implement a system where the person can be in captivity for an hour with an electric dog collar on the person's neck, we can force them to perform tasks during the time period, and after they work for 1 hour, they get to be set free, unharmed. If player betray the contract to their captives, they automatically become a bandit. The captive can escape or get saved by other survivors. Tasks the captives could perform: 1) Scout dangerous area unarmed. 2) Help build your base.
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A good value system would make this possible. Like the Instinct system from the other thread, if you live long enough, certain tasks you do frequently would be optimized. And certain things like identifying tracks to hunt down prey would be possible if tracks would surface to player's field of vision if they live long enough. I would still continue on with my character if someone branded my face and removed one of my arm, if the hours I put into the character gave him better night vision, steadier aim, quieter movement, better hearing. And it doesn't have to be a significant bonus, just a little would make all the difference.