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Hi this is just what I was looking for, being a total noob in that kind of things. I'm now at this step: however, there's no server.cfg in my C:\your arma oa installaton folder\cfgdayz. Where can I find it?
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Dayzmod + bots patrols on a local server?
Bushmills replied to Bushmills's topic in DayZ Mod General Discussion
So I tried following this tutorial to set up my own server eventhough it is for DayZ 1.8.3 : but I didn't make it through. I managed to have the server running but I'm stuck on Waiting for host. I checked the rpt and the problem seemed to be located in the addon folder namely some Crossbow thingy incompatibility. Of course I had reversed my DayZ 1.8.6.1 to 1.8.3. Then I had a look at the features (not) offered in 1.8.3 and there's too many good stuff introduced from 1.8.4 onwards that I don't want to miss. Could anybody point me to right direction : setting up a 1.8.6.1 server? I'll see about the AI patrols in due time... First things first, being able to play on a private purely Vanilla latest DayZ server! Help? -
Hi, I absolutely love DayZmod Vanilla 1.8.6.1 as it is. You guys do a great job. I play on Europa and Europa Elite (which I strongly recommend) but I feel frustrated with players destroying people's work just for the fun of it. I don't mind being killed, robbed or having my base broken into as all that is part of the game, but I just can't stand the destruction of tents and stashes whether they are inside a base or just hidden. Now, I'm not here to whine, this was just to explain the context of my questions. I'm considering running my own local server just for me because what I like now in DayZ is crafting, looting and killing zombies but I also like the risk/tension associated with other players being on the server. 1. So is it possible to run locally a DayZmod server 1.8.6.1? 2. Plus, so as to artificially recreate the tension of other players, I'd like to add bot patrols, similar to what can/could be done with Epoch. Is this possible? Sorry to mention Epoch on a dayzmod forum but it's just the pot patrols I'm interested in... In short I'd like to have my own Dayzmod server with bot patrols. Can it be done? Thanks for reading
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Hi, We don't get humanity for killing bandits, which is a pity because killing bandits should be rewarded. The only remaining way to get humanity up is to heal other players. But this doesn't work if you play alone. If I want to play alone, why not rewarding me for cleaning the surface of the earth from the undead? So I think we should be able to up our humanity by killing zombies. I've tried PvE servers thanks, this is not what I'm asking for. We should get maybe 50 humanity, or even less, when filling up a page of the journal. I believe it's 175 zombies. Considering you need 5000 humanity to be hero, that could take a while, so it should be difficult enough while still be rewarding. Thanks.
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
UP ! Server population is growing and growing. Come and join the fun! With side chat now disabled, no more silly questions such as "I'm bleeding what should I do?" and no unwanted voice on side chat. What are you waiting for? :P -
Hey, Have a look at that ; http://forums.dayzgame.com/index.php?/topic/180112-possible-performance-bug-found-howto-fix-it/
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Bushmills started following DAYZ EUROPA - The world's finest vanilla DayZ Mod server
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DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
I found the server in June ^^ -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
Up for the best Vanilla server out there! No cheaters, great and active admins, population on the rise... GO FOR IT ^^ -
@Malibu28 Use your Journal (i think default key is "i") to see your levels of thirst and hunger accurately. Onscreen displays are just an indications. Sodas fill up about 150 thirst out of about 1500-2000 (not sure about that) so that's why you don't always see indicators levels moving up. Same with canned food, different levels with different types of food. SAme with blood levels. meat does regenerate blood, depnding of what meat you eat, but you need to check journal to see your blood level Bloodbagging yourself or others requires a transfusion kit.
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NEW STEAM USERS! Please read.
Bushmills replied to =DiG= Zgraphz's topic in DayZ Mod Troubleshooting
Hello, I apologize for resurrecting this tread but i'm having troubles connecting to a Dayz server i play on. DAYZ EUROPA it's hosted @ vilayer so for now it runs on Arma 2 1.63.112555 with Dayz 1.8.1. For a week, I've been launching dayz through steam, beta patch. Today, steam updated something in Arma 2 and Battleye service doesn't launch when i launch ARMA 2: DayZ Mod [1.8.1] do i get kicked from the server. When I launch Arma 2 OA through steam, i see a battleye window opening up and disapearing, I guess it must be BE service launching. However, the Arma2 OA build launched that way is 1.63.125402, which doesn't work with the server I play on. Please help, I'm asking this on this thread because I have read somewhere that you can select the build to use in arma 2 through the launch parameters, but I can't lay my hand on it. The idea would be to launch Arma2 OA with the 1.63.112555 build so Batlleye starts then I could play DayZ. I'm a bit desperate TBH ^^ -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
up :D -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
up ^_^ -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
up :rolleyes: -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
Bushmills replied to vinyljunkie's topic in Mod Servers & Private Hives
Very nice server, good performance, admin is really active. Good thing is that with crosshairs off and map markers (waypoints) off, there's not too many kids or CoD players From what I saw, beginners get help and tips from veteran players, so what's not to like? Come over here and check it out! -
Wooden splints that can break when you run
Bushmills replied to Bushmills's topic in DayZ Mod Suggestions
Similarly, morphine is not a logical/realistic solution for a broken bone nonetheless you're perfectly alright after using it. My point is to make splinters a more uncertain solution to broken bones as strings are easier to find. I love this^^