malcotch
Members-
Content Count
10 -
Joined
-
Last visited
Community Reputation
4 NeutralAbout malcotch
-
Rank
Scavenger
-
Atmospheric
-
I was walking along a track late last night heading into what I believed to be Krasnostav, when a deer or another small animal ran across the road and across the field, following behind moving fairly fast was a figure, I quickly checked and there were no other players online, so I can only assume it was a zombie chasing the animal. Is this a new feature I've never seen Zombies interact with other animals before? Also it was a little unnerving in the darkness, especially with the speed it was going, not even players seem to run that fast!
-
I'm happy with my black CR527+mag, I one shotted an infected, what more could I want :)
-
WHAT IF: Region's Zombie Spawn was linked to Humanity?
malcotch replied to bbilbo1's topic in DayZ Mod Suggestions
ok I do understand what you're implying but perhaps there need to be some sort of balance. Some people just get a kick from ruining the game for others, by shooting players and causing more zombies to spawn in a town, would mean they could snipe from a safe distance and make a town a no go area and pick off more players as they try and deal with the spawn, making the situation worse. They could effectively keep a town locked down by the number of infected spawned in there and them being on the outside. But I guess the other players would have to group together and deal with any snipers first! -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
malcotch replied to bbilbo1's topic in DayZ Mod Suggestions
I like this sort of idea, it could be similar to how eve deals with the security status of players. In eve if you kill other players your security status drops and when it drops to certain levels you are basically forced out of the empire areas and have to fly in lo-sec or null-sec. you can repair your sec status, by effectively doing good deeds i.e. killing npc pirates. In dayz you could have a similar system where as you murder other players your humanity gets lower, causing more zombies or super zombies to spawn around you (I'd prefer rabid dog packs :)), they would be player linked only focusing on the player with negative humanity, this woulld obviously be linked to buildings etc. when your status gets too low, you're effectively forced out of the towns/cities. This negative status could be repaired by doing good deeds, giving blood transfusions, bandaging, trading items etc.. -
[From a bandit] You suck, your attitude is wrong and need to GTF over it
malcotch replied to Creambomb's topic in DayZ Mod General Discussion
I agree ..one fix I want to see, if you die you lose all your shit, your inventory gets reset, including saved tents, vehicles etc. -
I think 30s would be enough time to keep a character in game, but only if they have received damage or fired a weapon in the last 10s This avoids people having the misfortune who disconnect randomly or when they think they're safe and someone chances upon their logged out location. Nothing will be perfect for everyone, but I welcome an improvement over the current mechanics
-
Disconnecting - 1.7.1 - Discussion
malcotch replied to tockeR's topic in DayZ Mod General Discussion
I think 30s would be enough time, but only if they have received damage or fired a weapon in the last 10s This avoids people having the misfortune who disconnect randomly or when they think they're safe and someone chances upon their logged out location. Nothing will be perfect for everyone, but I welcome an improvement over the current mechanics -
I find the wilderness is too safe, the chance of encountering a pack of rabid dogs would create some nice tension, especially if you can hear them approaching!