strngplyr
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Everything posted by strngplyr
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Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yesterday. -
Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
How is this counter productive? If implemented like in the mod, it won't be a straight up WoW style logout timer, it will only be activated after firing or taking damage to prevent logging out to save your gear. -
Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
The counter argument is that these systems will be part of the final game and need to be tested and ensured working properly. The game should also be tested as it will be played, in my opinion. If you want to test unique scenarios head to low pop servers where you have complete freedom to do as you wish. -
You're correct on it still being quite noisy, but I've never fired one that was painful in anyways, but they are also VERY easy to suppress. You put a standard suppressor on a .22 and all you hear is the "click" of the firing pin really. Kinda like the MP5SD in DayZ mod.
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A .22 is weird and exotic? It is easily one of the most common rounds in the world, if not THE most common. A quality rifle chambered for .22lr can be picked up for under $300 and ammunition is about $25 for a box of 550 rounds. Every Walmart carries dozens of them. The .22 may be a lot of things, exotic is certainly not one of them. The only people who find a .22 exotic must be primarily Military Sim players like CoD and BF and have zero real world experience where you'd never see a a lower caliber weapon contained hundred of millions of homes across the world.
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They've said M4's will become much harder to find, hopefully Mosins and Magnums as well. The draw to the .22 will become that it should be quiet in comparion (not a 'dinner bell' like the Mosin and Lee), and should be relatively common. Probably half the households in the US have a .22 of some sort in them and I can't imagine it is too much different in other parts of the world. They're cheap, very easy to use, and ammunition is plentiful and cheap. It's the perfect gun for a game like this. It obviously wouldn't be the best weapon in the game, not even close, but it'll be something to protect yourself while looking for something better, and I'm sure some people go more for the immersion/role playing and probably wouldn't loot an M4 because they don't think it's "realistic".
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Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
Matt Lightfoot LITERALLY posted about working on one like 2 pages ago. Why are you complaining AFTER they announce its impending implementation? -
Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
Hasn't been happening since Day 1 for me or any streamer that I watch, it only started happening on the December 31st patch (at least for most people). -
Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
Rubber banding NOT fixed. Game is running smoother, but still teleporting. Area is happens more frequently than others, for me anyways: Between Kamenka and Balota (pre spawn change patch, haven't spent much time there since) Between Cap Galova and Cherno All along the Krutoy Cap area I'm not sure if it is something specific about those locations or if it is because I'm probably there more than anywhere else. -
Rolling Update Rev. 0.30.114008
strngplyr replied to Hicks_206 (DayZ)'s topic in News & Announcements
Did you read the first post addressing this? Holy crap, guy, open your eyes. -
I've been in the military for some time, I've yet to see a military grade .50cal rifle (not the m2) in person, I've been in dozens of bases across 2 continents and have walked in most of their armories. An anti material rifle is only "issued" to a very select group with a lot of training. I would also imagine the people you'd find carrying though would not be just chilling in a small military outpost. Also, whether something is "realistic" or not shouldn't apply to the game when it was an item that clearly helped ruin the mod. Being able to shoot someone in his pinky toe and watch him keel over was stupid. At least using something like a DMR or M24 required either a headshot or the ability to land a quick followup shot. While still pretty easy to use, it required some user skill. AS50's and M107's are just stupid in a "zombie survival" game. Ammunition also isn't common, my city (population of ~200,000) gunshops barely carry any .50cal rounds as the weapons themselves are rare and the ammo is in very small demand. 7.62, .308, .30-06, 5.56, .22, etc. are all very common types of ammunition and I have no issue seeing those spread across a rural country side. Hell, black powder rifles are probably more common in civilian hands than a .50 cal rifle is in military and civilian COMBINED.
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There is a difference in not knowing how to aim and the bullet not flying straight, though.
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Can you give us an idea of when the next weapon will be patched in? Can we get a hint of what you're working on or how often we can expect to see new weapon content? Edit: Once a week? Once a month? Twice a month? Weapons are an afterthought for now while bugs are patched? Etc.
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If it's intentional, I believe it's a solution to make people explore more areas instead of only running to Balota for gear. ...the better solution would be to remove some spawns from Balota but I'm more than willing to give this a shot as I rarely explore anything east of Elektro.
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Not sure if anyone has already pointed this out, but it's actually about 120 years since they've been new. The first Mosin was made in 1891 with a revision in 1931.
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I actually agree with this. I've been shot in the leg and had nearly every item in my backpack destroyed. Pretty flawed system at the moment. I HOPE this is just an alpha issue and they can find a way to localize the bullet damage, I don't know if its possible for the system to say "shirt slots 1-2 = upper left chest, 3-4 = upper right chest" "vest slots 1-8 = abdomen" "Pants slots 1-2 = thighs (pockets), slots 3-4 = knee (cargo pockets)". but something like this would be fantastic if the system is capable of recognizing "zones" that way.
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The OP has failed at testing the most basic function of the game, satisfying your characters initial state of bieng hungry and thirsty. You need to eat and drink until he says "my stomach is full" and you will be good to go for over an hour. Hitting the "i feel satisfied" mark is ~25% of what you can actually eat. This information is all over the forums and the DayZ wiki. Do some research before complaining that something is broken when you are infact just "doing it wrong".
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We use meters in the military.
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You know that Marines and Army don't actually compete against each other, right? People like you are why Marines are mocked by every other branch of the military for being idiots. And yes, while you're correct about only "training" out to 300m, every unit I've ever been a part of has done 500m "recreational" shooting competitions using both iron sights and cco's. While we're only graded at 300m, you'd be hard pressed to find though without a lot of experience shooting further. I also know several Marines who can't hit the broad side of a barn. It works both ways. Assuming noone in the army can shoot is just the same as assuming every marine you know is an expert marksman. They're both incredibly incorrect statements.
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I only believe he's lying because his post hinted to having a fully automatic weapon when he referred to kids getting used to the full auto because it's so easy to handle.
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He's talking like his has full auto "they may find the full auto a shock but you get used to it rather quickly" in referring to KIDS using it. What child is going to have access to a fully automatic weapon, let alone an AR-15 that doesn't come in the full auto variety and you need to go back to the M16A4 to find the last time the US military issued a full auto varient. Even if he tries to claim he's military he's still full of shit, as actual M4's only have "Safe, Semi, Burst". The united states military does not issue an assault rifle with full auto anymore and they haven't in decades. The mind set is that full auto is a waste of ammunition and they don't want us relying on it. The M4 is not a suppression weapon, every squad has a 249 or 240 team with an extra barrel and 400+ rounds for that purpose.
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Oh, so, your civilian AR-15 has full auto? Attention everyone, we've found a bullshitter, i say again, attention everyone, we have located a grade-A Bull-shitter!
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Coming from someone in the military and someone who has lived on/visted dozens of military bases and seen their armories, I have yet to see an AS50 in one. Plenty of M4's, M16's, Biretta M9's, M249, M240B's and L's and M203/320 Grenade launchers, but never a Barret or Barret Equivalent. Though, to be fair, the gun shop down the street sells one.
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FYI, there are trap servers that wipe your character.
strngplyr replied to mark3236 (DayZ)'s topic in General Discussion
You guys completely missed what he's saying. He's saying EVERY time he logs into some specific servers his character is reset and respawned at the coast, and if he's ever somewhere he doesn't want to be he knows he can go to that server to reset himself at the coast, basically giving him a respawn button. I've encountered a similar issue but i believe it was an issue with the character saving, my internet was disconnecting a lot last not and upon every disconnect my character would reset. I self-resolved the issue by exiting the server and returning all the way to the main menu before going back to the server select screen, which seemed to give my character adequate time to save and I have yet to lose any gear since doing so. -
Patch #2 Incomming - What do you want to see?
strngplyr replied to knawx's topic in General Discussion
If you eat and drink enough you can go over an hour without getting a message. These complaints have been flooding the forums since launch and have been addressed. Basically, you're just doing it wrong. Edit: As stated, you spawn basically starving and dehydrating, eat and drink until you feel stuffed and you'll be good to go for a very long time.