Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3020 -
Joined
-
Last visited
Everything posted by Jex
-
Found one. Drove the truck 100 yards and lightly scraped into a sign post pole and blew the two front wheels clean off..... OK not too bad as after a server restart it was fine again though not really impressed with the vehicle dynamics tbh - a bit shit.
-
OK those are the places I've been looking as well as the "garden" variety you get around houses. Ok so it seems i'll just come across one in a month or so.
-
Would you support global chat being a sever option?
Jex replied to Shiva_O's topic in General Discussion
The radio makes sense too. Why bother putting it in the game if it's not going to serve a purpose and being able to send text messages would be cool if incorporated right - the messages could be displayed on the radio itself with a "beep" when u get one (which could be turned off). I think we need to get away from the text chat in the corner which is entirely naff. -
Would you support global chat being a sever option?
Jex replied to Shiva_O's topic in General Discussion
Global Text chat was fucking irritating and I don't get it. What the fuck is wrong with these people skype calling each other or use mumble or Team Speak??? If I ever meet anyone in DayZ and we start talking and it's obvious we're going to be together for a while, I insist they download TS lol and get on that. We had an Austrian guy with us for a while and I kept asking him to say "Get to the chopper!" edit: The above post of course is the extreme and I am generalizing. -
LOL I found a loot bom yesterday - I'm assuming he means a house with hundreds of things in it. Mine was in the NW airfield so "Ka-Ching!" though I thought this thing had been fixed tbh.
-
LMAo this definitely and it's so fucking true it's unreal! You both forgot the part where after you die, the thing is in the next house you search but only if finding it is now useless to you lol. Can somebody post a pic of the Shed so I know which on it is though I think I have an idea and yes, I've been using the tab search thing too. Thanks all :)
-
DayZ is a game of multiple inconsistencies across clients
Jex replied to Bororm's topic in General Discussion
It's hard as a developer to make a game look great but also allow people to modify the look so they can run it. Having been on the crap end of the graphics it's still pretty hard to see people and now I can run high, I do and I love it. Some side by side comparison screen shots would be good though :) -
We found a truck - woot! (ok then we found 3 more but....) It won't start! We need fuel but wait a minute - I read on the forums that people were leaving canteens filled with gas on the roads for people to drink so that means, they can hold gas! OK so you wait here and carry on searching Novy and I'll head to the nearest gas station in Vybor. Shall I listen to that little voice in the back of my head telling me to check online first to see if it works or shall I just make the hour long trip only to find we need a gas can and then have my mate die of hypothermia 500 yards from the camp fire I just made for him and then 20 minutes later, after searching the NW Airfield for a damn gas can so I can at least drive down and pick him up from Berezino, I get hypothermia, light a fire and melt my face off!!? No, of course I didn't! :P (And I love the way that as my face IS melting off my..errr, face that all through this life-altering experience, not one scream of agony is alerting me of my impending death, just a stupid text message in the corner that is easily missed)
-
Canteens.....and that voice in the back of your head
Jex replied to Jex's topic in General Discussion
OK I had gas in the canteen, I just worked out that the reason I wasn't getting a refuel option is maybe the tank is already full (the gauge is broken)! I also worked out I need a battery which I have but no glow plug. -
Hip Hip Hooray for having one map! This is a welcome change and is definitely the right move. There are stil la few issues though. No town names? Mouse wheel scroll in zooms map out? I'm thinking the town names are gone to be replaced with their Cryllic counterparts? The scroll wheel zoom being reversed is a tribute to the old map or it's just there to irritate the side of the world that is used to it being that way lol - I think in Russia they "zoom" the other way. "Which way do you zoom?"
-
I couldn't play without teamspeak. I play with a mate and we're always talking as we make our way through the countryside and as the voice is completely shite in dayz with basically, anyone within a 100m can hear you, we'll stick to TS (though I love trolling him by muting my TS mic and then putting on pirate voices to pretend we have a gang outside and we're trapped in a building and then switch back to TS "Can you see them?? I don't see anyone! Don't stay near the windows!!" ROFL it's so hard keeping a straight face as I try to pretend it isn't me :lol: :D
-
Canteens.....and that voice in the back of your head
Jex replied to Jex's topic in General Discussion
inb4!!! -
I have a new rule, don't melt your face off at the campfire!
-
Oh dear. Not having played for 4 months and just started again and even then, never really getting into combat I have no idea what the system is like. However, I can tell you what it should be like ;) First of all, we need to talk about and look at bullets. What bullet are you getting hit from? A round from a 7.62 in the chest is going to fuck you up. You may not die, but what IS it going to do to you if it doesn't kill you outright? We need to think about armour or what other protection we have. How is that going to help us? Next we need to decide what affect bullets will have on our virtual bodies - what makes sense? Do we die in one shot? Should we be incapacitated when we get hit? How long should it be? what other detrimental affects should we suffer? What can we do to mitigate affects of getting hit? Well, if you get shot in the head you should either be dead, unconscious or dazed, right? Either way, you should be suffering from something. You might be able to move or you might not. Shot in the chest could be the same but maybe less of a chance of each - it would depend on what you're wearing just like the head. Then we need to think about game-play - what is good for the game- OSK's generally are not because that opens the door for Mr No Chance and people don't want to be insta-killed. However, the game relies on being realistic - that's what made the game great in the first place. If you take that away, you might as well re-brand the new game you're making because DayZ was all about the fear of losing everything. If combat is reduced to not caring, you've just fucked over your own game. Personally I'd like more wounding shots in the game and incapacitations. You might get lucky and crawl away or you might bleed out 10 minutes later. You leg or arm is broken, whatever - getting shot is serious business and should be reflected in the game. If you're seriously wounded, can you hide from your attacker and bandage up? If you didn't bandage, are you now leaving a trail of blood to be tracked? Give us a better wounding and medical system as well as making our avatars feel every bullet that hits us and make us pay for getting hit with blurred vision, shaky aim, unconsciousness, massive blood loss and death. What we don't want to see are people getting shot 3 times in the chest and running around like nothing happened with perfect aim. This is the worst possible scenario for DayZ. So many games treat bullets as taking away healthpoints. Until you're at zero you can fight just like you were healthy. NO - WTF? Most people in a war get wounded so why don't game reflect this? Penalties for getting hit don't just have to be death.
-
One big fundamental flaw of the game. Character reset on joining new server.
Jex replied to fetgalningen's topic in General Discussion
I don't get the OP - for every server we get wiped and start over? -
And you lose a few % too lol. With a sledge hammer you should lose a lot. With a knife nothing but I see why the do it because it makes collecting the can opener worthwhile to those people that want the best tool for the job. Did anyone ever die because they lost 6% of beans?
-
LMAO love it! :)
-
No, no ! You replied to MY post and you missed my point entirely.
-
Or the water isn't really where it is. The stand next to each other method seems to be the quick and sure way to guage this,.
-
They need to fix the scale of everything. Some of the buildings have stupidly small rooms but it's the windows that are the worst. Give us ARMA 3 Stance system FFS! If you can't be bothered to fix thew height of the windows then give us the ability to see over them by standing up more. Why this is not in the game when it's in Arma 3 is beyond me.
-
The Developers.
-
Everyone should be valuing their life. The game is a "survival" game. That means the objective is to survive which many people do not get. In an FPS game, one big objective is to kill other players. So COD, a high kill score helps you win the overall game. People can do that but it seems a huge amount of people suck at DayZ because they can't live very long. It's immaterial how many times you kill someone because if you can't make it passed a day, you suck ass at the game. BIS should be promoting survival and offering rewards for it. That will generate even more panic to those people trying to reach those awards and more butt hurt tears when their lives are extinguished. But, just as you couldn't care less about the 345th time you died in COD, you shouldn't care about your death in DayZ when it happens. You just pick yourself up and carry on. Before you die though, you'll care very much about your life which is how it should be because that gets the adrenaline going and that is the DayZ experience.
-
My mate and I go all over the map. We go looking for gear and other players stashes (or will do when that's all working properly). We plant food, look for places to hold up, explore, visit favourite locations, hunt, cook food, repair, etc - granted we haven't played in months but that's fine with us - we want a finished game to play. We find lots to do and PVP takes up less than 1% of our time I'd have to say. However, when it does come, it makes for the most exciting FPS action I've ever encountered.