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Everything posted by Jex
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Some people will suicide and if they want to spend 30 minutes doing that when it only takes 20 minutes to get to military loot is a problem wiith them I'd say. Personally, I'd prefer to play the game rather than waste my time dying. One thing that does strike me as odd though. This game is meant to be slow paced. You're meant to survive for days and yet the devs think that server hopping as quickly as possible is a good thing (since they reduced the time to hop between servers) and there's no wait time between deaths. As long as they keep allowing this quick access BS they'll attract the COD players. Spawn mashing is easily beaten by adding time between deaths. If you die within 2 minutes of spawning 3 times in a row you get to wait 10 minutes before you can spawn again. There's a ton of fixes around spawn mashing it's up to the devs what kind of message they want to say with it.
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I dunno. I feel pretty at home in Chernarus. I've walked the entire map hundreds of times but I'm all for random spawns all over as long as it's implemented right like Em pointed out above :)
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This is only going to disorientate new players. Seasoned vets are going to know where they are in 0 - 15 minutes tops I would think :)
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it'll be in the last place you look! :D
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Heli crash sites fixed after maintenance?
Jex replied to Knight05 (DayZ)'s topic in General Discussion
Can someone tell me how the crash sites work? Are they like the mod where they're a burning wreck and gear scattered around it along with zombies? Do they also just spawn in fields or are woods included now? -
This also means notes are worth leaving but can we PLEASE have the texture of the note look different if it's been written on? (or has this been implemented already?)
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Yep completely changes everything. Tents and persistence make this game worth investing real time into it now :) Check the treeline, I'll be watching you....
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Jex replied to SmashT's topic in General Discussion
Protector case should work though, right? -
Yep it gives people a sense of worth too and individualism. Agreed on the gun skill - that should just be set equal amongst all players but skills certainly give players more to achieve once they're "geared up and bored"
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Will we eventually get different reloading 'tiers'?
Jex replied to spensah's topic in General Discussion
Yeah I didn't think one would be forthcoming... -
Apparently you need to bind a key as well for breathing then press both and it works better.
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Do you think there should be skill progression in the game? Like fishing you're bad at to begin with, but the more you do the better you get. This would make dying so much worse though. I'm not sold on the idea of skills but then it's something else to work towards and why should I know how to do the following the instant I wake up on Day Zero.... - Know everything mechanical about cars that I can fix all make and models, even tractors - Know everything there is to know about boats, including fixing all makes and models as well as knowing the seas intimately - Know everything there is to know about the working of complicated aircraft such as choppers, not to mention many makes and models - Not only this but I know how to fly them all too! - And I know how to fish - Hunt - Skin and gut animals - I'm a gormet chef too - A skilled doctor (You'll never believe what I can do with a drop of morphine or a couple of sticks! ;)) - I'm also a top marksmen - And weaponsmith - I think I'll be an amazing carpenter and builder too (when crafting comes in) - I also know which things on the land I can eat - I'll probably be an amazing farmer too. - and what else can i do? One of the only skills you will learn in DayZ is map reading (which you can take to the real world too). If you don't know how to do this, you can learn it and become better at it. But why is it we know how to do all of this already and will skill sets mean less killing - If i'm a great fisherman can I trade you for venison because you're a great hunter?
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D&D was brilliant! Had so many fun times with that game, sparking off the imagination as well as problem solving and acting different roles. Notice how it's only ignorant people that spew this kind of drivel?
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I want to be a goat and go around killing humans and wrecking society no I really really do want to do that there's this game called Goat Simulator and it made me mad like this and I want to rape goats now and eat their intestines GAAAAHHHHH!!!!!
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Oh FFS REALLY?!!
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Don't Go To Green Mountain!
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Aah I see. 12 minutes is pretty quick. Maybe spawns should be at least a km away from military loot and once the running speeds are reduced this would help perhaps? I guess I see it different. Fully geared to me is a fireaxe, can opener, knife, matches - basically everything I need to survive off the land and kill zombies. After that it's just icing on the cake.
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For me, random spawns all over the map seem more realistic. If you get a good spawn or not it's not long before you're geared up enough. Now, if people are getting bored after this I'd say DayZ isn't the game for them. Gearing up is only the first stage of gameplay. You start off with nothing and have to scavenge for food whilst keeping away from threats. Once you have your basic gear, food, clothing, a melee weapon you're more able to defend yourself against zombies and you're not desperate to eat. Once you start to get other loot, like weapons, backpacks and other gear you're now pretty much geared up and have reached the peak of what you can find to survive with. This is the end of the first stage. You're geared up now that you can defend yourself and hunt for food. You also have enough medical supplies to deal with all the things that can kill you. Great! Now you've just started playing the game. The game that is DayZ is surviving the apocalypse for as long as you can and that is it. Chores become your daily life - maintaining your camp and equipment, hunting, scavenging etc. So stage one is getting geared up, you're looking around the map for gear - stage 2, after you're geared up is looking around the map for stuff. Basically food and water and medical supplies and ammo. Both stages you're looking for stuff, the game hasn't changed only what you're looking for has diminished to just a few items. If players are dispersed across the map I think that's great, I'm not looking for PVP and I don't want a game where I know if I could to X town, I can get pvp because over half the server population is there. I prefer those random encounters you're not expecting that getting your heart racing. If you just grab a gun and go to a pvp zone you don't care about ur gear and it's as exciting as BF3 (Less so I'd say). If you're running across a field and suddenly bullets start zipping by you, that's a whole different experience :)
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What was the 12 minutes for?
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Not if they're clever with the mechanism (for exploiting), I don't see how it destroys map flow and going back to the first, I don't care if people kill themselves to get a better spawn (unlikely to happen soon if they put in a hundred). It takes 15-20 minutes TOPS to hook up with a friend. If you want to spend 30 minutes dying and respawning when any spawn you get is not that far away from military gear (if that's what you're after) and you'd probably get there quicker by just running. Of course people could play the game. You get a spawn and then you deal with it, just like you would in reality if you woke up the day after a zombie apocalypse. People who want to skip ahead exploit and I wonder why they bother playing a game they clearly do not get.
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I've read this nonsense more than once now and it's entirely baseless. How on earth is somebody "going to wreak havoc" in a couple of minutes. It takes 5 just to run the length of the thing! Does gearing up give the player clairvoyance so they can find other players so easily that havoc wreaking is a possibility? Anyone who's played the game long enough knows this claim is entirely thoughtless and baseless,.
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"Your powers are weak, old man." :lol:
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The problem with NPC's is that they get old really fast, drain resources that can be used for the zombie and animal ai and become predictable to the point of boring. They put AI in some of the mods and they really didn't add anything to it.
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Zombies are weak, they need to be stronger...
Jex replied to battlerhd's topic in General Discussion
So if it's bite only, then there would be survivors that aren't immune as well. A zed apoc happens now and I'm home I'd be perfectly safe. I'm in the country and my immediate neighbours are 100 yards away, the next are 500 yards. All lighthouse people would be safe too ;) It does get around having to code it in though :) -
I have plenty of things to do other than kill other players.