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Everything posted by pinapple900
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Ok so I heard about this in a video, and thought I could expand on it; So I personally have had a lot of trouble with KOS even unarmed no one tries to hold me up and take all the amazing gear I have. So my idea to fix this Is institute a mental health system where the more players you kill, you began to have hallucinations of gunshots and people with guns following you to kill you and eventually, if you continue killing, you eat your own gun, and respawn. Maybe this could help cut down on KOS on newer players. Don't Know how devs would implement it, just an idea.
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You all make very good points with the ghost sounds maybe if they fired and hit you first, then it would not count. and bunnies?!?!?! maybe you have visions of a giant ass rabbit stalking you. idk
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DayZ:episode7 part1/2:The EiffelTower of DayZ!Is useless
pinapple900 posted a topic in DayZ Mod Gallery
https://www.youtube.com/watch?v=5xnZO3YwEAc this video was made by TheRomanGamermen to look it up type in the roman gamermen -
https://www.youtube.com/watch?v=GgVKX861DNA With a new life after being killed by hacks I started a fresh new life.
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Just one question, does buying the alpha get the full game with updates, or is it the alpha, and you still have to buy the game when it comes out?
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Everything else (blood, hunger,etc) resets on death. Why not humanity points?
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Good! GTFO of my backpack, compass
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[SA] 20% chance that gun jams when firing below 50% weapon health
pinapple900 posted a topic in DayZ Mod Suggestions
after the status of the gun gets below 50% health, then the gun can jam. you can fix jams by going into gear, and clicking unjam gun. but it takes 30s and drops gun health by 10%, and increases jam likelieness by 5% -
I really hope they get this out soon. I want it now! well that may have sounded greedy, but im done with hackers and script kiddies!!!! I hope they fixed the anti hack
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1: Epoch like crafting System; 'Nuff Said./ Also import zombie infection ability from epoch 2: Against pretty much all odds, I would still like to see a SP mode. It would make filming easier, on us youtubers 3:If SP is added, i would love to see a SP development kit. Just for some of us that aren't coding prodigies, it would be something to see. Maybe an entire forum, just dedicated to these mods. And if some of 'em get lots of support, then maybe mulitplayer could factor into the community mods some how 4: New vehicles 5:Bolt action rifles; maybe more powerful than semi, but louder and heavier? 6: After death, zombie with your skin spawns, but w/o ur loot. Despawns after 10 mins 7: More animals 8: better grass around chopper crashes 9: ban combat loggers for 1 hr 10: 30s abort wait time 11: more backpacks 12: remove global side VOICE chat, AND text chat 13: lootable car crashes. 13: more weapons, less ammo, spawning in fire stations 14:Revert to old bandit skin: new one gives advantages in urban environment 15: spawn farther north 16: spawn not only on coast, but maybe in city? 17: Fishing 18: gun cabinents in homes 19: better map borders; not just flat endless planes 20: improved zombie paths Please don't flame me if i have said something already confirmed. CONSTRUCTIVE CRITICISM
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Im sure most of you reading this have heard of or watched Frankieonpcin1080p. I compiled some of his gameplay and turned it into a trailer. Thoughts? http://www.youtube.com/watch?v=MK81wKOXC70
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Maybe upon first boot of game, maybe a small animated cut scene explaining the current story?
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Thanks for reading.
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LOL. Im not saying no, its just that when you find a vehicle, and you don't know how to drive it, it would pretty much suck.......
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Any suggestions as to what you guys would like to see? If you contribute an idea that i like, i'll put your forum name in the end credits
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OK. Ill get to work on that right away. thanks for your help
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I like it, but i think it may be hard to get a handle on for some of the younger/newer players.
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THERMAL FTW
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[SA] Drastically increase vehicle number, make fuel currency
pinapple900 replied to Xianyu's topic in DayZ Mod Suggestions
I agree completly. At least half the zombies (previously chernarsuian citizens) would have previously owned a car, so a large amount of cars would be acceptable. Maybe not all of them would work though -
I know, but in the official mod website, the website kinda gives an idea about what the mod is about. Maybe just a vid explaining that?
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[SA] 20% chance that gun jams when firing below 50% weapon health
pinapple900 replied to pinapple900's topic in DayZ Mod Suggestions
I do thank you, and if you have been keeping up with the current SA news, weapon/gear degradation have been confirmed. In hindsight, maube 20% chance is a bit much. Also maybe a 5% chance after 20% health? -
AM I THE ONLY ONE MILDY CONCERNED WITH THE ETHICS OF THIS????!?!?!
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where could i get a small like 10 player server for a reasonable price? thanks
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Now, before that you start ranting at me, saying that DayZ is your story, i would like to just ask for a little more story behind the infection,patient zero, and the stuff like that. Maybe you could find a doctor's diary and it would kinda tell the story of patient 0 and stuff like the infection or a soldier's diary or an official govt document. I would also like an origin story for the infection, just not it being " a currently unknown infection...." like it is now. I want backstory!!!!!
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Now I know that the heroes have the ability to sprint for longer and bullet resistant vests, but what about the bandits and the survivors; I think the non bandit should, when looking at a non bandit player, their heart rate and breathing should go up, making it a tad harder to aim. I not saying to reward the bandits with a steady gun, but they are experienced killers after all. But the heroes and survivors are either new, or kill rarely. But to add a disadvantage to the bandits, they should run slower or maybe be a bit more fragile in the legs, or more prone to infection. I also have ONE complaint. The heroes have a lot of upgrades like bullet resistance and stuff like that, but bandits get nothing except that sexy shemogh. I dunno, but we are as much of the game as anyone else. Maybe just add perks for diff player types, but they shouldnt be noticable right away. Thanks for your time.