hugobros3
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XolioZ - A DayZ Clone in Minecraft with 100km2 replica of Chernarus.
hugobros3 replied to hugobros3's topic in General Discussion
Not sure what to do with that ... -
Would phones/internet work in Case of Apocalypse
hugobros3 replied to Damnyourdeadman's topic in General Discussion
Well, as everyone already said, the datacenters will quickly run out of power ( I think OVH's one can take a few days on their generators ), and so a lot of key infrastructure would be wiped off. Only would subsist sattelite communications ( but GPS might fail if the NASA gets screwed too ) and some local networks. You can't just plug the power back in. Even if you manage to provide fuel to the generators or find a reliable power source, all the servers, routers, long-range equipment in a datacenter would require attention to resume their activites. Then you'd have access to a minor part of the internet that was stored on that datacenter. But what is the point of Internet in a post-apocaliptic world ? It's far too complicated ! What would be usefull thought,is using the leftovers to build a sort of "Interanet" network out of lan cables and simple routers powered by sun or wind, to stay in touch with other survivors. -
What Land Vehicals Would You Want From DayZ Mod In DayZ SA (Multiple Choice)
hugobros3 replied to leefriendfield's topic in General Discussion
I'd like to have a realistic balance of car types : old beatem 4x4s, rusty 90s hatchbacks, eastern-block cars, old sedans and wagons, less military ones ( but keeping rare UAZ or humvees ), small delivery trucks, vans, and some emergency vehicles. If they remake the cars just like they remade the inventory, that yould be awesome : changeable, damagable and fixable parts ( swapping engines, charging batteries replacing parts like radiator or alternator, 4x4 being only 2x4 with a damaged driveshaft, engines running on 3 cylinders resulting in lower speeds, etc ), better physics and handling, speeds reajusted ( come on, in real life you can do 60kph easily in a field, it would just ruin the suspension after a while ), pushstarting cars with empty battery, different fuel types, etc What could be nice too is to have way more cars on the map, but making some of them not fixable ( just usefull as spare parts ) or not worth fixing ( with too many broken parts ). -
XolioZ - A DayZ Clone in Minecraft with 100km2 replica of Chernarus.
hugobros3 replied to hugobros3's topic in General Discussion
Thanks you both :) -
XolioZ - A DayZ Clone in Minecraft with 100km2 replica of Chernarus.
hugobros3 posted a topic in General Discussion
Welcome to this thread. I'll introduce you to XolioZ, a belgian/french-made dayz-like Minecraft server, featuring a huge 100km2 replica of your favorite game's map. We've been working on that map since nearly an year, and we just opened an english version of the server and we're gonna be looking for players ( and maybye janitors ). The total amount of player in our database is over 20.000 (99% french), and we've been running servers since 2011. The server is actually called XolioZ+, in opposition with the old version of XolioZ ( XolioZ Classic now ), wich did not featured a custom launcher nor a chernarus map. It features 3d guns with proper balistics, working vehicles with multiple seats, custom loot system wich allows you to pick up the loot just like in DayZ, new blocks used for making the map, all the original chernarus data : heightmap, roads, forests, cities, and many features like real-time synchronization, multi-server hive, anti-combatlog, and many others. The server is completely free to play on, there is no shop, no VIP, and no ads on the website. We finance it by donnations. For now, only the south parts of the map are considered "done" ( don't mind the map above, it's out-of-date, we put it to show how much it is compared to the old one ), the following cities are visitable and spawn loot : Pavlovo, Kamenka, Bor, Komarovo, Balota, Kozlovka, Nadezhino, Chernogorsk ( and it's suburbs ), Progordski, Mogilevka, Pusta, Elektrodavodsk, Staroye, Kamyshovo, Tulga and Solnichniy. That is 16 cities to visit ! Plus the other interest points, like castles, camps, bases, etc. We plan on making the whole chernarus, but it takes time. Wanting to join ? You'll have to download the launcher on the website : http://z.xol.io/download.php ( It may not work properly on Macs ). Other information can be found on the website : http://z.xol.io. Translations aren't perfect, we know that. I'll now be answering your questions, remarks, and critics. -
The only map in the world "DayZ Minecraft" Scale 1:1
hugobros3 replied to HunteR26RuS's topic in DayZ Mod General Discussion
Oh my fucking God. We were working on the exact same thing. ( this is just an outdated screenshot, the whole map is seeable on map.xoliocraft.org ) We own a server called XolioZ ( z.xol.io in french ) and we are working since a few months on a new 100km2 map reproducing exactly the original dayZ map. We coded tools and generated a huge world based on ArmA2's data. We thought we had the best fucking exclusivity on DayZ-like Minecraft servers. Imagine that, the whole DayZ map reproduced in DayZ. No one would dare trying. And now this. On the opposide side of the Earth some russians as mad as us did sensibly the same thing. I'm gonna shoot myself. Or maybye not ! This could end up nicely ! I think we should definitly meet each other's team, to talk and maybye help or share experience. Anyway, I HAD to post here, those projects are too bigs to not collide soon or later.