Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

3rdparty

Members
  • Content Count

    949
  • Joined

  • Last visited

Everything posted by 3rdparty

  1. matey, he aint got ze time to read through all these threads n forums, maybe glance over them once a night or week sure. but if ye've lived through a few updates then ye know the staffing limitations! i mean even i go through these forums regularly and i saw alot of tings raised that have been raised in other threads too. those 3 circles, should be 1 with the same labels. I think ye should be able to communicate at distance, but not verbally, through gestures or body language (other than saluting trolls XD) however i do think the towns should be far more dangerous, but peeps should be able to bandage themselves, you kinda already lose the ability when ye are at low blood anywayz (passing out?) and concerning your "rocket only, ney your concern simple DayZ sheep.. but ill post it in a public forum anyway". Allow me to introduce to you... the dictionary! http://dictionary.reference.com/browse/Forum?s=t
  2. 3rdparty

    A journal?

    well, at least id know it was worth killing you XD
  3. 3rdparty

    Control Old Industry

    Yea ye be right about remote forts, but i think there should still be some accumulation based on those principles of zombies awareness (noises, movements to and from base), but hopefully there will also be factors introduced like zombies random but small chance of spawning in the woods, and depending on how large hordes are developed, maybe theres a chance a remote fort is unlucky enough to fall into the path of the wondering zed mob XD And yea tbh i think any area you wall off, or building that you take "control" of (meet such n such conditions that meet that requirement of controlling a building) shouldnt have zombies spawning inside it. But yea tbh i dont know what "such n such" conditions would be, or how the de-spawning mechanic would function or be initialized, its defo something that will have to be used within certain perimeters, if base building is ever going to be effective. Ive seen threads being discussed on lockable doors n such, and i think they are a good idea, but tbh i do feel there should always be a way in, that nothing should be permanantly locked, just increasingly difficult to enter, which if is used with extended mechanics in being creative with traps XD could enable a very secure area, even trust worthy to leave alone. Although i do feel every area should be accessible to every player, i feel intruders and bandits invading your fort or controlled area should at least deal with something similiar to the time and complex scenarios that you faced building or securing an area in the first place.
  4. 3rdparty

    Control Old Industry

    I dont mind ideas being thrown in randomly matey, i just enjoy developing ideas XD I remember having a similiar discussion bout this on that electric grid thread (i think) i saw ye posting on XD I think if groups were at the point that they were exercising this level of control over facilities, or for example the police station/prison. Then they would at least have to have the capacity to effectively "clear" the surrounding areas of zeds, and some how enabling some mechanic which prevented zeds spawning (once an area had been fortified or such n such conditions met) although this is looking at the game from a point of view were zombie spawns are much higher, and also hordes of zeds have been introduced. so although you clear an area out, zombies for the various reasons of attraction (noise, movements inside or to and from the base) accumulates ALOT of zeds. And i think this is something that should apply to peeps own customized forts/base building far away from towns. So you always have a flow of zeds piling up at the gates and walls. I think the Police stations structural integrity would be sound, and i think yea there would have to be some kind of lockable door (boltable from the inside) which would also give extra security but still not completely prevent the ambitions of a wannabe terminator. But any extra fortifications, would be built at the groups discretion, whether they wanted to extend this out to wall off a "car park" or block off a street and create an entrance (maybe suitable for either people or vehicles), is dependable on the groups size, preference, interests, and possible threats from other groups setting up (maybe within the same town). I think anywhere peeps set up forts or control over areas should attract zombies, as it very much constantly maintains the apocalyptic nature of the world you have to balance your activities with :)
  5. 3rdparty

    New item: Yellow pages

    .. does any other nationality other than UK have yellow pages though XD oh they do XD
  6. 3rdparty

    New item: Yellow pages

    yea thats why i dont mind this idea. almost as if its serving as a potential guide without giving a new player a tutorial. INstead of leaving them for a couple of hours until they get frustrated enough to check these maps online. yea it be a good idea XD
  7. 3rdparty

    New item: Yellow pages

    err, yeeaa. However I dont think experienced users would pick this up as they already know ze spawn locations XD is a good idea though XD
  8. 3rdparty

    Seasons

    Yarp this seems like a cool idea, id like to see severe weather conditions be considered a bit more too. Guess if this was implemented ye could also have potential for specific severe weather conditions that are in tune with ze different seasons XD
  9. 3rdparty

    A journal?

    Seen similiar suggestions of leaving notes/recorded messages around the map which is not a bad idea. When I read this I immediately thought of a log that automatically logged basic activities, visited such n such an area, killed such n such a player, with the option of writing additional personal notes. So that even if you didnt use it, a player could take it off your corpse and get a slight history of where you have been and who you had met. :)
  10. 3rdparty

    Vehicle idea

    yea i dont quite mind the idea of it, i remember ranting about an electronic toolkit (e-kit) on another thread and all its possible uses. One of which was hot wiring cars, (if car keys were introduced) break a window, use e kit, jobs a goodun. The only problem i saw with it was the idea that you dont really need an e kit to hot wire a car. :S
  11. 3rdparty

    New Playable Race

    I was hoping this thread would be about racing tractors... or something.
  12. 3rdparty

    New Playable Race

    as fun as it might be defo open to unavoidable exploitation. ZOmbies are supposed to be inherently stupid, labotamised even. Only a matter of time before some mates link up as survivors and zombies :S
  13. 3rdparty

    Rescue Teams

    NPCs (if thats what ye are suggestin the military convoy is) and safe weapon free zones dont sit comfortably with me -1 im afraid :S
  14. 3rdparty

    Control Old Industry

    Also, the whole prison/police station used as trading post is supposed to be balancing off this issue around security or "safe zones" which i really dislike the idea of, (no weapon zones). WHich is why I think the metal detectors really help this scenario, because they are a plausible option for the trading organisation to disarm you/test that youve been disarmed, and still doesnt prevent the eager lemming run beaver from wanting to live out this lil fantasy :
  15. 3rdparty

    Control Old Industry

    Shaameless bump, however edited in a couple new ideas. Extra features for the Hospital primarily concerning creating medicines. And utilizing police stations/prison as a potential trading posts (fortified buildings with metal detectors XD) (Linked threads)
  16. 3rdparty

    Molotov Cocktails

    :S Im afraid the rocket vanguard might be in here soon to eat your thread. Has been suggested looooads but it is a good idea. Personally, empty whiskey bottle, jerry can, rag (incl other uses http://dayzmod.com/forum/index.php?/topic/25101-airborne-virus-v35/) and box of matches. Jobs a goodun XD
  17. I see noot wrong with this, could end up with some very cool PvP scenarios XD +1
  18. Underground bases already being discussed and will be hopefully implemented soon XD It is a good idea XD
  19. 3rdparty

    Group / Clans

    + if someone was trying to attack and take over a base, peeps belonging to ze clan could effectively keep respawning and arming within ze base :S gunfights can be long drawn out shown downs XD
  20. 3rdparty

    MAKE NIGHT TIME MORE LIGHT

    Looks much nicer, but night is night. Making it too easy to see at night would surely render NVG useless.
  21. 3rdparty

    Control Old Industry

    Im afraid NPC's are blasphemy on this game XD
  22. 3rdparty

    Control Old Industry

    ai tbh it has occurred to me that alot of issues peeps have might be solved by brutally reducing the number of servers, increasing the number they can hold and forcing peeps to stay stuck to one or a few. But that would be another discussion XD
  23. 3rdparty

    Control Old Industry

    ai yes, this be a point brought up before, to which im not entirely sure on ze answer, although there are more favourable solutions on my palette. its for that reason i havnt really dabbled deep into it because i think its a problem you can attach already to peeps setting up tents, and hiding vehicles away in their secret bases. I think a massive extension and greater creative capacity should be explored with traps. This could potentially help this situation. Otherwise i have seen the dev team discussing this idea requesting feedback which seems pretty interesting: http://dayzmod.com/forum/index.php?/topic/29313-some-feature-ideas-requesting-feedback/
  24. 3rdparty

    Control Old Industry

    Once a group controls that industry, they cant transfer it to another server, like all the permafixtures, it stays there. If they wanna control other industrys on other servers, meeeh i can see that would become an issue, but tbh i think it would be easier for a clan that was considering doing this to keep as many industrys on the same server. So for example, it would be pointless server hoping for a garage, because the vehicles stay stuck in the server. IT would be pointless to server hop once your electric grid is up, because electricity can only be sent/used to areas on that server (not transferable across servers), the radio tower, the ac tower, they all effect and are effected by the server they are on, and not any other. Sooo tbh I think this would more likely bind larger groups to specific servers then force them to hop more often.
  25. 3rdparty

    Control Old Industry

    Yea ye can do that, but the idea is that the industry is not immediatly accessible, and in most cases probably wont be to lone survivors. Imagine trying to fix up an electric grid if you were the last person the planet? let alone if it were infested with zeds and murderers. The repairing and maintenance of them are tasks of varying complexity requiring different levels of organization. You wouldnt be able to just keep hoping until you find the electric plant thats turned on, if you do, then theres probably gonna be a few peeps close by interested in why youre there.
×