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3rdparty

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Everything posted by 3rdparty

  1. 3rdparty

    We need diffrent types of zombies.

    Need to have that at the start of a thread, random unique zombies, surely everyone can think of a diff type of zombie scenario to stumble across.. i dunno, zombies in a band stand holding instruments, if they start running for you may make even more noise as the instruments crash around them
  2. 3rdparty

    FULL Physical

    had an interesting discussion with some on morale in the thread http://dayzmod.com/forum/index.php?/topic/39590-morale/page__hl__morale i think he lost faith with the idea though :S Still worth a read though XD
  3. 3rdparty

    Trade Zones

    Yup definitely, this game is going standalone, and seeing as theres already been lovely insights into the possibility of 200 peep servers, a new map will be developed, and ill be dam disappointed if it isnt widely explorable and unique in every location. The idea of having certain cars (available, only spawn?) on sundays or any day doesnt sit well with me, its restrictive. Police stations offer a safe secure enviornment and equipment to at least provide incentive for the building to be occupied and used.
  4. 3rdparty

    Trade Zones

    no noo much too much, has to be all players organisation. not in game mechanics or time zones. ploice station or prison, if they were introduced they would ultra secure buildings with metal detectors that could be used as a safe trading, de armed zone, but all still done through players actions
  5. http://criticalpathproject.com/trailer/index.html know it is a bit off-topic, but im sure there are mountains of peeps here who would still find this interesting. I just wanna know why Rocket isnt in the Rota? :(
  6. 3rdparty

    a bell tower

    i guess they are already kinda there, just not freely accessible or usable, but yea im up for any excuse to open up the environment more XD +1
  7. 3rdparty

    Metal detector

    Well things seem to be going underground, so i dont see why it couldnt potentially be used. Depends how underground bases are developed XD Good idea though XD
  8. 3rdparty

    Have this spawn only at night.

    you need help
  9. 3rdparty

    Impalement

    AS I SAID, i wasnt sure if my sources were right, but seeing as ye have annoyed me for giving my personal opinion and not doing my "research". Heres from the first paragraph on wiki: http://en.wikipedia.org/wiki/Censorship_in_Australia "Censorship of video games and Internet sites hosted in Australia are considered to be the strictest in the western world" Pretty much in lines with what ive heard. sooo yeeaa So ignoring the comment on providing research rather than a fucking picture. I am fine with it, because it is still a good game. My views on censorship are probably a whole different debate, but they're still mine to state. Fuck you the simple sickle celled embolism, ill play what i want, along the lines of my views of censorship, that being; express what you want and dont restrict entry to anyone. If its real, and absolutely disgusting, in an immersed world. We'll see how many engage, and how many decide to hunt em down XD Sorry for the bump, i know this thread will probably piss peeps off but i dont like you (replieeeant)
  10. 3rdparty

    We need diffrent types of zombies.

    although ive seen it before I think it is a cool idea not special zombies in the sense of; animal zombies, l4d special ones. But like, FAT zombies, take more bullets (except headshot of course) and they are guarenteed gonna knock you down if they come close. ooor kid zombies, nimble and agile, ooor riot police zombies, (only headshot counts) who are wearing riot geat. oor even something as simple as elderly, disabled (stationary) zombies in houses and hospitals. ooor (you know those piles of bodies half buried) squirming half buried zombies :S stuff like that XD
  11. 3rdparty

    Control Old Industry

    another lil bump XD EDITted in sewers as a possible network providing alternate routes to buildings/bases for small early organising groups/unique PvP/an environment suited to close combat as much as the open world is suited for long range AND providing a haven for small disorganised groups looking for (relative) safety to set up camp and close access to supplies. (although i can see a blood bath occuring on some servers down there XD) Example of Medic group organising on DayZ: Trusted Medics of the Wasteland [TMW] any thoughts/dislikes? (seen some negative responses to sewers idea, although it is by far not a reoccurring one)
  12. 3rdparty

    Explorable underground Sewers?

    Im sorry OP, i feel the pair of these peeps may have missed an actual original suggestion here, or at the very least one of far less repetitive ones. I agree in anyway to open up surroundings and make them more explorable. Dont think there should be loot in there but id bet theres plenty of peeps who would want to set up camp in them, given all ze snipers and access to resources above. just adds another level to the game, no pun intended.
  13. 3rdparty

    Morale

    lol i see no problem with that, but i dont think its such a bad idea tbh YE are right that the game should conjure up those emotions within the the actual player themselves because that would then be effective immersion. What I like about this morale system is that it does align people more into their chosen gameplay. And it only seems punishing, if a player radically changes up their gameplay. Even if someone has claimed the title of king of trolls, with his throne high up on Dobryy (overlooking electro XD) stockpiled with leeroy enfield ammo. His resistance to familiarity is high, so even if he linked up with peeps, (he is the type of player whos already got the track record on multiple long range troll kills) he still could play like himself. And if after weeks suddenly a real life friend joined and started playing with him, there would be no ill affects for them joining up. The game will punish him if he murders his friend (assuming they initially spend quite a a bit of time together before the teamspeak conversation gets too frustrating as ze lone troll desperately trys to explain to his friend how this game is diff to bf3). To me the question of the validity of this idea is about whether peeps think radically changing up game play ie "in game personality" is something that is unrealistic. V grey area methinks, catch 22!
  14. 3rdparty

    Electric and Natural lighting's V 4.0

    Ai i think ye should approach it with caution, good and worthy of admiration, but overwhelmingly complex, and socially destructive. I mean this game dissolved my social life for a month and a half and its only started recovering. I fear eve would ruin my life! XD But yea for those reasons, I dont think that evolution in game play will occur, or at least the aspect of the devs deciding expansion based on the players actions and what direction the whole game is moving in. ( for example, in the last Eve patch they introduced more combat ships, because the universe was increasing in ze number of wars, if they hadnt, they mighta introduced different factories etc). DOnt think we'll see that kind of thing in DayZ, that level of economic functioning anyway. Trade defo, but not involving money, and with a far better chance of control and fortifications wearing down from player/zed attacks. So even in such an environment any economic structure that was formed would be flimsy and probably untrustworthy anywayz
  15. 3rdparty

    Trade Zones

    Introduce Police-Station/Prison, highly defendable area with.. metal detectors! ideal for peeps wanting to start trading post as its easily defend able, has an in built system for checking whether peeps are disarmed whilst not ruling out the possibility of someone wanting to go in blasting. XD http://dayzmod.com/forum/index.php?/topic/45284-control-old-industry/
  16. 3rdparty

    Some actions should take longer

    Part of me agrees with ye indeed, doesnt seem like to a long a chore replacing the engine of a car :S Tbh i quite like how long it took to revive someone on Arma 2, that feels better.
  17. 3rdparty

    Electric and Natural lighting's V 4.0

    its err, surprisingly epic. never played it but my landlord does. Defo worth a look into, if only to appreciate the scope it encompasses.
  18. 3rdparty

    Bullets for currancy

    ?? is it me or are there two of these threads? I really should go to bed :S also i dont think i like the idea of currency. trading items and services defo. But i think money will be a ting of the past now XD oooooh bed :S
  19. 3rdparty

    Electric and Natural lighting's V 4.0

    .. Ye posted this in another thread too XD I feel this may be too much. Things fracturing and breaking down, is an aspect of the game. Doubt anything will last forever, but it is part of ze fun of it. XD
  20. 3rdparty

    Impalement

    i have seen on other threads people saying that due to game censorship laws, things like cannibalism have already been dismissed, maybe even suicide. So if thats true i very much doubt this would even get a read through, unless ye cleverly made you thread not so blunt. However, i have not read these quotes directly, i have not read up deeply on Australian gaming censorship, but i have heard/read a few times before this mod that it is stricter than other areas then ye might expect (although i do have a vague memory of a move to lift this censorship). and mostly.. tbh, i think gaming censorship is bullshit. So yea +1 XD Not because id do it, i think it is a bit weird, but it be very fun to join with peeps to hunt grimuns like ye down XD
  21. .. something roughly in between but in reality closer to a squirrel hole than a james bond bunker. and although the same image may not be occuring in each others 3rd eye, i think we can agree on reflection that james bonds bunker would be luxurious beyond the point of survival.
  22. 3rdparty

    Control Old Industry

    Well there be that, but there already the capacity for, trenches for example, could be used to force particular routes of entry for vehicles, but ive also seen discussions/threads on trip wires which open up a variety of potential booby traps from IEDs to blunt force trauma, or even alarm systems (imagine if a trap was somehow linked to a noisy object like a rape alarm or egg timer that once ye set the trap ye became attached or entangled in a rope or thread holding the device attracting zeds from all around) i dunno pretty random 24+ awake hours suggestions dribbling out :S I just like the idea of creating a trap mechanic that allows peeps to be creative with setting up traps, it would at least ensure that there were not repetitive processes for disarming them that would allow more experienced users to easily identify the skins and or animations. :( Hmmm i dunno if this game is going the way eve went tbh. IT really depends on where the game direction is really going. Although ive seen a presentation rocket gave about where he said that the actual survival aspect of the game was more important necessarily from the zombies (they were just a apocalyptic scenario) which, if were following that direction solely, it might not make room for ideas like this. But he also seems to be very much interested in the idea of permafixtures, and players almost making their mark on a server and manipulating the environment. I think requires what ive peeps have been discussing related to this thread, but the whole purpose of these activities is survive zeds. I dunno if anything as far money will develop, trade of items and services, sure, but i dont think money will come back into it. I dont think youll see that kind of evolution of gameplay - ingame - in DayZ. Im not too sure though, have ye further thoughts on how this would function if zeds were consistant? And tbh given the server numbers (there should be less) it might conflict with the way average direction in gameplay develops then EVE.
  23. 3rdparty

    Control Old Industry

    Well there be that, but there already the capacity for, trenches for example, could be used to force particular routes of entry for vehicles, but ive also seen discussions/threads on trip wires which open up a variety of potential booby traps from IEDs to blunt force trauma, or even alarm systems (imagine if a trap was somehow linked to a noisy object like a rape alarm or egg timer that once ye set the trap ye became attached or entangled in a rope or thread holding the device attracting zeds from all around) i dunno pretty random 24+ awake hours suggestions dribbling out :S I just like the idea of creating a trap mechanic that allows peeps to be creative with setting up traps, it would at least ensure that there were not repetitive processes for disarming them that would allow more experienced users to easily identify the skins and or animations. :( Hmmm i dunno if this game is going the way eve went tbh. IT really depends on where the game direction is really going. Although ive seen a presentation rocket gave about where he said that the actual survival aspect of the game was more important necessarily from the zombies (they were just a apocalyptic scenario) which, if were following that direction solely, it might not make room for ideas like this. But he also seems to be very much interested in the idea of permafixtures, and players almost making their mark on a server and manipulating the environment. I think it requires what peeps have been discussing related to this thread, but the whole purpose of these activities is to survive zeds. I dunno if anything as far money will develop, trade of items and services, sure, but i dont think money will come back into it. I dont think youll see that kind of evolution of gameplay - ingame - in DayZ. Im not too sure though, have ye further thoughts on how this would function if zeds were consistant? And tbh given the server numbers (there should be less) it might conflict with the way average direction in gameplay develops then EVE.
  24. 3rdparty

    Electric and Natural lighting's V 4.0

    They probably dont, but i do like to recite my hopes for ze perfect zombie game XD tbh yea i think town settling might be a bit extreme, but if the map is opened out further in ze standalone, i would hope that parts of cities would be defensible.
  25. 3rdparty

    Control Old Industry

    Hmm yea sure, i think those are all plausible for use in different types of door/locks. I still think this is potentially to quick an entry however for something someone may of spent a long time setting up, not that i want to remove peeps ability to enter just ensure mechanics that made it more secure without placing limitations on what a player is free to do. So using traps in a more creative dynamic way, utilizing different resources and the environment itself provides a challenge to thieves and saboteurs by presenting them with the challenge of identifying, and disarming these traps. I see what ye mean bout the flag idea but still sits a bit uneasy with me, just in terms of how it could be used for exploits. But it is very similar to the general idea devs have suggested on the portable radio tower. I think if it was used, there would have to be certain conditions met, which would enable a different "value flag" so ye have set spawn radius' for when youve met the conditions of say.. securing a house, or a fire station, or manufacturing a walled off area. But I think these conditions would have to be heavily based on variables such as location, size of building secured, size of area secured and fortified etc.
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