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TheOldManoftheNorth

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About TheOldManoftheNorth

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    Woodland Warrior

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    Silas Blake
  1. TheOldManoftheNorth

    What's the current hacking status like in DayZ:SA?

    It's bad. Real bad right now. Anyone wanna save an old man time from perusing the series of tubes for when the devs will have a good handle on this? I'm too old for this stuff.
  2. TheOldManoftheNorth

    [SA] Diet/Medicine system = dynamic trade/survivor value system

    lol. yeah I figured I'd get the coding slap... but a guy can dream right? I'd love to elaborate on some of the thoughts I had about this- and thankfully you hit on a lot of it. I agree I don't think its wise to make particular areas that has certain things- but more like a 'modifier' as to expect something more... which really isn't all that different than what is already in the game. The only real orchard in the game currently is Balota, so it doesn't seem far fetched to make this a possibility. still, finding an apple tree in another town shouldn't be to difficult either- but whether or not its already been farmed- that's the question. Which is what would encourage people to move about the map/trade with other people from different areas... hell, its not too far fetched to think someone would try to organize an in game realtime market- where they have people in a group go fetch things...of course then you'd have all resources in one area==== high probability of someone wanting to take it over/ bandito it up. but this is what I mean- it gives the game another dimension, a dynamic thing to play around with. people always shoot down ideas that are created to bottleneck people into a way of gameplay. this is different because it is requisite of living, but not of gameplay. hell, if you wanna starve to death and just kos all day you can still do it- but it'll be shortlived. the choice is still yours. and it still embodies the who 'survival' aspect of the game, which~ if the argument is "I don't wanna play a game that worries about what I eat", then why did you choose a survival game in the first place. p.s... Vit C and Fe3+ -> Fe2+ for absorption, well done sir. background? I don't think I intended it to be 'hard' to eat the right food, but rather another part of the gameplay. no, i don't think you should need a dietitian to be successful in game- but I don't think its too difficult to realize beans are not the best well rounded diet. As for the multivits- I'm still in limbo about the idea, at first I thought it could be good- but then they'd have to have a value (i.e. 10 qty) or something and it prob would become 1) a coding issue as before and 2) a golden ticket to be a bandito-dom. Lol. "But not impossible." I'LL TAKE IT! haha, thanks man.
  3. I quickly searched to make certain no one has elaborated on this in this way- so far no result. If I'm mistaken, feel free to write explicits and then ignore. In my ongoing medical training, diet on the molecular level has crazy macro effects we see. In the past, British sailors were called "limeys" (if I remember correctly) because they kept limes on the boat as a source of- unknown to them at the time- Vitamin C. Deficiencies in any water-soluable vitamins like Vit C can occur rapidly, and effects are big- from an inability to synthesize proteins, to the body's inability to create 'energy'. I realize this is FAAAAAR too much to incorporate in the SA, but in a macro sense, I'm not so sure. So, here's what could happen... These values would have to be exaggerated as some deficiencies take too long to make an issue. Multivitamins are GOLD/non existent. More rare than antibiotics. These items have an interrelated value= susceptibility to infection created from lack of vitamins in diet, antibiotics only a temporary fix. Different parts of the map have different values for particular foods that supply particular diet items. -i.e. a fruit orchard near balota? you can pick fruit etc ~ value= b and c vit's= ability to run (energy), wound healing/not spontaneously bleeding (as seen in scurvy) less susceptible to infection -big game animals in the north? ~ capture and cook etc ~ value= stops iron deficient anemia~ equivalent to a slow blood loss -vegetable farm in Zlenogorsk? ~ meh, fat soluble vit's I guess ~ value= stops vision impairment The added benefit= people wouldn't survive long enough to scavenge the entire map for particular items= survivor value is encouraged (less kos because I need this guy alive so he can go and get stuff I need) player movement about map is encouraged (less camping, no particular spot is more important than the other) bartering/trade is encouraged (to get items you don't have time to get yourself= "ill give you an orange for a rabbit leg" haha) team/group play encouraged (whether you stick together or split up, you have to find a way to meet dietary requirements) This also gives players something to be constantly doing- regardless of how you play, if "sniping someone from 800+m" is your 'macro goal', surely maintaining a healthy diet to be able to have the energy to do so is a 'micro goal'. I would believe then, that bandits/survivors alike will have to have moments where they're not completely kos a-holes/altruistic goodie-goodies, respectively. That's all the time I have to elaborate on this. There's much more to it, but I don't know if it would be a coding nightmare or something. I will say though, with all due respect, the "bloodtransfusion / hostage" thing is no more far fetched than a diet system.
  4. TheOldManoftheNorth

    Game needs a sniper heavier than 7.62

    lol. although... an acog in basic?
  5. TheOldManoftheNorth

    A simple attachment

    M249's can/do use USGI/STANAG mags. This was to increase the availability of ammunition for the SAW, should belt fed be unavailable at the time. "In real life" you may avoid it because... A.) the spring in the mag rarely can keep up with the rate of fire and can jam your shit B.) having to fire smaller bursts means you're unable to be used 'effectively' in combat C.) suppress and move is rendered more difficult D.) all of the above
  6. TheOldManoftheNorth

    Mayke the world a 'living world".

    I don't understand how this is getting posts... Shit. I get it now.
  7. TheOldManoftheNorth

    DayZ Mod Suggestion shooting Zeds

    I once played RE6 mercenaries. I was killed by a zombie rifleman with a SCAR. I now use my xbox as a wheel chock for my trailer.
  8. TheOldManoftheNorth

    Gais, Gais, Gais! SA Idea - Children Zeds?

    Haha. A LOT older.
  9. TheOldManoftheNorth

    Game needs a sniper heavier than 7.62

    True. To add, if you hear a heli, and you're a sniper, 50cal or not you should be doing one of two things- moving as fast as your little legs will carry you, or not moving at all.
  10. TheOldManoftheNorth

    BUIS for weapons with optics

    Either I didn't want to, or my second post was four hours later or both. To add, why should someone get a notification that I'm responding to another person anyway. Multiple quotes can be annoying... and blah blah whatever. This is above the amount of my time you deserve.
  11. TheOldManoftheNorth

    BUIS for weapons with optics

    And Rooster ( I have no idea why I called you Woodland before, musta been hittin the sauce heavy) yeah I was wondering why don't you do an angle mounted, but I'm sure I already know the answer- price. You'd have to change your rig up a bit- and unless you have bullets whizzing/cracking by your head... meh. Who needs it.
  12. TheOldManoftheNorth

    BUIS for weapons with optics

    And this is why I dig the game. Because you understand what we're talking about, but recognize the limitations of the game etc and at least have a straightforward answer/solution that compromises between the two dialogues. Thank you. I should also add, if I wanted full on reality, there's still a war in Afghanistan and always room for one more pair of hands to hold a rifle lol.
  13. TheOldManoftheNorth

    BUIS for weapons with optics

    the point he's making- if you have to remove it in your UI during combat, you're combat ineffective... and if the other guy can actually shoot... it means you're dead. So, technically you should not have to remove the optics to use them. RCOs or otherwise. p.s.- Woodland, why not an anglemounted system?
  14. TheOldManoftheNorth

    DayZ Fan Art Thread

    here, here.
  15. TheOldManoftheNorth

    DayZ Fan Art Thread

    lol... well i should have said something like 'i KNOW' it exists, but i haven't been to that thread in a while and there were a few recent ones that had some shopping effort. So thank you for the reminder. Though I meant something like this- I was doing laundry... so 36 mins + I don't know, they're not dry yet.
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