Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Helicopter Hunter
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I'm surprised nobody mentions Snake Eater's medical system when this comes up. That seems like a good basis for DZ, I loved it.
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[email protected] started following Advanced medical system
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Nametags + Reputation System Proof of concept
[email protected] replied to stray cat's topic in Suggestions
The game doesn't punish you for not killing everyone on sight. People do. DZ is the *least* restrictive game when it comes to player behavior. It sounds to me like you need to step up your control game and keep your head down. -
Use those books to build a better Chernarus
[email protected] replied to huggalump's topic in Suggestions
Contradictory accounts are a great idea. The confusion allows for a lot of headcanon, gets folks interested in finding out for themselves. This is also intriguing! An item set-dependent unique spawn with randomized references to specific towns or landmarks could be a HUGE motivation for exploration and group play. You never know when you're going to run across the final piece, and have to rush as fast as you can to the final spot before Johnny Newspawn happens upon it. -
Developers communicating with players
[email protected] replied to MadWookie's topic in General Discussion
Says who? Humans are animals. -
Real Life Skills You've Learned from DayZ
[email protected] replied to Tatanko's topic in General Discussion
I'm basically hardwired to give people the benefit of the doubt and be trusting, so DZ helps me practice my 'Waitaminute' reflex. It also helps with indecisiveness. Can't muck about if you want to live a long time. -
Some realistic ideas for craftable Items not suggested before
[email protected] replied to HomerJay27's topic in Suggestions
Reinforcing clothing is an excellent suggestion. I'm also in love with the leather ammo carrier. Being able to store a bit of ammo in a slot attached to your rifle would be heaven. -
Developers communicating with players
[email protected] replied to MadWookie's topic in General Discussion
Hicks is my spirit animal. Whenever I have a vision quest, he appears on wings made of baked beans, his face wreathed in a glowing halo of 9V batteries. -
Burying the dead is a good idea, but preventing looting with a pile of rocks seems arbitrary. Not that you shouldn't be able to use rocks, but if you wanted to send your comrade off with their gear a proper pyre would be better. Better still if you could build a pyre on a dinghy and send them out to sea. [Edit: Or in a car. Filled with explosives. Straight into a rival base.] Burying your friends is huge. I really want to see it included, leaving them dead in the street to be eaten or looted is no way to go.
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Hey, the GAZ Volga is mentioned in the new status report. :D Jesus, it's like a VW bug and a dump truck had a baby and fed it steroids. I WANT IT.
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Cooking via stick! Stamina! More vehicles! Parade!
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Remember that if we could rotate items, you could fit a full-size rifle in any bag bigger than a Taloon. It'll require you to stop and pull off your bag before accessing it in order to keep people from quick-drawing their secret AKM while at a full run.
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It doesn't have ear lumps! It's like a stubby mushroom cap.
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Having belts as a counts-as vest is a neat idea, at least until the inventory/clothing system gets fleshed out. I would prefer to have both belts and vests for obvious reasons. You hit the nail on the head about cookie-cutter appearances, and I like this as a way to add variety, not to mention a place to put all the damn tools we have to lug around.
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Do you remember the NYC Blackout of 1977? That was just a power outage. For ONE DAY. Imagine losing ALL of your infrastructure AND your neighbors are trying to eat you. Forever. Living takes precedence over morality, I'm afraid.