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Everything posted by NotRedd
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most likely a topic for this but i dont care. any idea what kind of shot guns we might be getting? it would probably be of the russian variety. also, what sort of attatchments would that be as well? personally i dont want to see only one type of shot gun being the double barrel, but some more modern shit. that being said, i really hope that they make shot guns... useful. in the mod they were absolute shit.
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Pistols, shotguns, and hunting rifles should be what you find on coast
NotRedd replied to vrsick's topic in General Discussion
they said that they were gunna add a few familiar guns but for the most part its going to be russian weapons more or less. -
Pistols, shotguns, and hunting rifles should be what you find on coast
NotRedd replied to vrsick's topic in General Discussion
what kind of pump actions are confirmed we are getting right now? if the shotguns are actually good, i feel like that would basically be my weapon of choice most of the time. (assuming hunting scopes and stuff are able to be put on it) -
<<<< [How to] Improve random player killing. >>>>
NotRedd replied to Zeeb (DayZ)'s topic in General Discussion
all im seeing are BRING NPC INTO THE GAME. also, this game shouldnt discourage people on how they want to play it. if i want to kill people, let me. if they dont, then they dont have to. if i want to be sneaky, let me, if i dont then ill take my shot gun and shove it up your ass. -
pretty sure its autistic to have an issue with somebody else's interests.
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are there any silencers in the game? i havent found any yet.
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how rare are they? any new sounds or just sorta pew pew from arma 2?
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how do you even open those little boxes of ammo? i have a lot and when i try to split it, it says i dont have enough. help please.
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duur. somebody close this fucking topic.
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"Confirmed" DayZ weapons, and ideas
NotRedd replied to thedogfoodyayho's topic in DayZ Mod Suggestions
id enjoy the vss in the game. -
You should have to "zero" a scope when you add it to a weapon
NotRedd replied to Ham_Sandwich27's topic in DayZ Mod Suggestions
i dont like this. i dont think the scope would be thrown off from shooting. -
You should have to "zero" a scope when you add it to a weapon
NotRedd replied to Ham_Sandwich27's topic in DayZ Mod Suggestions
i like this a lot, i mean in the mod its extremely easy to be good with a DMR simply because no zeroing and what not. if you had to zero every single scope you had on X and Y axis then i think that would be amazing. iron sights as well for this. i mean, you wont need to really for iron sights, your not really shooting that far with them. but if you wanted to, you could. also it stops people from being snipers from 800 meters or even taking shots at you. they would actually have to be amazing to score a hit. -
Gun attachments? What kind would you like to see?
NotRedd replied to {TMW} Crackahhh's topic in DayZ Mod Suggestions
id enjoy seeing a duel flashlight/laser combo. or different types of silencers and what not. im no gun expert but i think it would be neat if different makes of suppressors would have different sounds and weights and looks. also, if this would be possible, then id like to see home made silencers compared to military grade or machined ones. obviously military grade would be better, but not compatible with some guns but home made would be compatible with most but shittier and break faster and not be as quiet. -
this is bait son. but yeah, im sure he duped. but then again, everyone dupes. so why get angry about it?
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also i dont mean like stupid little shit factories. i mean, big huge factories with machinery inside. it could be great for close quarters with zombies and players alike. also, it would be cool if say... in stand alone, tires you find are pretty screw up. basically nearly broken. so if you wanted good parts for cars and what not, you would need to make them in the factory. this requires electricity from a generator or something... possibly restarting the towns supplies... also you would need to know how to make the parts and the right machinery to do the job. also, this is basically end game ideas for stand alone. i still think it would be neat to have simply for close quarters + darkness inside.
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extremely low drop rate at a specific bank. that i would be alright with having in the game.
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id assume they would have a very low drop rate.
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http://www.youtube.com/watch?v=1vHRMeRszw4
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well yeah, i know it takes a lot. its not like im retarded. im not saying "THIS IS THE WAY IT SHOULD BE! THIS IS HOW IT HAS TO BE!" this is a discussion which is why everyone can comment on it. thats why i said it should be a big reward for getting the place up and running and getting all the parts you need to make shit. because it would take a lot of work to get it up and running. chernarus has to have some sort of power station near by. so why not having to fix that place up to get it running? obviously big task. then you have to go back to the factory to fix that place up to even get your parts running.
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yep, i agree, im just saying if you want to have top tier loot, such as a perfect car... maybe bullet proof glass could also be in production? but again, i still think factories would be cool for end game shit. if you really want to good shit in the game then you NEED to team up and work together for it. it wont give you a lot, but it will give you something good.
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i agree, i just think it would be cool having a large building that would be clustered but good for industrial loot. flashlights would be needed and so would flares and what not. but that being said, zombies should be attracted if the machinery is turned on. but the reward vs risk should be great. you could easily get in real deep shit in there. you can return the lights on, but obviously that makes zombies being able to see you better. also there should be different types of factories, like ones for clothing and ones for different car parts, ones for weapon parts (obviously these and car parts would need a lot more power), and possibly ones for canning food and what not. say you hunt and animal, go to a factory and start canning your food for long term surviving.
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pretty damn sure the title says factories. not JUST generators. try to add some sort of actual imput rather than shitting all over a topic.
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loot decreases running speed(weight system)
NotRedd replied to Snowly10's topic in DayZ Mod Suggestions
i think this should be implemented when we have a permenant spot to put our things. so we can take what we need, like 2 mags, 1 food and drink and that sort of thing. and if we take any more, then we risk becoming slow and what not. but yeah i agree, but only when bases or whatever are in. -
its habeding
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ok