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VoltySquirrel

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About VoltySquirrel

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    On the Coast
  1. VoltySquirrel

    Possibly map notes unique to the individual map?

    Sure. Even still, it's something that I like using quite a bit. I'm not a huge fan of using external resources when there are equivalents in the game. At least in the context of a game all about immersion. I do want to point out that I don't think this is something that absolutely has to be in the game. It'd be a nice feature to have. Not a deal breaker by any stretch.
  2. VoltySquirrel

    Possibly map notes unique to the individual map?

    I mean, by that logic there shouldn't be voice chat in a lot of games because a lot of people use Skype for external chat. Besides, this would still be a positive change for those of us that want to be completely immersed in the game. Like, i dunno, me. :D
  3. VoltySquirrel

    Possibly map notes unique to the individual map?

    Every great idea has unexpected casualties. :P
  4. VoltySquirrel

    Possibly map notes unique to the individual map?

    Wow, I just noticed the typo in that title. *facepalm* Anyway, I just had another possible thing you can tie into the map system. You could make it so you can only write on the map if you have some sort of writing utensil. Just a thought.
  5. So, a few clarifications first: No, I don't own DayZ standalone, so this may already be a feature. A cursory Google search didn't say otherwise.I have played DayZ Mod a fair bit, not within the past 8 months or so. Maybe things changed there but I highly doubt it.I did check to see if this has been suggested before and didn't find anything. Maybe I didn't look hard enough.Anyway, with that out of the way: One of the things that I thought was particularly cool about the map system in DayZ mod was that you could leave notes on the map. However, this was borderline useless in the mod, since the map system in Arma 2 makes it so everyone on your team can see the same notes. Since everyone is technically on the same team in the mod, everyone could see everyone else's notes. This was frustrating for a lot of reasons. For one, it stifled a potentially interesting feature of the game. Even further, it actually made things harder for new players who didn't know about this quirk in the game. So, they could have marked a cache or hideout or something and get raided. Most of all though, it's just plain unrealistic, which is annoying in a game purporting and generally succeeding at being a realistic take on the zombie game genre. I mean, why should a guy miles away be able to see a note I scribbled on a paper map? Now, I know that that was a limitation of the engine the mod ran on, but as far as I know the standalone release uses a slightly different engine from the one in Arma 2/3. Additionally, the game is still in an alpha state, so things can be easily changed. (To reiterate, no, I haven't played the standalone release. I'm just basing my assumptions here on what others have told me. Maybe they're wrong. Who knows.) Anyway... So, the actual topic at hand: maps. They need to be reworked. First off, it shouldn't be possible for everyone to see what you have scrawled on your map. Each map should be unique. Additionally, it'd be rad if notes carry over, even if the original owner gives the map away or if they flat out die. Since, you know, ink/lead doesn't disappear the second you hand it off to someone. Another potential addition would be to let other look at your map. This could be used in team up situations in order to plan attacks. Maybe even let each other see mouse cursors. Essentially the cursor would be an abstraction of a finger running over the map. Of course, this might cause issues with the crafting system where you can combine map pieces. Just spouting ideas is all. Let me know what you think. That or tell me that I'm an idiot and it's already in the game. Thanks!
  6. So, I recently bought the Arma Complete Collection through Steam and decided to give Day Z a try. I had some issues trying to play it initially, but installing Play withSIX fixed that. The first server I successfully connected to was fine and I managed to stay in the server up until my death (about an hour and a half), which is when I quit. However, earlier today I found the process much more frustrating. No matter what server I joined, I ended up being kicked from the server soon after I joined. This was for any server. Didn't matter where it was hosted, as I was kicked from servers hosted in the US, South Korea, Russia, or the country I currently live in, Japan. Ping was not the issue as joining a Japanese or South Korean server yielded pings between 50 and 100. I even joined completely empty servers and was still kicked upon or soon after spawning. Why is this happening, and how do I fix it?
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