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OEM (DayZ)

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About OEM (DayZ)

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    Scavenger
  1. I'm not a fan of base building either. Granted I haven't actually played a mod where I could build a base, but I think conceptually it takes away from DayZ. Like, what is the point in trying to survive when I can make a house, go hunting for a couple hours, and chock it full of more food than people could steal in an overnight raid? It'd make survival trivially easy. For me, being a lone wolf is what DayZ is about. Small squad play works too. But making a huge mark on the environment in the way a base does is the same as saying "lol what zombie apocalypse?"... They might as well implement vegetable gardens so players never need to leave their house.
  2. OEM (DayZ)

    Straight edge razor uses

    Pffft no way. It'd be easy to implement. if player has tool - razor, then mouseover option "cut throat" player initiates action, if other player moves, action cancelled if not, other player is killed. Same for cutting tendons. Instead of the "cut throat" option you have something like "cut achilles" and then instead of killing the player, the broken leg status is applied. EZ
  3. OEM (DayZ)

    Straight edge razor uses

    I'm not suggesting you hack away at infected, or players, attempting to slice and dice with the razor like you're a yakuza gang member in the movies or something. I'm suggesting it gives you an instant kill option (only on players)... Surely neck meat isn't impenetrable to thin razors...
  4. OEM (DayZ)

    Straight edge razor uses

    I was going to post a new thread about this suggestion but I might as well try to necro this one... What do people think about the razor enabling the player to perform some kind of melee instant kill (eg a "slit throat" command when mouse-over a player) it could be balanced easy enough - some kind of animation that breaks if either player moves away, akin to a blood transfusion, but if neither player moves then the unsuspecting player (read:sniper) gets instantly killed, completely silently. Could be a cool addition to the game... people would try to sneak up on others... Espionage is a style of play that a lot of people would like to employ in DayZ but there isn't much to enable it. And if this was in the game, you'd be a lot more cautious about alt-tabbing around so called 'friendly's to check DayZDB or something. haha.
  5. Great post, watched the whole vid and was caught up to speed (hopefully) on a lot of the dev info that I haven't been bothered to wade through youtube to find. Tried looking for that "everything about the standalone in 1 thread" topic, but there is content overload in there... This vid was sweet. you have my beans.
  6. OEM (DayZ)

    1.7.7.1 cloning glitch.

    PM sent to alby on reddit. Thanks.
  7. OEM (DayZ)

    1.7.7.1 cloning glitch.

    I'd be more than happy to test the patches. I am a tester by trade, so applying my job to games would be awesome. Hope a dev / forum admin sees this. (was actually going to PM rocket with my proposition by decided against it at the last moment xD)
  8. OEM (DayZ)

    Suicide in DayZ and why it's important

    And I bet, before you hit respawn, you wished you had morphine on you... Therefore the game taught you the value of morphine and you're (probably) going to change the way you play from now on. Now imagine if you couldn't have hit respawn, and you had to crawl all the way to the nearest zombie to put you out of your misery, imagine how much MORE you'd value that morphine. I bet you wouldn't skip over morphine as if it were trash loot while you're looking for anti-bio... DayZ is about learning how to minimise risk, and having morphine minimises the risk of having to crawl for an hour to repair your legs.... Expanding on that has many impacts to the game, and all of them essentially undermine the point of DayZ. If people are suiciding on the coast frequently then that's their prerogative, but DayZ certainly shouldn't facilitate that behaviour.
  9. OEM (DayZ)

    Suicide in DayZ and why it's important

    Fighting on should be encouraged... Why would you want to punish someone who decided to fight against the odds to preserve their character? If you take the easy way out, then you should be punished for going against the spirit of the game, not only for yourself, but for other people who're trying to kill you. You're robbing them of their victory. Suiciding shouldn't be an option at all. At the end of the day, any situation you find yourself in that might lead to your death is a lesson, and lessons should not be skipped, they should be suffered through. I can't see any logical reason for allowing the suicide option at all under any circumstance. Edit: barring bugs where you get stuck in the ground in a place where you can't die, and things like that ofc.
  10. OEM (DayZ)

    Suicide in DayZ and why it's important

    I personally think the 'lock-out' versus 'suicide' choice is a horrible thing to put in the game. And if anything the player should be locked out FOR suiciding. I think about it this way: If you die legitimately, the game has taught you a lesson, and you are richer for the experience. You should be rewarded with the ability to immediately apply what you've learned to your next gaming experience (not being locked out, so you can only apply the lesson 24 hours later) and if you suicide you are circumventing the learning aspect of the game and should be punished for taking the easy way out. Even though situations like running around dying to hunger are horribly drawn out and very taxing on the player (not being able to see properly etc) it still creates the desperation, the panic, that DayZ is famous for. Searching through towns ravenously for a single can of food, risking zombies and players alike so you don't die, is important. If the player can go "woops, got caught out in the wilderness with no food, and no knife. better suicide..." then that's cheap. Once again, having any kind of lock out mechanism is terrible. But if there WAS one, I would hope it would work in the opposite way to what was originally suggested.
  11. OEM (DayZ)

    Suicide in DayZ and why it's important

    Suicide would severely hamper the game imo. Think about any hardship you're under, you can either spend a LONG time (and a lot of risk) trying to overcome said hardship, or you can sneak off to a bush somewhere, cap yourself and then run back to your body. Broken bones? Suicide run Infected? Suicide run Under fire? Suicide run Really low on blood and got no food? Suicide run The whole point of DayZ is to get put into situations (via the operator that is the environment, players and zombies) that are tough to overcome, that the player then gains valuable knowledge about the game when they attempt to overcome that hardship. This is why you don't need a 'leveling system' because the REAL PERSON is gaining knowledge as they play. This is how the Monster Hunter series operates and why it is successful. Imagine if you're a new player and you break your legs for the first time, you have no idea that morphine can heal you, but you DO see this suicide option... "gee should I prone around for the rest of the game, or should I just respawn? Tough choice..."
  12. OEM (DayZ)

    DayZ 1.7.7.1 .Dev Bug List

    My tents and some vehicles are being duped across servers, I think this happens when the server restarts. I play on the NZ public HIVE which is vanilla DayZ 1.7.7.1 and when I put a tent down in X location on (for example) NZ 06, I can then log into any other NZ server and that tent, with all the gear inside it, will be in the same location across all NZ servers. This bug has also happened with a tractor as well. Parked it in X location, next day I login to different servers and the tractor was there every time. However, other vehicles I have repaired and parked somewhere remote have been disappearing... Not sure if theft, hacks, or bugs...
  13. OEM (DayZ)

    Cross server duping and missing vehicles

    Thanks for the reply, it's Public HIVE and I'll report it on the thread you linked. Cheers
  14. Hey Dayz community, Just wanted to report some strange behaviour, and maybe get some explanations / confirmations from other people. Thus far the following has been happening to me: I have been playing on NZ servers, v1.7.7.1 and I am mostly focussed on repairing vehicles. I set up a couple tents on a server, and repaired an ATV and parked it there. Also found a tractor and parked it there too. When the server restarted the tents, ATV and tractor that I had saved to a certain server were duplicated across ALL NZ servers. I can log into any server and sure enough my stuff will be there, and not to mention there are a bunch of weapons and items in these vehicles as well. So I have a DMR in the tractor, + over 10 servers, each with a tractor = I can server hop and get 10 DMRs... Then I repair an Offroader and park it at camp. Instead of it now being saved to / appearing on all servers like my other things, it has disappeared... obviously I assume it was stolen and my camp compromised... So I set up another camp, way out in the northern mountains where no one will find it, then I spend a ton of time finding and repairing another offroader and park it at my new camp. I log in this morning (to the same spot on a couple different servers), sure enough the tents have duplicated across servers, but the offroader is missing again. I don't understand what's going on. I'm pretty sure my vehicles are being deleted / reset back to spawn when the server resets, but why are my tents being copied onto different servers? Why is my tractor copied across multiple servers, but not my offroader? Is anyone else having similar issues? All I really care about is whether this is a bug or not, since that would mean finding / repairing vehicles is a waste of time as they'll just keep disappearing and I'll stop doing it. If someone is stealing my stuff, fine, I'll change camp sites again, hide things better, blah blah... But with the tent / tractor behaviour, something is definitely wrong with how the servers are treating certain objects... right?
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