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tommy290

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Everything posted by tommy290

  1. tommy290

    the future of dayz

    No, it's more akin to asking which is better: Call of Duty or Battlefield or Arma. They're all completely different games that appeal to different playstyles. They may all technically be "shooters", but they're really subgenres under the shooter umbrella. Vanilla DayZ appeals to specific players as does Epoch. Doesn't mean Epoch is better, just that some people want what Epoch offers and others want what vanilla offers. This is patently not objective. It's 100% subjective. You may prefer the Epoch experience, but I know quite a few people who don't want something so easy.
  2. tommy290

    how can i play dayZ mod?

    Install Arma 2, then run it and exit. Install Operation Arrowhead, then run it and exit. That will get them both ready to go. Then install DayZ Commander and install the beta, DayZ mod, etc. From that point on you'll be fine just running DayZ mod through Commander.
  3. What you guys are forgetting is that it is only useless/non-essential to YOU and your playstyle. Part of what makes DayZ the game it is is the sandbox aspect. Having music and such might not fit your idea of how to play, but it could certainly increase immersion for other players. Does the game need a variety of food and drinks? No. One single source of food and one single source of drink is all that's needed. However, many people would find that unrealistic and want the variety, even though it serves no actual purpose other than immersion.
  4. What would be amazing is if they could allow stereos to be placed while playing music. Stick it somewhere on full blast to attract the zeds away. How cool would that be?
  5. tommy290

    New DayZ Devblog

    http://forums.dayzgame.com/index.php?/topic/196128-the-challenge-and-saga-of-zombie-pathfinding/
  6. tommy290

    how can i play dayZ mod?

    Download DayZ Commander and use it to get the normal mod as well as other mods (Epoch). Then use it to search for a server. Then connect to a server. Then play!
  7. Only on DayZ forums could a thread about a $4.50 discount go on for 4 pages. :facepalm:
  8. tommy290

    How I know the game is behind schedule

    This is typical BI really. Look at how they're half-assing Arma 3. You think that you can release a free DLC like Zeus and pat yourself on the back for a job well done? Hardly! Where's the DLC for other gods?!?! Lazy bastards. And what, you think I only want to explore Mars? There's lots of other planets in the solar system you sloths! Completely ridiculous. Where's the OUTRAGE?! Too many fanbois on here, just kissing BI's butt all the time. Ugh.
  9. No ideas are stupid. Would give people something to do, which could be entertaining. Having to search for your favorite band or song would be interesting. But you'd also need to put in a pencil to help rewind the tape when it eventually got stuck in the player. ;)
  10. tommy290

    the future of dayz

    Yeah, they completely moved away from the zombie thing. To be honest, what they have now is far creepier and will probably lend itself to being a better experience overall (not that it will be better than DayZ, but that it will have a different atmosphere and won't be just a DayZ clone). I can't imagine why the teams behind Epoch or 2017 would create the mods for SA. Their goals seem to be to have a total conversion mod for Arma 3 specifically, not to just tweak the DayZ experience. That being said, I also don't see why SA won't have mod support. That appears to be a pretty big thing that drives BI, allowing for people to mod their games. Why would they shut off that ability on their biggest game? I understand not allowing it for alpha or beta release, but I would think the final release would allow modding.
  11. tommy290

    the future of dayz

    The future of DayZ will hopefully include paragraphs.
  12. Sales ends May 19th, which is Monday. Not sure of the exact time, so pick it up early to be safe. :)
  13. They also eat free at Subway.
  14. I think the only reason it's on sale is because they put their entire library (as far as I know) on sale. If you're gonna do an anniversary sale, may as well include it all. I don't think they're looking at it as a alpha vs. finished game thing, just simply a 15th birthday thing.
  15. Arma Cold War Assault is also 100% free forever, if you get it now. I *think* this is the first Arma game??? Not sure, but it's free, so who cares.
  16. But they're celebrating a milestone anniversary. It's not like they're doing a specific sale on DayZ. DayZ is arguably their most prominent game, so don't you think it would look like a huge cash grab if they were to mark down everything EXCEPT DayZ? This is not a bad practice and the only precedent it sets is that companies should give a nice sale every 5 years they're in business.
  17. The DayZ discount is only $4.50, or roughly what kichi charges for a back alley Cleveland Steamer. Not that big of a deal.
  18. tommy290

    Soo... Should I go Mod or Standalone?

    Right now is a REALLY good time to get the mod: http://store.steampowered.com/app/33900/?snr=1_7_7_151_150_1 DayZ mod requires Arma 2 AND Operation Arrowhead, so get Combined Operations. If you get the complete collection, I think you get some hi-res stuff, but not positive.
  19. The real news is that Arma 3 is 40% off. Go buy that!!!
  20. tommy290

    Soo... Should I go Mod or Standalone?

    The mod is easy to download and get running if you use the right programs. The SA is in alpha, so know exactly what that means. Why do you want to play either? What's your goal here? If it's just to see what all the fuss is about, I'd say find a good sale on Arma 2 and get the mod. If you're dead set on playing DayZ and want to see it develop, get SA. In either case, this isn't a game for everyone. Can be loads of fun, but can also be frustrating and boring.
  21. tommy290

    DayZ SA Security Leak.

    I'm no hacker, but what's the difference between having the source code and having the compiled code? If the real hackers can make hacks with one, who cares if they get the other? It seems to me this really isn't that big of a deal. Perhaps people will find out some things that weren't supposed to be public knowledge (features planned in the game or whatever), but I'm thinking there might not really be a "story" here.
  22. tommy290

    Signs

    Signs, signs, everywhere there's signs. Fuckin' up the scenery and breakin' my mind. Do this, don't do that, can't you read the sign? My sign for the store would say "Long-haired freaky people need not apply". Or maybe I'd put up one that says "Anybody caught trespassing will be shot on sight!", assuming I had a nice little camp set up. Or maybe put one in front of the church that says "Everybody welcome, come in, kneel down and pray." That would be kind of nice. I like your idea about signs. I'd like to get me a pen and paper and make up my own damn sign.
  23. tommy290

    New animated DayZ intro. Thoughts?

    I don't like the font, but the concept is cool. Part of the problem is the specific DayZ font/logo has been entrenched into my mind, so seeing something else is odd. Even without that, though, the y going into an underline just looks silly to me. Adding a desolate, crumbling city in the background would be pretty sweet. I agree with that idea. :) Really good work. About the perfect length for an intro too.
  24. tommy290

    having two kind of mouse control

    There's a new mouse system?
  25. tommy290

    How could we deal with hackers?

    Methods that rely on human interaction are, at best, cumbersome. At worst, they lead to a lot of false kicks/bans. Everyone calls hacks for very little reason. It's painfully obvious by the number of forum posts, videos, etc that "call out" hackers. The majority of the time someone just got killed and there wasn't anything fishy about it. They're just upset and want to have an excuse other than they made a mistake or aren't very good at the game. But, even if you remove that glaring obstacle to unbiased policing, you still have the fact that having someone report an alleged hacker is terribly inefficient. According to Steam, peak DayZ players today is just over 27,000. Imagine what that number will look like after the full release. You can't have admin sitting on every server 24/7 to watch out for supposed hackers. The best way to stop hackers is to design programs that find suspicious behavior and analyze it. I'm assuming this is what BattleEye and those things do. If I guy moves across the map too fast (i.e. teleporting) the program should see that and know he's hacking. Same goes for when weapons just magically appear. I'd think a sophisticated program could keep an eye on players and make sure nothing nefarious is going on. Maybe check to see if they're using a cheat program. The vast majority of "hackers" are just script-kiddies that don't really know what they're doing. If you can target and eliminate those base level cheaters, you'll solve most of the problem.
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