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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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How do you avoid raging? (hack rant)
[email protected] replied to Fyre (DayZ)'s topic in DayZ Mod General Discussion
It can be hard, it can. Just breath and go and do something else, you'll move in quickly. -
Would have been really good an any non regular server
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its a bug not an intended feature
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What skin do you have, I'm sure it's just that
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Do you have rangefinders? Totally ignored the 2nd to last line. If not SVD. SVD would be my choice either way, but AS 50 is a great rifle.
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Remove names of rifles in inventory?
[email protected] replied to terrvik's topic in DayZ Mod Suggestions
Guns I see in real life usually have their name down the side of them somewhere. -
I love the gun the built in range finder is great, it is an amazing rifle in real life and carries across well into the game. Looks slick with a ghillie too
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Coke or Pepsi products in standalone?
[email protected] replied to maclawa's topic in DayZ Mod General Discussion
and fanta is a coke product, they're all owned by each other. -
Thy holy dew, or a mag to some gun only found at chopper crashes edit: are radios legit found on zombie bodies? Thought they were hacked in
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Does anybody have a MK 48 MOD 0?
[email protected] replied to mrbananas's topic in DayZ Mod General Discussion
L85 and at least 2 mags, for my mk48 with two boxes? worldsendgaming.com we have a black market to arrange the trade, and approve honorable traders. -
If you could implement ANYTHING What would you?
[email protected] replied to Minsty's topic in DayZ Mod Suggestions
double post -
If you could implement ANYTHING What would you?
[email protected] replied to Minsty's topic in DayZ Mod Suggestions
DRIVE BYS You can, use the map, then look at units > gear? -
So I'm tired of playing on hacked servers!
[email protected] replied to Krawger's topic in DayZ Mod Gallery
the levels of hypocrisy are too high.. I'm gone -
I think it's an interesting topic for discussion because I've seen how the hacking, connection issues, artifact glitches, failure of tents and vehicles to save has effected the active player base of a many established clans, and throughout the complaints I'm reminded this an alpha mod for a great game that was never without it's issues. I play Cobalt, KSP and a bunch of other games in their early stages of development and always try to assume the role of supportive tester rather than self-entitled consumer. I've never forced my self to play through really glitchy builds beyond finding and reporting the bugs I'd found. But being part of an active clan, and being in contact with several other active clans, I know we've felt pressured to play through whatever state the mod has been in. This mod gained explosive momentum and I haven't seen so many groups spring up so fast in an alpha FPS in my experience. You can make the argument that this being an unstable build it may be too early to create serious clans, bases etc, but I think most people as Rocket has said see factions as an integral part of this games future. The problem then is keeping clans together and having players want to remain active. This is easy when the the 'fun parts' of the mod are working, when they're creating camps, scavenging for vehicle parts and fighting legitimate battles. But when the fragility of the mod shows it's face and sticks around, it can be a lot harder to keep the voluntary testers wanting to log in on their time off. ----- READ FROM HERE IF YOUR LAZY ----- So that said, I was watching DevilDogGamer a few days ago and he spoke on how his clan were going to move over to a private HIVE because they had become frustrated with the hacking situation. I agree with the majority of what he says "..cant even ban hackers that are ruining the test". It's a good choice of words, and while I feel uncomfortable with the idea that we hacking the mod (which is which is essentially what your doing in running a server not connected to the public HIVE), making our fun paramount, failing to share information with BI and just utilizing Rocket and BIs efforts is properly supportive of DayZ. Maybe it's more important that people want to play and that the community continue to want to support even if that means running private HIVEs before they are fully condoned or supported. If it means positive word of mouth and a sustained player base is it actually more befit than harm. What's your clans take on this, are you running a private HIVE already or thinking of moving to one? Do you think Devil Dogs approach is selfish or unsupported of DayZs progress.
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Exactly, I couldn't really agree more or have put it better myself. .."I want to help this mod go on to great things but I still need a reason to offer a service by supplying a server. Hypothetically, wouldn't it be a better service if I offered what people wanted? That question is what is troubling me." This is the conflict because "To do something people need to get something out of it." and at the moment that is leaning more towards frustration with a test of patients. I still support this mod and the standalone and would even go as far as to say Rocket should always do what he feels is best before putting anyone elses priorities first. But if private HIVES aren't supported soon and as the communication between we as voluntary testers and they as devs gradually becomes less frequent as the volume of players and posts become overwhelming, I can see myself putting the health of my clan before the productivity of the mod. I genuinly feel like this testing faze benefits from the contribution of organised factions like ours and I hope Rocket makes an effort to support the communities and individuals forking out hundreds of pounds a month to provide services without which this mod would suffer.
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At this point, only private hives are worth playing
[email protected] replied to TheMachine's topic in DayZ Mod General Discussion
The mod is in alpha, arma 2 oa is the beta you update. I don't get what is so hard to understand about that. Alpha isn't always a closed testing period and beta is often a feature complete product which this isn't. The alpha stage has a lot of bugs which this does, we are definitely still in alpha. -
1 makarov shot brings down a helicopter...
[email protected] replied to Tersidre's topic in DayZ Mod General Discussion
I've seen a lot of these but this one had me in stitches, on point. "Of people WANTING to believe this could happen... Only to have their hopes DASHED because OP thought it'd be funny to troll the forums!" Thanks to Fax for requesting it. Really though, who the hell ever thought he wasn't spouting shit in the first place? -
I see this thread more often the WarZ ones.. does anyone use the search feature?
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change the blue text to white, its too dark on dark
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Errythings gone, what now ?
[email protected] replied to Chelios's topic in DayZ Mod General Discussion
Nothing is saving in the latest patch version, I packed a tent too.. lost range finders, l85, nvgs, etc an atv, motorbike and bicycle before I realized. -
Hotfix Build 1.7.2.5 Rolling Update
[email protected] replied to rocket's topic in Mod Announcements & Info
Tents and vehicles a priority please, them not saving has really been an issue for me and the clan. Graphical glitches are still a problem for me, though I know some members of my team have not had a problem with them since the new patch. The graphical glitches are so bad though that they could cause seizures in an epileptic and perhaps should be a larger priority than they have been. Respawning on the coast with or without all gear, sometimes stuck to the ground knocked out. Losing pack every time I gain or lose too much humanity. Good luck with it devs. -
are there any crew/clans that play mostly night?
[email protected] replied to 3vil_Nin3's topic in DayZ Mod General Discussion
We play mostly at night. http://worldsendgaming.com -
Disconnecting fix/Ghosting fix? "ALT+F4".
[email protected] replied to quint (DayZ)'s topic in DayZ Mod Suggestions
I just don't want this required item to then have to spawn at a really high rate just because people need one to save their location. -
DayZ Medic Lets Play! (saving players anywhere)
[email protected] replied to paintball2x1's topic in DayZ Mod Gallery
gd vid, when I saw the bandit skin an 6 murders I was scepticle, but you really went out of your way. Gd equipment, nice headshot to kill ratio, you seem like a competent player. Keep it up -
0 hours, 65 minutes... Some bad scripting there ;)