Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Cant Connect To any Servers
[email protected] replied to [email protected]'s topic in DayZ Mod Troubleshooting
legal copy? -
Cant go in third person?
[email protected] replied to RykersPhase's topic in DayZ Mod Troubleshooting
only regular servers are guaranteed to support third person I think. Although it will usually say "3RD PERSON,ON" after the server name. I would prefer if all veteran servers ahd no third person as I prefer first person but not if it leaves me at a disadvantage. -
Dude have you ever worked with a game engine ? :-/ Fixing things can break other things that you may not be aware of. Same goes internal testing and live testing its two different worlds Might work good in the "lab" but in the outside world with allot of variables it can break. So give him a break. its far more complex than you can ever imagine besides that, rocket knows what he's doing. that being said he and the rest of the dev team are PEOPLE who make mistakes or are trying different approaches of fixing a problem. its a darn alpha its allowed 2 screw up ! Fuck that bullshit, I code in python, program in C#, and a little in Java. I've written some semi complex programs with multiple modules and I still couldn't fathom what it takes to do these devs jobs. My step brother is a professional programmer and says he would never make games because its too much work for too little reward when having to deal with dickheads like you. Appreciate the reality of what your saying.
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kicked from game battle eye script #16
[email protected] replied to ZombieHammer's topic in DayZ Mod General Discussion
look under troubleshooting its a known thing -
1.7.1 and some of the community
[email protected] replied to LemonDrop's topic in DayZ Mod General Discussion
I agree. But your not new to the internet or the kids table that is game forums, are you? Most people, especially people who have grown up privileged enough to have access to the kinds of hardware required to play these games are arrogant, self entitled little shits who look down on people for purely being in a less fortunate position than them. The world will keep spinning and Bohemia will do what they do regardless of the myriad of petty shit these self entitled pricks want to think has any real bearing on 90% of the planet. -
Kicked from server: Script restriction #16
[email protected] replied to Hooves's topic in DayZ Mod Troubleshooting
UK 21 is ok. But the lag problems from the update are very visible. -
Low fps after the 1.7.1 update?
[email protected] replied to nitrius's topic in DayZ Mod Troubleshooting
Exactly the same -
anyone play skate 3? the product placement in that was horrific. A mission would be grind the 'any company' billboard for thrash magazine. But if that can help monetize the game without the need to make it an mmo style pay 2 play Im for it.
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Extremely poor Frames Per Second
[email protected] replied to roybrown's topic in DayZ Mod Troubleshooting
The latest beta has caused an extreme loss in fps for me, the game had previously run fine. -
How do I know I'm playing the Beta?
[email protected] replied to JollyBells's topic in DayZ Mod Troubleshooting
you renamed the original Arma2OA.exe and then replaced it with arma2oa.ex from the beta folder? -
Kicked from server: Script restriction #16
[email protected] replied to Hooves's topic in DayZ Mod Troubleshooting
Are there any known UK servers I can go on since updating the patch? -
Kicked from server: Script restriction #16
[email protected] replied to Hooves's topic in DayZ Mod Troubleshooting
same -
[How To] ArmA 2: CO + Steam Tracking and Overlay with Beta Patch
[email protected] replied to xcryonic's topic in New Player Discussion
OP: Thank you -
1.7 spawned in water after changing skin
[email protected] replied to 4tell's topic in DayZ Mod Troubleshooting
Same... -
Lost all gear reset character please, water bug 1.7
[email protected] replied to lewisuk's topic in DayZ Mod Troubleshooting
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
[email protected] replied to Slamz's topic in DayZ Mod General Discussion
Your eyes do slightly adjust in game, when you put on or take of goggles and when you first appear on the server at night. Actually play at night a little longer and you'll probably notice it. -
You either die a friendly or live long enough to see yourself become a bandit
[email protected] replied to Kashus's topic in DayZ Mod General Discussion
As the thread says. I shot a guy in the supermarket today, my first unprovoked killing. I came round the corner and he was just there, turned out it was my team mate -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
[email protected] replied to Slamz's topic in DayZ Mod General Discussion
Double post. . . -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
[email protected] replied to Slamz's topic in DayZ Mod General Discussion
He was being sarcastic... But I really don't want them to change it, I like having realistic length night and days and having a truly dark night. I think what should happen is that each hosting country has a number of inverted servers, that are day at night. That way people who have jobs and a life can play but we don't have to ruin the realism. Also NVGs should be less rare, night fights in the town similar to the first Arma II campaign mission I'm all for. -
@CrossShade I hear that. I think each loot pile has under 50 percent a chance of spawning in itself so that damages a players chances even further in this equation but I agree with what your saying its like buying one ticket and winning the lottery. @ThatGuyWithNoHands For sure. @Hawk "The loot sheet lists them as basic military structures, which aren't supposed to spawn NVGs at all" ..This is what I thought
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Thanks for the info. @Zed Yeah @CrossShade Do they Definitely spawn in the hangers? @Griff I only know of them being at two barracks in North West Airfield and apparently helo crash sites, one guy said he found his in a barn though? I've been alive 7 days now and for 3 my mission has been nv googles. Still no luck. Any chance of you sharing some of the other spots? @HorribleSniper Definitely
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20 words or less: Super-Low Humanity Detection
[email protected] replied to rocket's topic in DayZ Mod General Discussion
NO Wary of how it might give away a bandits position and or be too slow an indicator for a survivor (20 isn't enough for this one, maybe 40) -
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Some tips/tactics one might suggest for a 2 man squad?
[email protected] replied to Henyo10's topic in New Player Discussion
one of the absolute best thing about a 2 man squad is when your dying there with the funky green hour glass and broken bones and thinking that's it I lost my skin, my gun, my goggles and then suddenly your boy revives you. Keep stocked up on medical supplies because its not something you truly appreciate when you're alone. Resist the urge to split up and cover ground faster, its a false economy. Designate one guy to keep checking the map and keep track of where you are. Its bullshit when you both go to check the map and get caught off guard. As some one else said, use different guns with different ammo. Plan your exit strategy and vocalize it. Have a rally point, there's only two of you, getting split up can be costly. have fun. -
I have a geforce 9800gt, in a semi old box and it runs extremely well, shogun 2 was actually much worse and still ran very well. I think some ppl over hype the system requirements to seem elite. All though ppl have given good advice in this particular thread.