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Everything posted by theswedishcathead
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I love the ski mask/ balaclava they gave us, but it's just missing one variant! The three hole balaclava! I mean i rather look like a bank robber than a snowboarder. So i can live out my bandit fantasy. :) I know it's not a big suggestion worthy of notice. But i mean just look how sexy they look
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LOL!
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Devs...what are you doing to tackle cheaters/hackers and so on?!
theswedishcathead replied to F3AR (DayZ)'s topic in Suggestions
It could be abused alot, just because you are getting mad at people. Although i see why not as i would be easier to tackle down hackers. -
No... Co-op will never be there. Zombie numbers? It will come once the game is released just wait.. or report bugs as you are suppose to do.
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Exactly, that's the one i had in mind :) Oh yes one day my friend one day.. i can become a bank robber ;)
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Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead posted a topic in Suggestions
Chance of becoming infected Alright hear me out guys, i've seen threads like these a million times, it has been suggested i know, but this is not like everyone elses suggestions. I know the zombies/infected in this game are not living dead, they are alive humans with a disease, a rage virus much like rabies. Alot of influence come from the movie 28 days later (best zombie movie in my opinion) So let's say we make them work like that in DayZ, if you get bitten, or get the infecteds blood in you you become one of them, not a 100% chance of course, if you already dead or been killed by a other player you cannot become infected, snice this isn't the living dead. Let's say a few people can spawn as immune as we are now, like blood types work. Some are some are not. I think this would enhance the survival experience of dayz, and would encourge trust, and group teamwork. But also it would make alot more people fear of becoming infected, thus making dayz more of a zombie experience than it is right now. Alright that's about it, let me hear your thoughts about this, i'm really happy to hear everyones thoughts, if it's good or not let me know. (A little off topic, i've not done threads alot before so i'm not really sure how things work so bare with me.) In short although more ideas. #1 Players become zombies if they get bitten or get blood in them. Not 100% chance. #2 Players cannot become zombies, if shot dead or died of other causes. #3 It follows the dayz lore, although a few minor changes. #4 If infected it takes 10 seconds to become a zombie. (My opinion since of 28 days later movie, can be changable to any extent.) #5 Instead of saying "You are dead." it says "You are infected." #6 Not controllable zombies. You become a NPC. #7 Your face textures change to a infected (Much like clothing damage work currently) I can expect the devs to make some changes, if they've decided to add this feature, such as not being immune at all. Please give your ideas aswell in the comment section, i'll be happy to see them, or if you don't want it all just tell me. -
Once things become rare sure why not! Add as many Guns as possible!
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Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead replied to theswedishcathead's topic in Suggestions
I'm glad that you agree with me! This is exactly what i want aswell! :) -
Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead replied to theswedishcathead's topic in Suggestions
Oh i know that, the devs can always change their minds though, but if it ever gets added, this is way to do it, not the walking dead way like everyone else suggests. I've played that game, i did not like it very much to be honest, i didn't play it becuase of player zombies. If DayZ had this though, it would enhance the horror of getting infected, i mean why not? Although i respect your opinion and others who do not like aswell. :) -
Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead replied to theswedishcathead's topic in Suggestions
I'm fine with your opinion, but personally i think this could be in a mod somewhere in the near future, why wouldn't the fear of becoming infected be a good idea? I'll be just like the 28 days later movie. But i'll really want to know your thoughts in more detail, than just a "no" :) -
Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead replied to theswedishcathead's topic in Suggestions
Indeed it has, but if you read everything you can clearly see that i state that these are not the "Living dead" But infected humans with a rage virus. I'm saying here there is a chance of becoming infected. Also a chance of being immune and not immune, much like how the blood types work when you spawn. This is how i want it to work, to fit the lore, and change it up a little. 1. Chances of becoming infected are either being bitten or getting contacted with the blood. 2. NOT being dead then coming back from the dead, much like the walking dead. As i said on the post "I know this posted a million times" But all the threads i've seen are suggesting the walking dead type of becoming infected. This thread is not that case and is not like them. I've searched many times for this and found everything suggesting living dead coming back zombies. Read it again although i appreciate you coming here to tell me. -
Chance of becoming Infected/Zombie (Non controllable) (Not walking dead)
theswedishcathead replied to theswedishcathead's topic in Suggestions
Times can change my "Swedish fellow". I've heard the developers say survivors will never become zombies. But that doesn't mean they can change their minds. Although i've like to hear your thoughts, not if it's added or not. -
I disagree, i think the devs will have their own stances, ArmA 3 is it's own thing, dayz is it's own thing. Don't think they should copy each other in that sort of way.
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Persistence options! Persistence only for things like tents, vehicles etc. Instead of making everything presistant, like loot and items you drop, you can change settings for the server to have things like tents and cars only presistant,and have a save option, this worked in the mod and so far loot presistance does not work properly but untill it does, things like these should be optional. Having a save option to save the car/tent is a good idea becuase then it wouldn't stay on the server forever without nobody touching it. So if someone leaves it and never touches it it's gone and respawns. Link towards the feeback tracker post: http://feedback.dayzgame.com/view.php?id=21830 In short. #1 Items such as tents/cars/camp fires/ can be choosen to be persistent on the server while items such as loot dropped on the ground not being persistent. #2 Save option to make cars/tents/fires stay on the server, if not saved it will be gone after a day.
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[SUGGESTION] More persistence server options!
theswedishcathead replied to theswedishcathead's topic in Suggestions
Indeed i do agree with you. Also if you like this kind of idea please vote on the poll and like the feedback tracker post it helps so the devs can see it. -
1911 & Makarov should not have suppressors
theswedishcathead replied to Chaingunfighter's topic in Suggestions
No keep the 1911 with suppressor! And i really hope the devs doesn't change it becuase i was happy to see those guns come with a suppressor option -
Character dies, becomes NPC Zombie
theswedishcathead replied to roykingtree's topic in DayZ Mod Suggestions
I might be late, but i like the idea of becoming infected, such if infected tried to bite you, you would become infected within a few hours or mintues, maybe make a chance of becoming a inmune player, like blood types. -
Police cars completely gone? HELP GET THEM BACK!
theswedishcathead posted a topic in General Discussion
Have you noticed that the police cars are completely gone from the game? Well so have i! And i really want them back to find my police uniform! So why don't you help me and up vote this bug report! http://feedback.dayzgame.com/view.php?id=21091 Just takes a few seconds to do and it would be lovely if we could get these cars back into 0.53 patch as fast as possible. -
Police cars completely gone? HELP GET THEM BACK!
theswedishcathead replied to theswedishcathead's topic in General Discussion
Thanks for letting me know guys! Haven't properly played dayz in a while so i have yet figured that out! But does anyone know how to delete this topic? -
Took me a day to edit, and a hour to render, i put some effort into making it. Nothing special anyway just wanted to share all of my most memorable moments. Oh yeah i also randomly met up with 2 streamers. These were http://www.twitch.tv/smixxa http://www.twitch.tv/kiwion
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As the posts says i killed my long 1 week character, i meet these soldier dudes for a while and we talked quite alot in green mountain i said if they could take my people there, after a while most of the people i had left me, so my character got sad and got reminded about his family and friends later on he couldn't take it anymore so he took his own life. But the reaction was quite funny that was one of the reasons i did it xD Skip to 3:50 if you want to see me suicide and don't want to hear the soldiers talk about their army, otherwise you can watch it all. Also you can find this server on http://www.dayzrp.com/ and get whitelisted it's quite immersive.
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DayZ Experimental | More people are silent and do not want to talk?
theswedishcathead posted a topic in General Discussion
Seems like almost 90% of all players on experimental right now are silent and refuse to speak in anyway. i'm been meeting few friendlies which refuse to talk and some unfriendlies who kill me on sight being completely silent i think this is very weird snice almost all of the people i have met are like this? i try to speak but most are russian or french and refuse to speak any word in english.. anyone has the same problem? stable seems to have more normal people. Also noticed that European servers seem to be less friendly than the US ones snice english is actually spoken there. -
DayZ Experimental | More people are silent and do not want to talk?
theswedishcathead replied to theswedishcathead's topic in General Discussion
Problem is that this never really had been a problem before snice all the new people coming in dayz tons tons of childern playing this game it's freaking annoying. -
Pistols should spawn w/Magazines {POLL ADDED}
theswedishcathead replied to Mr Jizz's topic in Suggestions
I agree with this though i think every gun should have a chance of spawining with a mag inside or bullets -
Alpha do not buy it until there done dean already said it. You should of just not bought it's not ready yet thus making it not fun or almost playable. I think they will improve the game much more later on you just have to wait.