Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Red Pyr4mid

Members
  • Content Count

    33
  • Joined

  • Last visited

Community Reputation

11 Neutral

About Red Pyr4mid

  • Rank
    Woodland Warrior

Profile Information

  • Gender
    Not Telling
  • Location
    Silent Hill, CA

Recent Profile Visitors

2292 profile views
  1. Red Pyr4mid

    Vilayer servers?

    Maybe related to actual DDOS attacks affecting Battleye, EA and SOE servers? I'm just guessing
  2. Red Pyr4mid

    Update Rev. 0.36.115535 (Experimental branch)

    Any ETA for Stable branch?
  3. Yes, joining experimental servers = dying of starvation.
  4. So we'll be able to hide both backpacks and tents for storing items?
  5. Red Pyr4mid

    Ammo Load/Empty 30Rn STANAG (coupled): Exploit?

    Not sure if we can call it exploit but need to be fixed soon or late, maybe changing stack limit to 60 rather then 30.
  6. Red Pyr4mid

    Health Menu

    Already upvoted your idea also on Reddit.
  7. Red Pyr4mid

    DayZ Mod 1.8.0.3 Hotfix.

    According to what Rocket sad yesterday about DayZ Standalone on Reddit: Markers gone. Position gone. Little exploits allowing you to place next waypoint gone. GPS not in yet. Two compasses, orienteering and old brass one. Both fully animated. Will be probably adding PiP to help orientate them and use them but only basic functionality available for the alpha. Would be possible to remove any waypoint/marker from the mod? Actually I can't see any use of them except: Orienting obviously but the informations are so accurate that is like your character is following Google Maps on a smartphone (seriously we need to get lost sometimes, Chernarus in not a huge map after months of gameplay)Using waypoints instead of rangefinder for sniping purposes (unfair)Placing markers around the map to share crash sites/trolling at other players (unrealistic and not in line with survival atmosphere) At least we can have the chance to place a marker only by using GPS when we find it, it's a rare item and giving it a proper use will be a good item/tool balance IMHO.
  8. Red Pyr4mid

    DayZ Mod 1.8.0.3 Hotfix.

    Also the Krasno screenshot is outdated, it miss the plane wreck at the end of airstrip.
  9. Red Pyr4mid

    DayZ Mod 1.8.0.3 Hotfix.

    All videos about 1.8.1 features are amazing, can't wait to test/play it. Think we also have more players after Arma II sales.
  10. I didn't know you also support JSRS soundmod! Is this related also to CHERNARUS #1? I'm also curious to know if using JSRS could have impact on client FPS performance, please let me know and *bump* ;)
  11. Red Pyr4mid

    DayZ Mod 1.8.0.3 Hotfix.

    Any chance to use newest ARMA 2 OA Beta client 112555 (released yesterday) in combination with DayZ Mod 1.8.1?
  12. Red Pyr4mid

    1.8.0.3 - Hotfix Changes.

    I confirm.
  13. Red Pyr4mid

    DayZ Mod 1.8.0.2 Hotfix

    What about flies on dead bodies, you said that have been removed since 1.8 for database cleanup issues, any chance to reintroduce them with the next patch? Sorry if I had already asked once but seeing bodies without flies make me feel kinda the game is missing something
  14. Red Pyr4mid

    DayZ Mod 1.8.0.1 Hotfix

    Quick hotfix well done.
×