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andro_dawton

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Everything posted by andro_dawton

  1. andro_dawton

    Cheating has reached critical mass

    The problem is serverside. Mass killings of the whole server pop - documented on stream (TRMZ, AmishZed,...) several times for example. Blackmailed server owners - its serious this time.
  2. andro_dawton

    2022 Road map.... devs?

    edit: wrong thread
  3. andro_dawton

    2022 Road map.... devs?

    As far as we know about the security breach of the windows dayz server (which is how a group of hackers are able to blackmail server owners) how about Linux servers? They seem to be more or less on the go in 2022. https://linuxgsm.com/servers/dayzserver/
  4. andro_dawton

    The Awesome Vehicle Thread

    Disagree about how often cars fly. If you dont know the basics and warning signs about how to mange the buggy cars in DayZ (and when to stop the vehivcle no mater what) driving is to be suicide in DayZ. Allways! How many bugs and weird things are NOT fixed in 2 years of trying to fix cars is a shame. Example: Every time TRMZ is bored and is driving its ends this way... very soon he knows again why he usually dont drive. https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX btw:
  5. andro_dawton

    DayZ Modding

    They got striked when the modders are using files which are not part of a free licence. Like files from other games for example. Even files from Behomia games (Arma series) are not allowed to be used in public mods for DayZ. More Info here: https://community.bistudio.com/wiki/Licenses https://community.bistudio.com/wiki/Category:Public_Data https://www.bohemia.net/community/licenses https://www.bohemia.net/community/licenses/arma-public-license
  6. andro_dawton

    DayZ in 2021

    Very nice that you communicate with the players. And a big thx on Dayz Dev / Bohemia supporting the game till now. But I wounder why you are just making a "sunshine" posting. Guns? Animals? Z? Balancing? I know these things are not beeing coded by engine Devs and all Devs need something to do, too... But adress the Elephant in the room. We do not need more guns or animals. We know that you are aware about the real problems. We need better core engine features. Even when it will last a whole year. Getting physics , duping and bouncing/flying cars fixed should be prioity. And you should communicate that. Not mentioning the physics is a mistake, imho.
  7. andro_dawton

    The end of DayZ ?

    How do you know? When I read Sumrak last tweet, I thought it was about bad news. (Im not native english speaking) So is he talking about Namalsk or is he just talking about a blog post, which is postponed?
  8. @Parazight Sarcasm isnt the way to handle this. This is a quality post with great ideas and good design. Its a shame the devs dont reply. Full stop.
  9. @Greensek @Tom_48_97 For the next Update, please comment on this thread. @Asmondian made a very good job.
  10. @Asmondian Have you got any Feedback from the Devs about your great ideas?
  11. andro_dawton

    Addressing Current Game Issues

    If you need some inspiration how the community wants the base building to be done: And Bleeding is nearly fine. But you bleed out too fast. Just rebalance the ammount of blood per secound so that you have the chance to bandage after you wake up after beeing uncon.
  12. andro_dawton

    Status Report - July 2019

    The new Project Lead (whoever it is) and the new Community Manager just started with a shitstorm. Sad. But thats why the job is not easy. They have to learn from it and they will. Devs: Dont comment any further but start working and talk in your internal meetings about it. Get to the right conclusions (f.e. rebalance your own internal To-Do and inplement an "advanced medical" system with broken bones) Aim for 1.05 or 1.06. Make sure you make another Status Report and publish the decision based on the feedback and show everybody that you do listen to your fanbase - the community will be happy again. If not - why do you think the rating in the Steam store was positive in the past few weeks? Even if the game is good - this is worth nothing when the community is angry about the development. If the community is angry about the development the rating WILL DROP AGAIN. Just dont fuck with the community and work hard. Like Eugen and the other did. If the rating is good - sales are, too.
  13. andro_dawton

    Stable Update 0.61.136770

    I my eyes 0.61 is not ready for stable. On my system I got a few client crahes. Desync, rubberbanding, sound problems are on a few exp servers too. I hope they can fix that for stable with conservative settings vor Z numbers and ai population at all ...
  14. Did the Devs posted an official changelog of the last Stable release?
  15. andro_dawton

    Sounds/Ambient

    New Dev Treollo sneak peak about ambient sound at night. I hated the "wind" (or what this awful loud noise was in the night) and this is an improvment. But a litte less frequent animals would be nice imho. Its sound like a big petting zoo with nice litte fluffy animals. DayZ is a horror game, I want bad animals like wolfes and bears so on. Thx! :)
  16. andro_dawton

    Status Report - 09 Jun 2015

    I have a video suggestion for the next status report conten creator highlight: https://www.youtube.com/watch?v=fBKLTrRsv-0 Where should I post this?
  17. andro_dawton

    Changelog of 57.128577

    Where is the Changelog of the Status Release (57.128577) this month?
  18. andro_dawton

    Rolling Update Rev - 0.43.116251

    Changes since the last Changelog of Experimental Branch: 0.42.116002 and Stable Branch 0.42.116181: http://www.diffnow.com/?report=8k40f -> New: Crafting: You can paint firefighter axe black and greenGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Wool Coats and Flat Caps added to spawnsGear: Farming hoe configured and spawnsGear: M4 attachment green variantsMap: Village pub configured for spawning lootMap: Chernaya Polana town + surroundings addedMap: Signs for "Chernaya Polana" addedFixed: Actions: Removed duplicate option for crafting splint in action menuActions: Fixed force drink message for action with waterbottleActions: Eat all rice animation length modifiedActions: Force feeding action now depletes right amount of food/drinksActions: Water Bottle stays in hands after force drinkingActions: Eating cereals won't leave you with 0% box in your inventory anymoreActions: Fluids deplete properly after force drinking actionActions: Removed force feed action for disinfectant and alcohol tinctureActions: Player message for drinking from wellAnimations: New M4A1 reload animations.Animations: Various glitches when moving / changing stances fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Audio: Subsonic projectiles no longer emit supersonic crackBalance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pelletsGear: Painted SKS chamberingGear: Changed inventory view of pitchforkGear: Removed quantity value from burlap sack tooltipGear: Display name for t-shirts with stripeMedical: Arm and leg ache messages fixed// I dont get it. Why the heck cant they post normal changelogs with only the new changes?
  19. void_public and SmashT, your in the wrong topic. This is the Experimantal branch Changlog.
  20. http://www.diffnow.com/?report=b7iht Changes from 0.37 to 0.42 by Neznamy Dont understand why they dont call it 0.38 with this few changes.
  21. andro_dawton

    1.7.* Infection WIP Update

    Diseased by infection, so where is the problem in that when a palyer died by the infection?
  22. andro_dawton

    DayZ 1.7.7.1 .Dev Bug List

    The relog double your complete char sonetimes, still in since 1.7.7. Should be known.
  23. andro_dawton

    DayZ 1.7.7.1 .Dev Bug List

    Every relog doubles the inventory. Server: De 25
  24. andro_dawton

    1.7.* Infection WIP Update

    Infection is great for the game. Love it! I cant wait for the day, dead players turn into Z walking around where they died! ^^
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