andro_dawton
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Everything posted by andro_dawton
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Experimental Update 1.10 (Changelog)
andro_dawton replied to ImpulZ's topic in PC Experimental Updates
Pls support my ticket by adding your thougs on the Feedback Tracker. Thx! https://feedback.bistudio.com/T154649 -
Experimental Update 1.10 (Changelog)
andro_dawton replied to ImpulZ's topic in PC Experimental Updates
Whats the class name of tarp? edit: fabric -
How do you know? When I read Sumrak last tweet, I thought it was about bad news. (Im not native english speaking) So is he talking about Namalsk or is he just talking about a blog post, which is postponed?
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It was possible to build fences inside and on top of buildings. This was most common to build somewat "secure" bases on ALL Servers. Since 1.09.153407 there is a problem with the fence kit. This is not possible anymore. https://feedback.bistudio.com/T153914 @ImpulZ @jakub_bohemia Was this intentional?
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Is it possible again to basebuild inside buildings (fences near walls, fireplaces ...)?
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Experimental Update 1.09 (Changelog)
andro_dawton replied to ImpulZ's topic in PC Experimental Updates
While debuging the bags and containers, I hope someone will look into the problem about the pouches, too (reload mags is not working and items got deleted while a pouch is filled with items and stored inside a container in the player inventory -> deleting all items inside the pouch while relogging). Just look in the Feedback Tracker, there are some tickets. 🙂 -
Is the inventory bug fixed in experimental? (When you hold something in your hand, but you are not in sync. So what the server is seeing in your hand is another item, messing up your interactions and inventory.)
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Is this a public Mod? Is there any chance to get in touch with you to share this fix with another DayZ community?
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Nice, some old old bugs about Base Building got fixed.
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Base building rebalance | Comprehensive list of suggestions
andro_dawton replied to Asmondian's topic in Suggestions
@Parazight Sarcasm isnt the way to handle this. This is a quality post with great ideas and good design. Its a shame the devs dont reply. Full stop. -
its a known issue in the patch notes... but why they shipped it? surley christmas was a factor - bad decision I think same as not fixing cars. ist just a death trap to use them (since months...)
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Base building rebalance | Comprehensive list of suggestions
andro_dawton replied to Asmondian's topic in Suggestions
@Greensek @Tom_48_97 For the next Update, please comment on this thread. @Asmondian made a very good job. -
Base building rebalance | Comprehensive list of suggestions
andro_dawton replied to Asmondian's topic in Suggestions
@Asmondian Have you got any Feedback from the Devs about your great ideas? -
If you need some inspiration how the community wants the base building to be done: And Bleeding is nearly fine. But you bleed out too fast. Just rebalance the ammount of blood per secound so that you have the chance to bandage after you wake up after beeing uncon.
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PC Server Reassignment on September 2nd
andro_dawton replied to ImpulZ's topic in News & Announcements
Why? -
The new Project Lead (whoever it is) and the new Community Manager just started with a shitstorm. Sad. But thats why the job is not easy. They have to learn from it and they will. Devs: Dont comment any further but start working and talk in your internal meetings about it. Get to the right conclusions (f.e. rebalance your own internal To-Do and inplement an "advanced medical" system with broken bones) Aim for 1.05 or 1.06. Make sure you make another Status Report and publish the decision based on the feedback and show everybody that you do listen to your fanbase - the community will be happy again. If not - why do you think the rating in the Steam store was positive in the past few weeks? Even if the game is good - this is worth nothing when the community is angry about the development. If the community is angry about the development the rating WILL DROP AGAIN. Just dont fuck with the community and work hard. Like Eugen and the other did. If the rating is good - sales are, too.
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I my eyes 0.61 is not ready for stable. On my system I got a few client crahes. Desync, rubberbanding, sound problems are on a few exp servers too. I hope they can fix that for stable with conservative settings vor Z numbers and ai population at all ...
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2 Client crashes in 60 minutes.
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Where can I find the official changelog of 0.59?
andro_dawton posted a topic in New Player Discussion
Did the Devs posted an official changelog of the last Stable release? -
Why have they not post a official Changelog?
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New Dev Treollo sneak peak about ambient sound at night. I hated the "wind" (or what this awful loud noise was in the night) and this is an improvment. But a litte less frequent animals would be nice imho. Its sound like a big petting zoo with nice litte fluffy animals. DayZ is a horror game, I want bad animals like wolfes and bears so on. Thx! :)
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Hicks responded on reddit. Time to leave. This will end bad. To much interest from other people now. :)
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he was on morphine we had in military tents i guess, he overdosed This was this strange soundfile his character made I never heard before? And he said ingame something (next to a fire) "I have 3 Heatpacks on". Now I know why. ;)
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The guy passed out next to the fire in the car tent, your stuff is in one tent, the weapon in another.
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There are some dudes running arround right now.