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andro_dawton

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About andro_dawton

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    Helicopter Hunter

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  1. andro_dawton

    Experimental Update 1.22 (Change Log)

    @Kyiara Typo in first line: PC Experimental 1.22 Update 1 - Version 1.21.156458 (Released on 27.07.2023) Should be "22"
  2. andro_dawton

    Experimental Update 1.16 (Change Log)

    Is it just me or is it harder to sneak to a Z and kill them silent with a knive? They seem to hear you way faster. Even slow croching seem to alert them. Dont like it. If you mange to kill them silently - the "slash" sound is way quieter. This is better than before.
  3. andro_dawton

    Cheating has reached critical mass

    The problem is serverside. Mass killings of the whole server pop - documented on stream (TRMZ, AmishZed,...) several times for example. Blackmailed server owners - its serious this time.
  4. andro_dawton

    2022 Road map.... devs?

    edit: wrong thread
  5. andro_dawton

    2022 Road map.... devs?

    As far as we know about the security breach of the windows dayz server (which is how a group of hackers are able to blackmail server owners) how about Linux servers? They seem to be more or less on the go in 2022. https://linuxgsm.com/servers/dayzserver/
  6. andro_dawton

    The Awesome Vehicle Thread

    Disagree about how often cars fly. If you dont know the basics and warning signs about how to mange the buggy cars in DayZ (and when to stop the vehivcle no mater what) driving is to be suicide in DayZ. Allways! How many bugs and weird things are NOT fixed in 2 years of trying to fix cars is a shame. Example: Every time TRMZ is bored and is driving its ends this way... very soon he knows again why he usually dont drive. https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX btw:
  7. andro_dawton

    Experimental Update 1.14 (Changelog)

    This is bad news for me. 😞
  8. andro_dawton

    Experimental Update 1.14 (Changelog)

    Wow - Thats a nice one. 🙂 Hope there is a big performance boost!
  9. andro_dawton

    Stable Update 1.13

    Thx. God Job Devs! :)
  10. andro_dawton

    Experimental Update 1.13 (Changelog)

    Love to hear that. Shouldn`t it be a part of the changelog? Very cool feature. My dream DayZ would have doors which open and close random in very bad weather conditions, too. Would add scarry athmospehe. 🙂
  11. andro_dawton

    Experimental Update 1.13 (Changelog)

    Some thoughts (imho): Depending only on your loot luck to be able to desinfect is not a very good mechanic. Is it possible to desinfect rags in a cooking pot on a camp fire or ofen? Z blocking should only work for Z in front of you. Otherwise its kinda silly op. Plate Carrier need a nerv. Balancing by making it harder to find (is it?) is not the best idea.
  12. andro_dawton

    Experimental Update 1.13 (Changelog)

    Special thanks for fixing my reports 🙂
  13. andro_dawton

    Stable Update 1.12

    It was shown as fixed in the Experimantal Fix 6 1.12.153895: But with Stable Hotfix 2 1.12.153895 it is not shown as fixed?!
  14. andro_dawton

    Stable Update 1.12

    No Game fix for the Queue?
  15. andro_dawton

    Experimental Update 1.12 (Changelog)

    I was today on the public Exp. playtest session. The door state was wrong for me / the infected. About 6 infected vs me in a corner - a very short fight. I was uncon in secounds. Before they knocked me out a third time I was bleeding to death - fully geared. They was going through doors which were closed for my character. This was scarry and intense! I respawned and was forced to stealth kill infected to survive. This was fun. I learned 2 things. 1. When the door state is all over the place - never attract more than 1 infected. 2. I have a Feature Request: Infected should be able to break through closed doors fast. This would make the game alot more intense. No easy escape in buildings. Also for balance - players should be able to open and close doors silent without attracting invected.
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