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rod (DayZ)

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About rod (DayZ)

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    Scavenger
  1. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    I totally agree with that idea
  2. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    I totally agree with that idea
  3. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Surely tent suddenly catching fire when destroyed is a new bug, or at least one i hadn't seen before and i saw many. Zeds going through walls have never been so present not to mention LoS since a zeds now spots you even when you're behind its backs and not moving at all with 0 visibility and 0 noise. More to the point if something isn't fixed then what's the use of reporting it as fixed in the first place ? Futhermore, what's me showing up after patch 1.7.7 has to do with anything ? Are my points any less valid because of this ? Since when being present on forums for any lenght of time entitles people with more or less credibility ? But to answer your question i mainly joined because 1.7.7 clearly pushed me over the edge along with people who write here pretending all is well in the best of world. Maybe you'd prefer me quietly quiting the game so people like you could have it their way with the dev giving in to your demands. Well, sorry, but that ain't gonna happen anytime soon and if i feel the need to express my views here or anywhere else, then goddamnit i will and so should everyone thinking as i do.
  4. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Then why for christ's sake are these in changelog ? (NEW] - Zeds hitting through Walls/Buildings should now be fixed. [FIXED] - Zeds spawning underground. [uPDATED] - Zed sight limited to 100 meters. It's clear now that what's you're trying to achieve is to demonstrate that people complaining about bugs are in fact complaining about difficulty and that in itself shows the extent of your bad faith concerning this matter. Never have i complained about the game being too hard, you just made that assumption out of thin air to accomodate your biased point of view.
  5. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    And you obviously don't get the point, what you're are calling "difficulty" comes from bugs and glitches, Zeds aren't "difficult", they are bugged. The common mistake with you supporters of the 1.7.7 is that you're mixing up bugs and difficulty. Since when playing a buggier game makes it more difficult ? It makes it more frustrating...period .That's what cadian is trying to explain to you with great difficulties since you seem incapable of grasping the concept. Now here are you showing up with your so called skills and cheap tricks every average joe and his cousin already knows about and pretending to be comfortable playing a game that feels like good old times. Well of course it does feel like good ol'times, we are right back where we were a year ago bug wise, with no game difficulty added but a ton of bugs to make up for it. More bugs for you guys = more difficulty and a step in the right direction ? Well, I could understand deniability from a dev happy with himself and not willing to admit that what he did is broken, but the same attitude coming from members of the community makes me wonder where freakin common sense decided to take its vacation this year.
  6. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Ok i realize now you didn't get the sarcasm...But anyway and for the sake of debate what in your opinion makes Zeds difficult at the moment ?
  7. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    You...You actually think Zeds are difficult ?
  8. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Seems pretty obvious he'll pretend it feels like good ol' times...
  9. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Just what freakin "difficulty" are you talking about ?
  10. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    I really have the feeling some people would like to make us believe the patch is actually working as intended and that bugs/glitches are in fact a (twisted ?) way to make the game harder. How does an empty cherno make the game harder ? And how the hell does a gliched tent which doesn't want to set up where you intend it to be, warps you and catch fire when destroyed makes the game harder ? The point is not that the game is harder the point is the game is more bugged !! Now i am not quite getting the point why people would rejoice at the idea of playing a buggier game. In any case a cheap jedi mind trick like : "(waves hand) this is not the game you're looking for" sounds like a very poor attempt to make us believe nothing went wrong with the current patch to begin with. Sorry to say that's NOT the case and that pretending otherwise is just what pushed people over the edge and made a fair number quit. THAT, more than anything else, really makes me angry !
  11. rod (DayZ)

    Zeds Suggestions

    Did you make 832 posts as constructive and intelligent as this one ?
  12. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Then make guns harder to get, and zeds harder to kill but give up on their superman's powers !!
  13. rod (DayZ)

    Zeds Suggestions

    Here is a few suggestions concerning zeds : instead of having zeds with superman's power, why not make them slower but harder to kill, like zeds are in any Zombie movie, with a blow to the head remaining fatal. Let's say it would take up to 5 hits to the body (or even 10) to kill a zed, wouldn't it make them more challenging without having to tweak their behaviour ? At the same time making melee weapons more common but guns harder to find would add some challenge without the need to have stuff like insane infection rate. I suppose the pro's and anti's patch 1.7.7 could settle for that since it adds more realism and make zeds a real challenge at the same time. Also a Zed should be able to sniff you like a dog would and roam in the general area you're in but not attack unless you're really in his LoS, that would guarantee a real possibility at sneaking and infiltrating without random aggro generated by who knows what. Finally, if possible why not add something like frantic/rabid/wild dogs in the game, those could be able to sniff you and aggro from a great distance and you would need something like a pet dog to avoid being aggroed by such dogs.
  14. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    Playing on official server ?
  15. rod (DayZ)

    DayZ Mod 1.7.7 Patch

    All servers are ghost towns now thanks to 1.7.7
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