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Everything posted by Baker.
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Enfusion Engine 1.0 VS Real Virtuality 4.0
Baker. replied to ThugMuffinMcGuffin's topic in General Discussion
Me too! -
Good afternoon Gentlefolks, I have been away for a while. Picked up the game again after a few years of frustration and broken dreams only to find its quite pleasant now. Its basically a polished version of the mod with much deeper mechanics and a much nicer looking map. Long story short I’m have a blast. As a dude who wrecked a marriage and spent close to 10,000 hours between playing the mod and building servers and such I've noticed a glaring flaw in the layout of the map. I.E. the wilderness. I really enjoy the new areas, it feels both familiar and foreign at the same time. But one thing its robbed us of is the vast wilderness for which lone wolves and solo hermit types can tread. Likewise with 60+ players on a persistent server its going to be near impossible to establish and maintain a camp in its absence. On the few persistent servers I played on every time we manage to snag a tent and place it, there is either no where decent to do so or there is an existing camp in the same area. So enough bitching, here's my suggestion: Suggestion # 1: Add to the map a similar buffer zone of forest that existed on vanilla Chernarus. Perhaps ranging from10-30km thick. It would also have the added benefit of hiding the debug zone from most players. Mockup: Suggestion # 2: There should be wells everywhere. You see a lone house on a beaten path? What were they drinking? They would have needed a well before the outbreak. To balance the presence of all these new wells one could add a status to the well where they could cycle from working to broken and in various states in between. Wells not working all would give you nothing, and then in various states up to pristine they could have a variable risk of giving you the cough. Perhaps they could be repairable with a pipe wrench and a peice of pipe. Maybe I’m the only one who thinks this would add more depth to survival, but running over to a well near death from dehydration only to find its broken, or conversely the "oh shit yes!" feeling you'd get if it was working would be just awesome. Apologies if these ideas are already kicking around…
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Haven't checked on anything in DayZ for about 3 years
Baker. replied to MoOnKat's topic in General Discussion
There are zombies, they are a little buggy but acceptable -
have arma 2, arma 2 oa and dayz mod installed. launch arma 2 exit, arma 2 oa exit, then launch dayz mod from steam
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Im sure they are just reworking them.
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He bought the game same as you. By your logic I shouldn't give your opinion any credence because I have almost twice as many posts as you. Be real, that guy is obviously passionate about the game or else he wouldn't have spilled his guts out like he did. No need to take a giant shit on a first time poster. We need more people here not less.
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The forums are a little "gatekeepy", don't let it get to you.
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Hey mang, lets take a moment appreciate the amount of thought and energy you put into your post. Secondly, they are working on all this stuff dude. The game is in the final stages of development and they are working on a lot of what your concerns are. Peace
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This is f$%&ing awesome.
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Im sure the answer to this question is fluid. Though some reports I've read place the number at roughly 75.
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do a memtest
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Do you have your game files on an SSD? Ive found this helps a lot. The zomming in very quickly demands the engine give you more object detail and having those on an SSD helps greatly.
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Might not be the same thing, but I had issues with my GPU fan not spinning up for DayZ. No idea why. When i play i have to manually set my GPU fan to like 70%. Worth a shot though
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It possible Dayz will have single player mode with AI
Baker. replied to Sampan Sechompu's topic in General Discussion
Big Mike, that you? -
Had a fun time taking screenies.
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Its an LG 29UM65-P (i think) its a 21:9 1080p. most people are going 1440 these days but I'm unconvinced !
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After 5 years, I am leaving the DayZ community.
Baker. replied to Yuval's topic in General Discussion
Everyone is grasping it. Assets have been widely reused. To claim otherwise while still claiming to be familiar with the game renders you nothing but a troll. So good day indeed. -
After 5 years, I am leaving the DayZ community.
Baker. replied to Yuval's topic in General Discussion
"Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game" -
After 5 years, I am leaving the DayZ community.
Baker. replied to Yuval's topic in General Discussion
I suppose I could type out a list of the 100's of reused assets or just I could just stare at you blankly in confusion. o.o -
Have a great evening Guy. Im out
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They used to discipline trolls here.
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Nope, I mean the part that I said. Not the part where it becomes PUBG. I own PUBG. I dont own DayZ with boarded up winders.
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After 5 years, I am leaving the DayZ community.
Baker. replied to Yuval's topic in General Discussion
Yes but you said -
After 5 years, I am leaving the DayZ community.
Baker. replied to Yuval's topic in General Discussion
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