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Everything posted by Baker.
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He is referring to the DayZ mod obviously. caboose
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Is it worth buying Dayz standalone yet? [With Developer responses]
Baker. replied to Blade4777980's topic in General Discussion
That's incredible. You doubled down. Digital Rights Management is somehow the key to your ambiguous and incoherent use of generic computing terms? I would be getting frustrated if it didn't remind of this boss daft punk song. -
For DayZ focus on a processor with strong single core performance (today this means Intel i5 or better) pair with a midrange to enthusiast chipset, a mid to enthusiast Nvidia Graphics card think 960++ at least 8gb of ram, and a solid state harddrive to store the game files. The rest is minutiae...
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Everything and nothing,
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Is it worth buying Dayz standalone yet? [With Developer responses]
Baker. replied to Blade4777980's topic in General Discussion
You will need to structure your sentences properly if I am to address your post. Also if you could elaborate on "code" and "source engine", perhaps just your own personal definitions of these terms? I always thought "engines" were written in "code", and "source" was uncompiled "code". Valve has an "engine" called the "source engine" but it appears as though you aren't referring to that one. So long story short this reads like strongly contrived double speak. -
I am aware of all this. That wasn't really the question. It was more in the vein of questioning their division of what could be shared resources, be it personnel, assets etc.
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Is it worth buying Dayz standalone yet? [With Developer responses]
Baker. replied to Blade4777980's topic in General Discussion
FALSE. -
I agree with caboose here^, it has been tried before to cross platform multiplayer services and it was a disaster. The difference of input methods proved itself to be a large handicap for console gamers. In addition the closed nature of console gaming brings hacking down to a level of insignificance.
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I don't get people telling the dev team to "Just use UE4" I'm sure there is a desire to develop their own IP. Why would they abandon their own work after so many years when it is clear they have the ability to refine these technologies to a workable level. The engines BIS use suit their purposes, you would be hard pressed to find a modern game that rivals the scope and scale of even Arma 2 let alone their more modern titles so I can imagine that there are elements of these engines that excel beyond what UE4 can offer, even if its only for "under the hood" mechanics. But, from the outside looking in it appears that there is minimal inter project reciprocity. Most of BIS's games (to the end user at least) appear to use the same game-play dynamics and demand the same optimizations. So why have different groups of engine coders? What does the Arma 3 engine lack that we need to develop this "Enfusion" engine. Is it less work to re-code those parts of the TOC engine that we find undesirable than to port the DayZ assets to the older brother of the engine the game was originally coded for? Pwnoz0r ported the original mod to the Arma 3 engine and it ran nearly as well as the mod and looked wonderful. Is BIS like so many companies out there and their corporate culture is to blame? Is it ruled by rival chiefs and factions that covet and resent each other? Is it watermarked with rash decisions made by leaders with misplaced authority? Or is there something I'm missing?
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Agree with 99% of this^ But I felt klesh asked a fair question in a respectful manner. Is there a chance that you or another member of the team could address his concerns. To everybody else: For those of you that don't know him, Klesh is the quintessential player. One of the guys who I always felt "gets it" when it comes to what DayZ is all about. And it looks like we may be on the road to loosing him, and that would dishearten me with the project more than anything I can think of. Watch this: EDIT I don't care Klesh, I love your cherno journo. Zero fux.
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DIdnt watch it all, but i did watch was lovley
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When they actually add zombies to this game...
Baker. replied to Jimmy McNulty's topic in General Discussion
Lets not forget chain agro. That was painful. -
There isn't much point in going back and forth on this. We fundamentally disagree
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Yeah you think its a great idea because it solves something you consider to be a pet peeve. Doesn't make it a good idea. It causes more problems than it sovles
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These ideas will never work. Too many times you join a server and the ping is shit, or your friends want to play on a high pop one for a bit, or the server goes down etc etc etc. The answer is find a reliable private shard end of story.
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{BAMBI} Squad +Loot | Events | Active Admins | 24/7 Day
Baker. replied to nubsauce's topic in Servers
Interesting, how did you clever fellows manage that? -
{BAMBI} Squad +Loot | Events | Active Admins | 24/7 Day
Baker. replied to nubsauce's topic in Servers
Just curious how you achieve the "+loot"? -
This is the key. Like PC's not all macs are created equal.
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Everything but the priciest of Macs rely heavily on Intel integrated graphics which are mediocre at best. What video card does your mac have installed?
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How move DayZ Mods in DayZ Launcher?
Baker. replied to Fix Channel's topic in DayZ Mod Troubleshooting
In your case you just need to make sure the mods are in the same folder that the launcher is pointing to. In some cases they rename their downloads folder as well. Think @dayzepoch vs @ @dayzepoch_501 etc etc. -
If you want to play DayZ mod just use steam
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New to the Dayz mod (Vanilla) throw me some bones!
Baker. replied to gianni001's topic in DayZ Mod General Discussion
I would be happy to play with you and show you the ropes... there is a lot of minutia. Would be hard to put everything into a reply. -
New to the Dayz mod (Vanilla) throw me some bones!
Baker. replied to gianni001's topic in DayZ Mod General Discussion
This made it great -
DayZ Mod Version 1.8.6.1 Packpack Bug
Baker. replied to ZelosAvalon's topic in DayZ Mod General Discussion
Is it on the ground? -
I personally want the map upsized to get those endless forests back.