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Everything posted by Baker.
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Its thatch, same as this Czech house
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This is true, my father was a carpenter so I had a bit of a head start.
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Craft a shanty. Input; 200 wood planks, 30 logs, 40 nails, 20 animal sinue( i know this deosnt exist), (could be built in stages). Output: Shanty, upgradable storage levels.Enterable with lockable door. Tools: hatchet, crowbar, etool. sledge FailChance: 0 Enchantments = none ActionType = DIY Hunting Shed EDIT: Made my own model
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Do i Have Min, requirments to play DayZ
Baker. replied to JonMoyer410's topic in New Player Discussion
Honestly you are on the very low side, this will run but it will be a slide show. here is a video of a guy playing the mod with your specs, and the mod is less taxing -
I'm sure its coming
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He has seen the error of his ways DG. HAVE WE MO MERCY?! :unsure:
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In my perfect DayZ this would be a toggleable server option. I would set one of these up for you. I would also setup the vanilla food everywhere pvp type. Some people use their pickup trucks to haul trailers and other use them to get groceries. BOTH ways are correct, since its theirs and they can do what they want.
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It must be that we breathe the same fine Alberta air that I could recognize your hide in a tan yard.
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Perhaps in rare instances (maybe .05% of the time) in addition to spawning zombies, a panicked civilian AI unit could also spawn, to which the zombies could then attack and eat. Could do the [_civillian,"scream",0,false] call dayz_zombieSpeak; for effect. Could be toggle-able in the init.sqf? Not sure if the zombies would naturally attack them, but would it be as easy as just adding a creatunit line pulling randomly from a civilian array?
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Modding is here, alive and well. I could do this tomorrow but all my servers are vanilla. If I add this then they get taken out of the official list.
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There is no engine limitation, quite the contrary, it is designed to spawn these types of units. the Zombies are the afterthought, the bit that was crowbarred in. They aren't intended to be hostile AI, they would be intended to give realism, another dimension to the mod other than 50 white males in their 30's finding guns and shooting at each other, it would be intended to add the feel of a more human element, the tragedy of an innocent being devoured before your eyes, as you contemplate whether or not to loot the town in your periphery. NO ONE spoke of hostile AI As far as SA goes I don't care much, its a WIP that these days has more W than P. When all is said and done and they produce a finished game then I could suggest things to make it more immersive, but that day is not today. ...and it was suggested as a dynamic event, called via BIS_fnc_selectRandom Small dynamic events like this would defiantly add depth to the immersion without it interfering with gameplay.
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Vanilla Launcher Opens Steam When Clicking Join Server
Baker. replied to Cyboerg's topic in DayZ Mod Troubleshooting
https://support.steampowered.com/kb_article.php?ref=2219-YDJV-5557 -
TIPS! 1. Turn off post processing 2. Turn off Anti Aliasing 3. Keep object detail to low or very low 4. Turn off clouds 5. Experiment with shadows on low or off 6. Medium texture detail. Good luck son
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Your CPU is really weak for this game.
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Yep. Since all my servers are vanilla the only way to enact this would be for the fellars to put it. But yes anything new is BAAAAD! Sorry to have upset you and draw your condescending scorn Guy Fawkes. Essentially this is what I intend. The intention for the civi would be to be immediately attacked by zombies. But the MOD Corn! This is for the MOD! Where you been lately anyways? I miss camco you. .
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I wonder if they said to check what subforum you are posting in?
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Vanilla Launcher Opens Steam When Clicking Join Server
Baker. replied to Cyboerg's topic in DayZ Mod Troubleshooting
Nothing I would think, steam is the accepted way to play dayz mod now, the launcher serves to remove all the overshyte servers from the browser good thing you don't have a vac ban or something cause that would cause problems right? -
Look at the variety! Male: http://imgur.com/SEqrgvY,ciFrhLW,oBF2Lo4,K0kFS6H,PN3SsPL,J9oeG05,734bwpc,vefxZPm,DObxjZq,E02zlGQ,ofK7uWC,dU3tDSk,ya3Vihk,eSKpT5O,FIjQoRl,oFeuVuw,nGvfBGW,AXxtJor,E0B0jR6,OpdcPg9,hkGyGlO,Sqa7eUM,9wNxRTn,XhOnZKa,OHpXBGr,yv75YFY,98HBCXz,j6mFYeg,FwzbSaJ,AMJ0QFG,XS2OlN0,6QYBYSO,zv1tgNx,xYikRK7,orTciFL,CIiHY3s,79zB44f,A5cvwI1,dE8VZcP,ayBMmuY,UyjGEGH,AbOXkhn,YP9B4fM,eoiQkR9,H0EUyFQ,cGFkkXJ,vCWlIxe,CkLTMQM,jYBJT1h,dPVOR2d,Y8Ut6dH,1F7on4t,HXS71nn,Wq4BFuC,gbxRfx9,R5e4xM4,sYEEjP4,NbfVBR1,b0T35OY,IwVg3NC,QmtLjCB,HvdygEi,y9Hi4VV,Fe1t6p8 Female: http://imgur.com/emeE5v5,bfDRu9h,cXO5SGX,DpgcUom,TAuqfWe,lwzRWUu,sehYtHW,rNFYeOp,mYE9XsB,jp45snW,uLZHNxG,DtWQ7Kh,Byo46Cl,9jYqK5v,AUuSngf,ZXssvZl,KclUUFV,a3hhRjD,LBrYspk,6leIMzI,ykZxiQS,HCmVdTy,4T3h8cq,nf1twKV,5uirVcb,ysMC6dy,rPMFBg2,9kkSRy4,E94ZYAQ,4e5qDDG,1bLYc2f,57BsXxf,rE4meiH,LrRYQGx,nC5vPVX,NfCCHtZ,EeDeft1,dYldBz9,XuXoq1o,GCxbdLE,GfwByx8,2pj02VY,Ykm8n3T,NlPCRPk,autBSzg,HkQGxA7,pfV62Qt,FnCDyfh,MZ65rs4,MRWKhm5,A3nb0eI,taKWdhQ,dTWH5Ao,enTsf0V,xy1tLPj,qpvo2I1,NidV9P2,ItKO3Ug,tYmSmCd,kKkD0Xi,fiP1Xev,gb69w98,zTv5Dor,tftSmX3,jGyI8gx,5sgJBRo,7BkM08k,v8Bjb9X,Rl6gjY3,JTW8oHn,XdM6Hi0,XmYlbO2,GY68eGx,EPnALgn,xSVCqbl,bSTgCMf,SwAgdkE,5f3bYEY,d99ZKxc,dZswRzy,MD2y6nR,cTNhcpQ,6pRafyl
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The performance effect on one or two low calculating AI units who exist for seconds before being destroyed would have a negligible effect on the server, Arma was built to create AI units plus these units do not need to make any stressful calculations other than to run and die. You cannot use this overhead to spawn zombies anyways. They wouldn't be AI versions of us there is a very large array of civilians to pull from that look nothing like the standard PMC unit we are used to. We need things like that to add immersion, to expand the feel of the apocalypse, to add atmosphere. It wouldn't happen often, maybe every 200-600 times you spawn zombies. It would help make it feel like it's something other than 50 males in their mid 30's trying to kill each other across the map.
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I think you are reaching for ways to say 'no'. By your logic there would be no dead bodies or mass graves.
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Mod dont load witz Custom PBO Mod Files
Baker. replied to r3booz's topic in DayZ Mod General Discussion
the mod is signed with a key -
I wonder how speaking to someone went?
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You have no power here, foul demon!!!!
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Do vehicles have locks like Epoch. In Vanilla?
Baker. replied to victusmortuus's topic in DayZ Mod General Discussion
unless they are in zombie pockets.... -
Do vehicles have locks like Epoch. In Vanilla?
Baker. replied to victusmortuus's topic in DayZ Mod General Discussion
7