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Your DayZ Team
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Everything posted by nettles
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pfff hahaha. nice.
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Fleeing from a fight you know you're not going to win isn't cowardly (as long as you stay in the game). Escaping would give you the chance to regroup with your buddies, plan a counter-attack, or really just. y'know. survive. This is a survival simulator.
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Err, you might be thinking of a sadist.
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Not necessarily. It doesn't matter how clever you think you're being; Someone could log in at any time in or around the building you plan to hit, no matter how long you spent scouting. Common misconception there. We pony folk may seem like weaklings, but I rather enjoy the game and its harshness to kids that lack common sense and a willingness to learn.
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I've just helped out my 7th freshspawn.
nettles replied to OptimumVision's topic in General Discussion
I read books in DayZ because I'm a pretentious know-it-all *BoastPost* -
Two lives at the same time on non persistent?
nettles replied to OptimumVision's topic in Troubleshooting
Uhh. are you sure you're not playing on 1st person servers? You have two separate characters. One for 1st person servers and one for 3rd person servers. -
Unfortunately they removed that functionality from the M4 bayonet. Which is a real shame, that's my favorite blade.
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I throw both away. Nothing I want uses a battery. I don't use goofy attachments and I use chemlights at night.
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I wonder if the wallet will have a little ID card like a license with your picture on it. That'd be neat.
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Are you talking about the final release? Or the alpha state we're in now? I'm not trying to disparage the idea of stopping cheaters, I'm just saying it's not an immediate process that's going to be fixed by simply knowing who someone is and taking a picture of their Steam ID. How can you know which cheats they were using? Where did they get them?
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I'm all about helping catch kids who cheat, but singling them out isn't going to do much. It's just going to take time to refine the anti-cheat measures. There's nothing we can do but be patient. The addition of features and engine tweaks are going to make the game more vulnerable until it's finally in the state they need it. Catching cheaters NOW isn't going to do much when there's new holes in security every update.
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As much as I hate player killing, you did do the right thing to keep yourself alive. Some jackass tried to gun me down with a shotgun in the Novo clock tower after I repeatedly tried to talk him down. I kept telling him there were more of us than there were of him through typed chat, but he still charged up with his shotgun raised.
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So you're basically killing new spawns because you think you're some kind of awesome? Get over yourself.
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I don't like the idea of it showing a UID. That's a bit too big-brother for me. I personally don't want anyone to know my steam name because that opens doors for harassment.
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Are items in inventories stored as lists? Or matrices? Because I've noticed that it rearranges my things from left-to-right. It's irksome.
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Binoculars - "Secret / easter egg" found?
nettles replied to johnny0964 (DayZ)'s topic in General Discussion
Hehe, that is a neat little piece of information you found there. -
Why the Myshkino military tent camp is full of garbage?
nettles replied to BratExecutioner's topic in General Discussion
I haven't been to a military base since the day after the character wipe. One rifle is really all I need. Honestly though, weapons and ammo are way too easy to come across as it is. You won't hear any complaints from me if they nerf the mil-loot rates. -
Oh boy I wanna wear a pink boa and a cowboy hat and a flowery collared shirt http://youtu.be/yjJL9DGU7Gg?t=37s
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Respawned loot not being rendered on the client
nettles replied to Mikeloeven (DayZ)'s topic in DayZ Mod Troubleshooting
Whoops. You spilled the beans~ Have some more for your help... -
If you're completely innocent you're going to have to contact BattleEye Support and tell them what happened. You'll have to open a support ticket to do that I think.
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That's a good counterpoint, but consider this: What if picking locks was so hard, nobody wanted to do it except people who WANTED to do it? Personally, I've tried picking locks, and it is very very difficult and time consuming. Especially when there's a lot of noise. It's not something that can be done easily with thrown together materials like a bent paperclip and a flathead screwdriver. No twelve-year-old CoD kiddie would want to sit still for that long and fiddle with something like that, so naturally I'm all about it 'bout it. EDIT: Also, Breaching Rounds might be an interesting take on forced entry.
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I'm behind the minigame one hundred percent. Imagine people playing it on PS4 or a game controller for the PC getting a little vibration when the pin gets rested on the shelf. I like the idea. It takes a lot of concentration to pick a lock under stressful situations. It should be something that holds you in place until you've finished. Not everyone can pick a lock or has any idea what's inside one, so yeah, it should take more skill than just mashing F repeatedly. There should be different kinds of locks as well; Car door locks shouldn't have the same locks as door locks, for instance.
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Do Blackskull Balaclavas still drop since the hotfix?
nettles replied to Grimey Rick's topic in General Discussion
No no nope no, sorry nah nope that's not real -
These whiny threads are more entertaining than my books. Keep it up.
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Do Blackskull Balaclavas still drop since the hotfix?
nettles replied to Grimey Rick's topic in General Discussion
I don't believe you. Calling your bluff; pix or it doesn't exist