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nuggit

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Everything posted by nuggit

  1. This is quite interesting Weyland. Not sure what your net is like but I imagine it is far superior then what we have here in Australia. NBN is finally here and getting rolled out for most, it probably is a better experience for the folk who are on it. Sadly I still can't get NBN yet and stuck with ADSL +2. On the other shoe. I actually have had a very different experience from yours. It is very noticeable playing with large ping and overseas servers that are close to full for me. There is delay in all actions and the ai and other players can become laggy and glitchy. Take up to 2 seconds to pick an item up or open a door and so on. I have also noticed getting kicked a lot with high ping because it exceeded the latency limit. So this is quite interesting with your experience as it is the polar opposite from mine. Also take the fact you are playing from overseas and then joining a empty or a very low pop server over here. A very different experience then joining a close to full server over there. There is a couple community servers that are vanilla here that go from medium to sometimes high pop on weekends and late afternoons. It can be a lonely place at the best times though.
  2. @Cyral The shards are seperated so from my experience you cannot share between 1st and 1st/3rd official servers. They weren't linked like you think. What more then likely happened was some servers were being used on experimental for testing purposes and now the patch went to stable, there was no need to keep extra experimental servers up so they brought them across to stable. I noticed a few extra up and now we have 4 first person servers and usually there is 1 or 2. It is possible that fragnet or gameservers were switched over from 1st/3rd to 1st person only which would remove the ability to shuffle your characters across gameservers/fragnet Some other community servers like the pipsi ones have a 1st and 1st/3rd linked so you can switch across though if you want to though.
  3. @Cyral The reason for this is because Gameservers are running the 1st/3rd person and Fragnet are running 1st person. You cannot share across these.
  4. nuggit

    Trackir for post-1.0

    I have been sorely missing trackir. It is featured as having 6 dof support on naturalpoints site. Found here. https://www.naturalpoint.com/trackir/games/ I am a little worried about its return and full functionality. It was broken when the player controller was getting revamped (exp -newui launch param) It was patched a couple times to work later but ever since the player controller was finalised we lost full trackir support and many other things. (all relatable to trackir, ie: variable fov/aiming deadzone etc) @eugenharton Is trackir making a come back along with aiming deadzone? Since the change to ADS, keybind actions and fixed fov, will it be possible if reimplemented to use our Z axis like before as a bind for continuos zoom in/out. Looking through all binds, it seems most things are missing/re worked to function differently.
  5. nuggit

    Freelook toggle

    No worries mate.
  6. nuggit

    Freelook toggle

    Just a quick thought. Have you tried unbinding the free look toggle and only using the hold to use feature in options/keybinds/view? You should have look (Left Alt) and free look (x2 Left Alt). Only keep look bound to whichever button you prefer it on your gamepad and unbind freelook. Does this help @ShaneRetter?
  7. nuggit

    somone to play

    Not quite. Here is the best place to go if @DORLAHIANI880 was looking for other players to give him a helping start. Best of luck dude! https://forums.dayz.com/forum/127-recruitment/
  8. nuggit

    BETA in 8 months or less.

    Thanks for posting this @Irish. I was wondering how many would miss this bit of info! Basically beta for the devs (0.63) entails that the engine will be running on all newly made modules and no old legacy tech to rely on for working features. This will mean that not all features will be in and fully functional, however from their standpoint it is a huge milestone. Any new feature that will be implemented will be using newer tech fit for its purpose, not wrestled down to make it barely work with 100 band aids and then having to rewrite it again. There is terms and definitions for the typical early access/alpha/beta phases and different developers do things at different stages depending on their workflow etc. Personally nailing down features into phases/deadlines is no good here, I wouldn't get caught up as to what happens in what stages as BI approach is a little different then other ea titles on steam. The main thing to take away from all these SR and info kicking around is that there is a big shift in the way enfusion engine runs and works. There will no longer be 2 versions of dayz, legacy code and all the other stuff the devs shudder at. There will be some new features, not sure how many and possibly a backlog of other stuff too. 'Directly from the SR - BETA/0.63 will be a major change for the game as a whole. What does that mean in more concrete terms though? All the new engine technology we have developed for DayZ, along with the content of the current game - all merged in and improved, as it has been refactored from functionality point, design-wise, and in terms of fidelity as well. Moreover, additional content and features that we couldn't properly implement on the legacy tech' The main thing I take away from this, is that the devs can finally have a beer or two as they take a sigh of release! The hard work is nearly done and a new era is incoming :)
  9. Screw the player controller and all all the new jazz Bio! This is the biggest most important feature that we, the community are still waiting on and pining for. Andy needs to answer for this! Whaddya mean it won't get fixed? ;) http://archive.is/iqXoZ Now in all seriousness @stilton you have to realize the response usually around here is all in how you hold yourself and your posts. I bit my tongue when you first posted but your follow up comments have paved the way. We are all devoted to this journey and emotionally invested at this point. 5+ years as bio said is a long time for us all. I personally do not take kind when misinformed users do what they do best. No matter how much you sugarcoat things, or word things politely the tone of your post always shines through. Good intention or bad intention it all shows, just like the tone in our voice when we speak to others. Something the old timers have a hard time grasping including myself, is new forum members making unjust comments with bias, starting a thread like the 100's before it, taking silent back stabs and not willing to put the time into making oneself informed. Being drip fed info here and there is fine, but not when some community members just disregard everything that is fact because they don't like the sound of something, or not willing to put in the time we all have. You do not have to understand everything going on and knowing every single little detail to get a grasp of reality and the whats/whys/hows. Now every respected member who has posted in this very thread, are generally extremely helpful and quite diplomatic majority of the time, as long as you are courteous and open minded. It is all in the tone and the way you compose yourself as to what happens next. I find a lot of people around here do not know how to take some posts. Not every smirk remark is a direct attack at you personally. Just try and be open minded and willing to learn (read). We all gotta start somewhere, right? Oh btw, being snarky back gets everyone nowhere just like life and threads will be closed quick smart along with a painted target on your face. Next time if you post, keep it cool dude and take no silent jabs thinking no one will pay attention. You only get fed to the wolves doing that. Oh if you get stuck with some functions and how to work them, feel you have been "attacked" or uncalled for posts directed at you, shoot the mods a pm and report the offender. Lovely bunch of chaps and their always happy to help. They are extremely open minded and if they get grumpy at you, it is for good reason ;) Now I think this thread should steer in another direction if things are going to get discussed further as I am sure this is getting watched closely. Good luck and peace out!
  10. nuggit

    Upgrade

    Well a question like this has too many variables to narrow down to days/date/months etc but I do believe it will be this year. As mentioned by Eugene in the milestone to beta report, The devs are running 0.63 internal client branch with the all new enfusion script. This will allow them to concentrate on connecting the rest of the modules/data together in a way that does not break everything they do and no more worries about keeping two versions of dayz going, as it is all redundant now. Soon we will have one version to rule them all. What this means to the average player who only plays and misses out on the good stuff? Internally, the devs have hit a milestone, literally. Internal 0.63 client build marks the future for the devs and it must be an exciting time for them all to even get to this point. Kudos! Everything that has held them back this whole development process is now no more! This does not mean that 0.63 public release will contain all this, but it is getting to the time where soon™ is applicable. Hope this helps!
  11. nuggit

    DayZ Standalone and Mods/Maps

    Dayz just pushed 3 years in December since going live to the public. Four years with the mod, yeah. Now players like yourself really need to go and do some research about what is dayz, the why/when/how and all the other fancy bizz to come instead of creating such threads like these flogged over and over. You said in an earlier post if the devs could chime in, shed some light on your wants. You don't need an explanation from them, the community or even myself. You just need to grasp some concepts here. This thread is more about your wants as a bored dayz player in my eyes. You did not have real questions to discuss in your OP but rather aired your thoughts on why we should get tools now and porting old maps that should take crucial dev time away from the main focus at hand with no real reason as to why. Others have pointed out already that it's not ready for modding support. The workload on modders is irrelevant at this stage of development. Dayz has been running on two very different builds, public & internal. We, the community have always known and ' played' the ol frankenstein public dayz merged with new bits here & old bits there, slowly upgrading modules & features whilst removing the old bits and scripts this entire time. Kept playable only by the fact, we the public need something half stable to play. This will be a thing of the past soon when everything moves towards being unified into one build merged with all new modules, engine changes and old remnants removed. It literally will change dayz and the way everything gets handled here on out, not just for us but the devs and also prospective modders. You may not like what you hear but it doesn't change the facts.
  12. nuggit

    YouTube content

    Hi CherryCoke, Welcome to the forums. Your best bet would be to post this over on dayz/gallery section next time, found here https://forums.dayz.com/forum/81-gallery/ General discussion is for the chit chat and the likes, not for promotion. Best of luck
  13. nuggit

    First Aid Kit storage capacity

    There are a tonne of items in game that the majority will shun. If we took this approach, there would be a large amount of items/content missing. I like to reflect where I went wrong when I die and how I could have prevented the situation if possible. Just my insight into how another player may possibly think and play..
  14. nuggit

    Desired New Animations

    The inertia would have to be my favorite of your listings @Espa. If they could come up with a nice system, I would be more then overjoyed. Have you seen the upcoming scrum game? Not long ago they showcased their inertia system, it looks quite good. I have no doubt that a lot of what you have suggested will be coming sooner or later though but for now here is my thoughts. For me it would have to be all the little things that have some generic anim going for it or none at all. If we could eventually get unique anims for everything, this will go a long way to make it feel more alive imo. Opening my backpack. It would be awesome to swing the bag around to my front to unzip and have a peak inside when in jog mode. Walking/crouching should allow you to peak inside your bag a tad quicker, and sprinting should not allow inventory access maybe. The new player movement should allow this sort of anim as the bottom half is separated from top half shown in a lot of videos (ie; eating & walking) Eating a can of food should leave the empty in my hand letting me choose to drop it or stash it in my bag or bush, similar to the mod days. Separate the anims for these actions here would be most welcome in my book. Actually thinking about this & anims, I would go further and introduce some utensils - fork, spoon, knife etc. would be another small immersive welcome addition. Without these, you must use your hands to eat and then forcing you to wash your hands afterwards in a pond or something? That would introduce a few more anims/mechanics just for eating/cleaning. Opening doors, having my hand grab the doorknob and twist and push to open the door either inwards/outwards, fast or slow. (pretty sure something like this was talked about from devs. Also all doors will open outward not inwards towards you, game decision they have made. Would be cool to see this overturned as it could lean towards some interesting encounters and how to go about entering/exiting buildings with certain doors opening certain ways. A new slow movement mode with new player controller. The one thing I pine for is a dedicated slow, slow movement. If I am crouching around, I am trying to be quiet. Now there is times when I approach a building, and I would like to be absolute stealthy & quiet. I don't want to glitch, lightly tap w every 0.5 secs to "be quiet"! I would love it, if we could hold a key whilst walking or crouching, to slow us down by half speed, reducing footstep noise by 50+%. We would now be ultra quiet, but now a sitting duck on approach. This could apply to crouch/standing mode. On the topic of movement, it has already been asked a few hundred times but here goes. Stance animations..I do not want the carbon copy of A3 like so many others, but I do relish the idea of something that will allow us to observe over/around/under objects. As an avid user of trackir, this would be truly amazing. Something possibly like another key to push and then use your mouse movement/trackir to allow for some peeking? I don't really care how they implement this if I must be honest, it is just a feature that I think is needed. I have no doubt that the devs will introduce something similar to this when they change the controller though. Why do more work, again? I guess I could go on & on but it is all mostly the same and already suggested. Really, I am fine by anything that adds small quality of life things that sucks you in to the immersion even more.
  15. nuggit

    New forum format/style

    On the topic of style and format Lok, you have bean slipping here my gallopy friend.
  16. Hey AJ Welcome to the forums! Sounds like you are having a blast, awesome! There is many new and exciting adventures to be had your way. There is no base building as of yet but you can make your own stash/camp by finding some barrels &/or tents and finding somewhere nice to setup. Bit more info here.
  17. nuggit

    New forum format/style

    My bean stash! It's back! I have bean hoarding these for a long time now. Beans for everyone!
  18. nuggit

    aspect ratio!

    Why you ask? Well this was intended. The aspect ratio has been fixed to your monitors correct aspect ratio now. There is absolutely no reason to play at an incorrect aspect ratio in dayz, It serves no purpose. Judging from the community, there was a massive amount of players who had no idea how to set it to their monitors correct ratio or just had no idea it was wrong :| If you have a 16:9 monitor, you will now have 16:9 aspect ratio in game. If you had a 4.3 monitor you would also get this ratio, but it seems you do not considering your follow up post. Why would you play at an incorrect aspect ratio if I may ask? Besides the added advantage to see or shoot people easier because they become wider targets. I am genuinely curious on the answer to this one considering the amount of screenies that show a blatant disregard to correct ratio.
  19. nuggit

    So I Found An Offroad...

    Was the car by any chance next to a pine tree or something? As I don't think the oldui effects interaction getting in and out of a car, just the interaction of certain parts of the car (spark plug interaction etc) We had issues getting in the offroader a few nights ago after we stashed it next to a pine and had to chop it down to access the inside. Although this sort of made the issue worse as the car wheelied up leaving it still undriveable. After 5 minutes of shuffling tires on & off, we had her going again. Albeit on its own accord. It literally took off down the hill for nearly a whole km or so. It ruined the battery, headlight and spark plug but other than that she still drove fine. We moved on to find and fix a sedan after the lada got stolen from us a day later. After many hours last night, we successfully got everything together in pristine condition and installed. We ran into a bigger issue than a few nights before. The sedan was undriveable even though the tyres and parts were pristine. It literally would not brake, turn or reverse, just forward. We tried relogging and getting everyone to try it out, no dice. The car was just bugged and nothing we did fixed it. It was painful after all that time searching. We just abandoned ship and left her there as time had gotten away. I haven't been back on to see if it is still there, but if it is, I will probably destroy it when I jump back on just to get another one spawning on the map for others to play with.
  20. nuggit

    NewUi Icons, How Do They Work?

    No problems :)
  21. nuggit

    NewUi Icons, How Do They Work?

    Hi Stryker The ui icons are cosmetic only at the moment. They do not update real time and give no indication where your stats are at. It is best to keep an eye out for the pop up messages letting you know if you are hungry or thirsty. I have been keeping myself stuffed mostly to stay out of trouble :) Whyherro, the newui has increased my minimum fps all over chernarus. My gpu load has doubled whilst in the major cities (30-50% usage) and I have not dropped below 30 fps anywhere on the map. Apparently I know that guy ;)
  22. nuggit

    "Unstoppable"

    A 26+ second intro is to long, and the intro theme is quite generic (almost everyone doing yt uses this style of intro with the dayz logo). If you want to have a longer video like this and attain your viewers attention throughout the entire duration, a quick recap/storytelling helps with this. I personally find pure pvp videos that do not keep me engaged, very boring, and quite often find myself closing the video. PvP videos are all well and good, but if it is purely action that the content creator wants to include, concentrate on this. The inbetween stuff does not matter as much, unless you are trying to give some backstory or something. Usually videos this length, have some sort of story to follow. I find many, many content creators become emotionally invested in their plays/videos that they have their own feelings watching their own videos back. As you become emotionally invested, you get your own skewed view on things. Music, the bane of all dayz videos. I personally find a lot of dayz videos uses the same music as everyone else. Like the intro, I find the most uniquie tubers have their own spin on things and leaves a lasting impression. Take it with a pinch of salt, it is just my thoughts. Keep up the editing and recording, experiment and find your own unique spin on things. You only get better with practise :thumbsup:
  23. No problem, glad I could help :thumbsup:
  24. Hey dude, This piped my interest, so I had a dig around in my config for you, to see if I could nail down this issue. First thing, there is a line in Controls/Development/Last help bound to H. Unbind this first. With the latest 0.57 patch, we also had a new introduction to the inventory system, which brought a new line to the profile.cfg. This new line is bound to H, this needs to be unbound from the config in order for you to use your H key again. To find out the number to any key, just bind the key you want to be used, into a bind you know in game/controls. ie; Turbo. Then just open up your cfg again and see what number it was given. Just remember to use a bind that you will not use, that is not clashing into keyMoveItemFromHandsToInventory[]={} Edit: forgot to mention. Once you have finished and happy with all binds and settings in game. R-click your config and mark as Read Only.
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