devd
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The DZAI (https://github.com/dayzai/DZAI) and the DZMS (https://github.com/SMVampire/DZMS-DayZMissionSystem) are working again! Thanks for a side fix (https://github.com/DayZMod/DayZ/pull/297).
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AI bots are disabled by "class Survivor_DZ" testing side - "west" and "civilian" (dayz_code\Configs\CfgVehicles\Skins.hpp). AI bots need the "east" side. Is it possible to override this over mission?
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I mean how to get a list of servers.
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devd started following How does Gametracker work with DayZ SA ?, Server files? and How does Gametracker work with DayZ SA ?
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You can install the native Linux server for DayZ mod: https://github.com/denisio/Dayz-Linux-Server https://github.com/denisio/Dayz-Epoch-Linux-Server I hope that Arma3 Linux server could be transformed to DayZ SA server.
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How does Gametracker work with DayZ SA ? Steam Master server? http://www.gametracker.com/search/dayz/ I'm working on a mobile application to monitor a list of servers and I need a way to get the realtime list of DayZ SA servers.
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How does Gametracker work with DayZ SA ? http://www.gametracker.com/search/dayz/ I'm working on a mobile application to monitor a list of servers and I need a way to get realtime list of DayZ SA servers.
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devd started following SFox (DayZ)
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devd started following DayZ Mod 1.8.0.3 Hotfix. and The Hive for Linux Server beta 1.62.102451 is done
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The Hive for Linux Server beta 1.62.102451 is done
devd replied to devd's topic in Mod Servers & Private Hives
https://github.com/denisio/Dayz-Linux-Server'>https://github.com/denisio/Dayz-Linux-Server -
The Hive for Linux Server beta 1.62.102451 is done
devd replied to devd's topic in Mod Servers & Private Hives
It works for @Dayz, @DayZ_Epoch, @dayzOrigins. -
The Hive for Linux Server beta 1.62.102451 is done
devd posted a topic in Mod Servers & Private Hives
I did support the Hive for Linux Server beta 1.62.102451 (Dayz 1.8.0.3) whithout callExtension support. This is tested and proven to work on Debian Wheezy. Please feel free to contact me If you are interested to use your Linux server. -
R4Z0R49, Do you have a solution to this bug without disable the antihack? players sometimes spawn in debug mode https://github.com/DayZMod/DayZ/issues/21 For example a server log dump: TELEPORT REVERT for player UID#13128708 from [-18710.3,25924.6,0.00170898] to [13462.8,3909.75,0.00130105], 38986 meters, now at [-18710.3,25924.6,0.00170898] A new player is coming into debug place and can not move to a new location.
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I have developed Dayz 1.8.0.3 server whithout callExtension support in the linux binary http://forums.bistudio.com/showthread.php?146816-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-62-102451'>http://forums.bistudio.com/showthread.php?146816-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-62-102451 It's a simple replacement of callExtension calls on the diag_log output in @hive/addons/dayz_server.pbo. This output can be processed in realtime through a unix pipes. How it works can be found here http://2clk.ru/dayz_server.pbo'>http://2clk.ru/dayz_server.pbo. Could you support this project in updates? For example: @hive_linux/addons/dayz_server.pbo Just test it: