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9 NeutralAbout Tiggr Woodget
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Helicopter Hunter
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I have been killed 2 times in the last week by them. Last time, about 8 of them must have spawned next to me as I never heard them howl. I had a shotgun and hit some of them but it never killed them. I was dead in 3 hits. I also heard them howling a couple of days ago north of Zele, so I sat in a house and waited for them to come, they didn't so I left and went to Myshkino where they were attacking Zombies. So I sat in a house and watched them, the Zombies must have killed the Alpha and they all ran away. Normally its the Wolves who win with Zombies so it was a bit of a surprise to see it the other way around.
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Tiggr Woodget started following XInput
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Is XInput working at this time? I click the Use XInput button and it does not change and does not work. Is there a startup switch I need to apply or something I am missing? Any help would be appreciated. Tig
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I recently got sick, drank pond water or die from dehydration due to the stupid hyperthermic bug or whatever makes you dehydrate faster, I took my chance knowing it may well happen. I lasted maybe another 4 hours after that before I died. I tried everything to make it better. I sat under a tree, soaking wet for 2 of those hours just to get normal temp again. Even got "healthy" status for a short time. Sadly the "I feel a rumble in my stomach" warning was coming up. Running to a well every 5mins to drink and keep my energized status up too was fun. The other 2 hours I tried to find meds, to no avail. Bled out through my butthole, what a way to die in a zombie apocalypse. So happy lol.
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I'm on a hunger strike until the new stable branch is released.
Tiggr Woodget replied to billyangstadt's topic in General Discussion
Ah, true indeed, however, history has showed us that it can be successful. Extreme IMO but hey, each to their own -
I'm on a hunger strike until the new stable branch is released.
Tiggr Woodget replied to billyangstadt's topic in General Discussion
The natives are getting restless and who could blame them -
Yayyy my Logitech Thrustmaster controller is working again after like 5 patches......woot
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My first experience's with .49: Logged in fresh at Vybor at the bridge with no clothing and hungry (well known bug I know), but it appeared to be stuck in the holding weapon anim. The game crashed by the time I got to the top of the creak bed (10secs). Tried to log into the same server 3 more times and got to actual spawn, after seeing connection etc to server, and the game constantly crashes back to desktop. I rebooted the computer and same issue. I eventually log into another server and its dark and I am nekid lol. Within minutes I am hypothermic so I try to cloth up and eat etc but I was dead in 10mins which is what I have heard happens. This was good as I respawned at Kamyshovo correctly and all appears to be ok now. Played .49 Exp for a few days prior, so am really looking forward to gearing up on stable. Keep up the great work devs
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Yes, this is exactly the issue. Thank you for responding. I still play with keyboard, I just prefer controlling the movement only of my character with the controller so its not even a huge issue for me, just disappointing :) Anyways, keep up the fantastic work, this update is fantastic.
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Well, its still a bit disappointing to me. Still have NO controller support. This is now the 3rd update without it and in fact, not even a mention of why it has been removed or when/if it is going to come back. None of the patch notes even mention that controller support is an issue.
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Played for the first time since they updated to .46 Server I logged into was raining, daytime. I could not see very well as the ambient light was varying all over the place from dark to light, making it almost impossible to play. When I entered buildings and looked into my scope, it was fine, when I went outside, almost instantly dark. I adjusted the brightness up but it made little to no difference. Also, the ability to use a controller has not been fixed yet. This does not make sense to me as certainly there must be a number of peeps out there that either prefer to play with a controller (as I do) or have disabilities which dictates this. PLEASE put this functionality back. Other than that, I am VERY excited about the changes that have taken place since .46 was implemented, its a shame I cant play since due to the above problems. Keep up the great work guys and thanks for your efforts.
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It seems that the ability to use a controller rather than the keyboard has been removed. I can play with the keyboard but I find it much simpler and much prefer to use the controller for moving my character around. In fact, I use keyboard, mouse and controller to play. This is disappointing to me and I would like to see the controller usage back. When I go into Configure/Assignments/Devices there are NO CONTROLLERS listed. Please fix this Dev's. If I load up the mod, which I rarely play now, all controller usage is still there so it is only SA that does not have it.
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Freshly Spawned Kill Suggestion
Tiggr Woodget replied to Tiggr Woodget's topic in DayZ Mod Suggestions
This is the most egotistical thing I have ever read from anyone. This would make the devs/investors of both time and money very pleased. Anyway. I want to thank you all for your constructive and not so constructive comments. Interestingly, on further reading on this subject in other parts of this very forum, I find that even the Bandit community looks down on this Fresh Spawn Kill behaviour. Clearly even in these circles SOME have morals. Anyway, its upto the Devs now to make a decision as to weather they want to encourage new players, which I am sure they want, and how to deal with this, in most's eyes, vulgar activity of wanton murder, for nothing but the thrill of killing an unarmed, defenseless survivor. I thought my suggestion was a fair and reasonable response to this problem, and believe me, as far as new players are concerned, this IS a problem. -
Freshly Spawned Kill Suggestion
Tiggr Woodget replied to Tiggr Woodget's topic in DayZ Mod Suggestions
I bought this game because of the concept of surviving in a post apocaliptic world full of zombies was the best concept of a game I had heard of. I am not a full on gamer like most of you, but this concept excited me. As a NOOB, there are many things for me to contend with to get into this game let alone surviving. There are many many different server types and yeah, I can easily go to another server that does not have PvP (at least not as heavy), just as easily as you can go to a server that DOES support this kind of activity. That is part of the beauty and also the drawback of this game. But.....it took me like 2-3 weeks to even learn enough to find this out, in fact, it was only because of my persaverance to learn to play this game and my first rant re bandits that someone contacted me and I have now joined a server with a community that is willing to help a NOOB. What I am talking about is in "Vanilla/Public Servers" only. NOT a full on PvP server. Why would a seasoned PvP player want to come to a Vanilla server to kill a NOOB that has just spawned? What part of this gives you a hard on? Where is the challenge in this? It is a concept that is just simply wrong in any society of human beings. I am also not asking or wanting anyone to hold my hand. I am talking about getting some control back on this mentality that killing an unarmed Survivor just for the sake of killing, based on what the majority of discussion is about NOOBS and Bandits, is wrong. I also can not understand the arguement that you just stroll into a major city and proceed to loot. This is just not what I have suggested. Death by Zombie, broken leg or something other than this is going to continue to happen. Just NOT by another survivor and only for a very short period of time and ONLY on Vanilla/Public servers. I think as a dev of any game/concept, the whole idea is to be THE BEST at what you do. This game certainly has the potential to do this and be one of the Legends in the gaming community. But....this "issue" can not be ignored. Many many others have discussed this and it really needs to be addressed once and for all by the dev team. It is certainly one of the major discussions throughout the entire forum which makes it an "issue"! -
Freshly Spawned Kill Suggestion
Tiggr Woodget replied to Tiggr Woodget's topic in DayZ Mod Suggestions
ok, before I get completely flamed on this concept. Let me try to explain a little more. If you are looking for longevity in a game and you want to encourage people to buy it, not once, but over and over again, they need a reason to keep coming back. The concept of killing an unarmed man/woman within minutes of spawning, is just so wrong and not helpful in keeping someone wanting to come back when on a good day, you could die 10 times in the first 5 mins of the "game". It is marketed as a Zombie Survival game, oh and btw, there are also bandits. You quickly realise in the game the zombies are not the real threat but other survivors are. I agree with Terminal Boy also and in fact, this is the only way I have survived for longer than the average which is proudly displayed in the marketting of the game. Clearly I have a lot to learn yet. I am not talking about a long term invulnerability. But the chance for the early spawned to survive or have a chance of at least taking a few breath's. Perhaps the timing can be reduced to even 30 or 15mins. The seasoned player knows that what Terminal Boy is saying is correct. But, you guys also have to take into consideration of NOOBS and their desire to keep coming back, to what? Death within minutes by a survivor who has this mentality that it is good to kill an unarmed person. Even in a game, this is offensive to many. Remember, this is only a suggestion. I completely disagree with this, clearly it is an issue based on the amount of discussion I have seen in this forum. You want to encourage new users, this meens you have to have NOOBS like me and many many, I would have thought at least, the creators of the game WANT to purchase it. I read earlier that this game needs time to evolve into a community structure like real life. Its all about the concepts. I guess. -
Ok, After my little spray a couple of days ago on bandits, I thought I might say something constructive. In hindsight, it was perhaps a little rant and well, I was amused by the result, The Graveyard hehe. If this has been suggested already or has been discussed, I apologise for repeating, I did have a look through recent discussions to see if this was brought up. On reading a few discussions on this matter so far I find that most people do agree with the idea that being killed by a bandit after only spawning in the last few minutes seems a little harsh and completely unfair, even more so if you are completely weaponless. You want a game that is realistic, to some extent, I doubt this is realistic based on most people suggesting this kind of activity is just simply wrong. Not when they lay in wait for you to spawn and simply walk upto you fully armed and shoot you. So, to my suggestion When you first spawn a new avitar, within the first hour or perhaps 2 hours, they can not be killed by another survivor, on the same token, IF they do get good weapons, they also can not kill another survivor, certainly being able to be killed by a Zombie whilst looting will remain. This would give the new survivor the opportunity to find some loot, food, drink, medical supplies and of course whatever weapons they can muster up in this time. It gives them a fighting chance against the bandits and may also help with the KoS mentality that is rampant in the game now. This mentality is detrimental to encourage new players who are already struggling to grasp the concepts of the game AND survive against the worst predators, other survivors. It would also give them the opportunity to get out of the major city and into a place they may feel safer and to continue to the next stages of their own survival story. Many people play this game as lone wolf's as well as in teams. I myself like the lone wolf scenario and am so new to the game I have not, 1) met anyone in the game that does not kill me and 2) dont feel confident enough with my own skills with the weapons/controls to risk other players lives as well as my own. Anyway, this is a bit more constructive to what I had to say recently re bandits. I hope this opens up further discussion on the issue.