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Ironhuge

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About Ironhuge

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    Helicopter Hunter
  1. HI ME AND ALL FELLOW SURVIVORS DON'T REALLY LIKE CAPS-LOCK AND WE DO UNDERSTAND THAT YOU "UNDER [space] STAND" THAT THE GAME IS STILL IN ALPHA "THX YOU".
  2. Ironhuge

    Low fps in towns still

    That was not the point :)
  3. Ironhuge

    Low fps in towns still

    lol :D Jokes aside, any AMD FX 8-core will do, even the budget ones. But I agree, the problem is that OP is running AMD Athlon, which are many generations old. DayZ is still not utilizing GPU fully instead of CPU.
  4. Ironhuge

    About the new .60 performance comparison

    I think he is referring to the "darkness" of it all. Though there are differences, it actually looks like you see "less" in the new rendering engine. I think most of us was under the impression that night-time would be "nerfed" to prevent gamma/brightness hackers. Though I have my hopes up that the next couple of iterations will fix this! :)
  5. Ironhuge

    About the new .60 performance comparison

    Thank you for understanding the point of this thread!
  6. All though i think it's nice you guys are aiming towards 1:1 rendering I feel the main questions are being overseen. The questions is not about FPS, its cool that it stays above 30, but it's still low. Being "the first iteration" I guess time will allow for better performance as you guys work on things, but FPS is not interesting as far as game-play goes (FPS is something obvious, ofc. you guys cannot settle for a game that doesn't play smooth). If this game was Counter-Strike or Call of Duty, FPS is game-breaking, but not in DayZ. As long as the games run smooth everywhere, we're fine. The real questions are; Rendering distance, night-time, ambient life and stuff like that. In the new rendering engine, the textures still wait to go high-res until aprox. 20m away, what this means is that if you sit in a bush and think you are hidden from anyone - the fact is that you are not. Also, rendering issues of details like trees, walls and windows still remains. Yes, you guys said 1:1 ratio, but surely DirectX api's must have better ways of handling stuff like this? Also, it looks like the overall rendering distance (from the first section of the movie) is just a couple of hundred meters. This wont work for snipers or regular survivors scouting towns before going in. Are we going to see work on these areas as well? This is not a rant! I just want to ask the REAL questions.
  7. Ironhuge

    Status Report - 15 Mar 2016

    It's the old renderer with high gamma. Also, you clearly see the "darkness calibration issues" on textures.
  8. Ironhuge

    Where is 0.60?

    Yeah, that's what I do :D "Update coming next week" is what I'm translating into "Update coming next month" automatically. Nothing against it, just the way one learns to interpret BI/DayZ developers.
  9. Ironhuge

    DayZ Graphics Options

    Ow, cool dude, did you also read the disclaimer? It specifically told you not to buy the game. But since you are here posting i bet you didn't understand what that meant :)
  10. Ironhuge

    Status Report - 10 Dec 2015

    Water looks sick! Good job guys and merry x-mas and happy new year!
  11. Ironhuge

    Do not make DayZ SA Moddable.

    Mods are fun from time to time, but as with the original dayz mod it only made the player base scattered. My team had a lot of fun with the original mod until branches started to emerge, when some of us preferred vanilla, others turned to Epoch, one completely went lone wolf in Origins. All this resulted in all of us going back to games where everyone had to play the same game, no DayZ at all. I want the good old days back when everyone played the same branch, and servers where populated. With mods you get half decent servers only half populated because there are too many options. That being said, I hope modding comes to DayZ SA, but only after a couple of years have passed so that the main game gets it's attention it needs. If modding is out a couple of months after the game release, I'm afraid that SA will go down the drain almost instantly and cannot recover from the current loss of players.
  12. Ironhuge

    Status Report - 3 mar 15

    Would it be possible for any of the devs to post a screen-shot or something from the WIP render engine?
  13. Ironhuge

    Status Report - Week of 17 Nov 14

    I'm crossing fingers in hope that the devs are actually producing a entirely new game on the side, using the early access as a feature request and platform to keep the public busy. Let the h8rs h8 on me, but I really do think this game has been discarded.
  14. Ironhuge

    DayZ PS4 Discussion

    Ohh my, you are so blind - go on now, you have no solid arguments. As stated before, I bet the PC market is much more profitable for companies in terms of actual sales. But Microsoft and PlayStation spends huge amounts of money so that titles are release on their platforms too, or probably even more common; pay a hell lot more to get a year exclusive. It's not about piracy, its about who pays the most - end customers or big companies. In most cases, its big companies.
  15. Ironhuge

    DayZ PS4 Discussion

    My god, the one game (arma) I actually liked is getting a PS4 release? This is the end of my gaming era. Welcome aim smoothing, poor performance (even worse), bad graphics, aim assist, net code issues, 60FOV limit, end of simulation etc etc. I know it's because of money, but why do all the companies have to have StupidStation/lameBox releases? PC gaming is deteriorating while consoles get to live on last decades technology... Also inb4 "consoles are good today" and "consoles is not slowing down the evolution".
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