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Wayze

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Everything posted by Wayze

  1. And it should be the reason why we play the game. Otherwise it's pure deathmatch. Like I said this game will always be about killing and never about surviving until a concept like this is implemented.
  2. I totally agree with you, but this is what I really find weird about this community. Because when you mention something like this, either way the people ignore you or just say it's stupid. They don't like it... I haven't heard once why people actually don't like it..
  3. Wayze

    Thank you Dean Hall!

    First is always best? Ah, that is why Call of Duty is selling worse and worse every year. ;) And you forgot that there is no DayZ Game, there is just a Mod. As previous expiriences have shown, the full games always turn out to have way more success. How I put my thank you across? Well, I think my version is better than your "F*ck you as*crawler, id*ot son of a b*tch, you will never get the SA!"-Version.
  4. Wayze

    In-Game Recording Device?

    Make it super low quality and like 2-5fps and it might work.
  5. Wayze

    Thank you Dean Hall!

    Snake Eater > MGS1 > MGS4 > MGS2 But if you look at MGO from MGS4 it is definitly the best game. Hardcore, absolutly innovative and best community ever seen (f*ck DayZ in that matter). Was probably the best multiplayer expirience I ever had before DayZ and after Monster Hunter 1 (PS2). And yes, the new one will be worth spending 1000$ + my soul. Many assumptions and I disagree with most of them. I think DayZ SA will be a huge success. There are more people working on the project than 5-10. My guess is 10-30. The hype is still up, I hear many people talking about the SA that I never thought would even play the mod. This game is huge and even if it isn't that is not the point. The game was huge and after huge successes people tend to get ignorant about their community. That did not happen with the SA. Again, do you think Dean has not deserved a simple thank you?
  6. Dito. I was just saying that the character ingame should not be compared to the player. What the player is capable of does not matter for the character. If the player is an ex navy seal sniper, it shouldn't mean that his sniperskills ingame are perfect. What I meant is that the skillsystem contains: making a fire, repairing, treating wounds etc. And what the skillsystem does not affect is: aiming as it is player skill based. We need two different words for skill... maybe the players expertice or abilities and the characters skill?
  7. Wayze

    Thank you Dean Hall!

    Metal Gear Solid does...
  8. Ah, ok. So building traps, repairing cars, treating wounds, creating clothing, crafting things all skillbased. Aiming, driving, running no skillbased?
  9. Yes, like I said some months ago, we need enough value that the character is really valuable to someone, but not to much so he isn't overpowered. Aiming, driving a car and sorts is arguable. I would really like to see slight improvments in that, but no problem if not. What really matters for me are things like medical treatment, repairing stuff, building traps and fires. Things that need you to equire a skill and things that make sense gameplaywise. Now, building a fire from the beginning would be way to easy. Everyone could chop of a tree and make a fire. Sure, if you have a lighter you should always be able to do so, but lighters are rare (or should be). If you make a fire just with bare hands, it should be very hard, atleast the first times you do it. The more you do it the better you get. In the end you will be even able to create a fire while it's cold as hell. (hands are shaking, but you are skilled enough to do so anyways) Now, fires should be an important part of the game. If it gets cold or a storm is coming people should find shelter. If you can build a fire you can survive in the woods, without having to depend on a shelter. Buidling traps is the same, you can equire food if you go out and scavange, but you can also try to go hunting. Creating traps and the more you do it the better your traps get. Maybe after a while you are even able to create traps that successfully kill humans. Before you equired the skill you could have tried to do so, but you would have most likely failed. If you try to repair the engine of a car, you should first be slower. Really slow, like slow as hell. The more you do it the faster you get. The more wounds your treat, the faster and the less mistakes you make. This does not only add character value but also way more player interaction. People will need each other because of their different skills. Someone is a really good medic and that is ofcourse rare in the apocalypse. People will maybe even fight for him. Another guy is really good in repairing cars, hell he did it so often he knows how to repair a helicopter! Another guy is a badass hunter. Etc. etc. you name it. It would add so much depth and autheism to the game. And here is the thing why I even would like to have this system with sniper rifles. In DayZ Mod, a guy can go find a sniper, go to cherno and hunt as much as he wants. But if sniping is really difficult due to the scope moving because you cannot hold your aim straight, nobody would do it if fresh spawn. Why risk the sniper rifle, which is very rare, just to go and do something that is almost impossible? The more you do it, the better you get in it. In the end the guy is a good sniper, probably it took him 20 hours to reach that point. He is very dangerous, but didn't he kind of deserve it, I mean he survived 20 hours... there has to be a reward for it. And still, he can die every moment. He is a very valuable person for his group, only he is capable of doing his job. People depend on him, if he dies nobody is there to just replace him. You wouldn't be just afraid of your life and your gear, but also about the life of your friend which invested hell of alot time to equire these skills. And it's not like it's OP. I mean, snipers are dangerous and are supposed to be. There won't be many snipers in the game because sniperrifles/scopes will be pretty rare. But to prevent deathmatching, such a system would be really good IMO. And why exactly wouldn't it be good? Just because? You don't get better in making a fire, just because you are able to do so ingame. And it's also the other way around. You shouldn't be able to be a perfect shooter ingame just because you are in a huntingclub. All of this has nothing to do with the personality you choose for the game, it is just a gameplay concept.
  10. Nobody is talking about skill trees. More like project zomboid. The more you do something, the better you get in it. Nobody is ever equal in DayZ. The one who has the better weapons wins. The one who is better in aiming wins. The one who sneaks behind you wins. There is nothing fair about survival. And there never will be. Survival is about the exact oppisite thing, you have to find the most unfair way to eliminate your competition. That's life. So, real life skills? Since when is everyone able to aim a weapon perfectly where he wants? Since when is everyone able to make a fire within 5 seconds the first time he does it? Since when has life absolutly no value?
  11. Which deathmatch players never do, as they die in deathmatch. Yes, I think the skillsystem would contribute just positive things to the game. I just don't get why people don't like the idea.
  12. Wayze

    Thank you Dean Hall!

    Haha, sure the bug-report is purely because we want to thank Dean and it's not like we can't spent a second to say "Thank you", no that is way to time consuming. And yeah, we report bugs to help the developers and not to make the game better. I really don't think that he knows that the community stays behind him. He owes us exactly nothing. We play and pay for a game that we enjoy. We make advertisment for a game that we enjoy. We don't do this to help the devs, we do it because we like the game. Simple as that. Everything else would be a lie. And like I said, what is so hard about saying thank you? Why not do it? Has Dean not deserved it? It takes you 2 seconds to write thank you, but no you better critizise why saying thank you is wrong? Where is the logic there? Like I said, if I were rocket I would love to hear a "thank you!" from the people I care for. I know that feeling, because I develope small games by myself. Even if there are just 2 persons who say "thx man", I feel like a boss. Sure, Dean is over that. But I think if he sees 500 people saying thank you in a thread, that will motivate him as hell. And in game development, motivation is a crutial thing. (which you don't care about, as you think that "bug-report" is so much more important) I go even further, motivation is way more important then bug-report. I am not saying that bug-report is not important, but without motivation in the end the game will be a half finished piece of sh*t which did not use its full potential. Like I said it takes everyone of us just a few seconds to write thank you, but the affect it would have if enough people do that would be great for Dean. Pretty egoistic of you, saying it would be meaningless. Actually if you wouldn't make it meaningless and if everyone of you would contribute to this simple, very fast concept, than it would be very meaningful. Atleast for Dean. Sure there are many that say thank you, but it's always just 5-10 persons. The rest is saying "Stop f*cking crawling in his as* you piece of sh*t!". Human logic is sometimes a mystery to me. The team creating DayZ is surely no small game indie group. DayZ is everything else but "small". It has huge success, there is no need for Dean to communicate with the community. He probably would even make more money if he wouldn't. Over a million sold copies, most developers don't give a sh*t about the community after 100.000 sold copies.
  13. Make DMR super rare, that's enough.
  14. Guys, I kind of wonder about bullets being the currency. Didn't Dean say ammo is going to be very rare? I thought we would have to like search days to have a full magazine of anything. I don't want the SA to be a deathmatch. And how are bullets supposed to be currency if they are rare as hell?
  15. Wayze

    Thank you Dean Hall!

    Nope, you know what? Actually I thought I could motivate some people here to just say thank you. Thank you Dean for being who you are and not leaving the community because you are succesfull. Not being in ignorant f*ck that purely cares about money. Well, as we see you all do not care about that. You say "F*ck Dean it's just a cool game, not like he is something special.". Well I have never seen any developer that has been so engaging with his community. Even risking his name to do so. Being honest all the time. Making a f*cking STREAM I mean how cool is that? What worries me is the community. You seem like you don't give a sh*t about that fact. But believe me, as soon as Dean stops doing all this, because you behaved like unthankful f*cks, you will miss that time. "You know when Dean was writing comments on reddit and even on the forums?!", "When was that? 10 years ago?"... If everyone in this forum would have said thank you Dean, thank you for creating this wonderful game and not being an ignorant developer f*ck, well then I think we would have Dean way longer in this state. Just think you were Dean. If I were him, reading a whole thread with hundreds of people saying "Thank you Dean", I would feel motivated and honoured as f*ck. I would know that the community stands behind me, I would know that they appreciate what I do and I would do the best I can. I am sure at some point Dean will stop to write reddit comments etc. But this time would have come ALOT later if the community actually did something for him that he never forgets. I mean, which developer has a community that officially thanks him? Noone, because all these materialistic as*holes don't deserve it. But IMO Dean does deserve it and also does our community deserve such a cool developer. (maybe not, if I think about it) In that state, it is just a matter of time until Dean doesn't care about his community anymore. Hell, if I were him I would say "F*ck that, b*tching and unthankful bast*rds." and stop redditing immediatly. And livestreaming? Who am I doing livestreaming for unpatient childs that have nothing else to do then waiting for a stupid game I developed? But yes, I won't be able to change the mind of any person in this forum...
  16. It both does sound f*cking good, because you can use the word f*cking as f*cking much as you f*cking want and put it infront of every f*cking word and it stills sound f*cking good. When ironicly, there is no real-world example for quaranting the most dangerous virus mandkind was confronted with.* 1. Like I said, if the virus is not capable of spreading over the whole world within a very short amount of time, it is highly unlikely that it will ever do that. Simply because humans are not stupid at all, and if the virus is not capable of breaking a simple wall, it will never be capable of reaching the outside wall. A wall would not save money, because destroying the whole area would be a way more quick, human and cheaper solution. 2. Because we are human, that is right. So it is ethical to let all the people in that area just starve? It is ethical to let them turn into monsters? It is ethical to let them be eaten by zombies? Why doesn't Isreal nuke Gaza? Because it would be suicide. Remember, in a nuclear wall the first one who strikes, is the last one who dies. That is why nuclear weapons are so effective. They prevent war by simple intimidation. Now, within 6 months, while constructing the wall, almost every human being in that area would be most likely dead. Starved to death, eaten by infected people, died due to the infection. So, russia leaves their own citizien to die within a well, in a very cruel way? This would be a huge political scandal. Within 6 months, the whole situation is solved or the virus did break out. But like I said there is no way that they build the wall and the virus breaks out after it. Why would that happen? Most of the zombies and people in the zone would be dead. Now the most important part: The virus has to be so dangerous that there is simply no way to quarantine it. If that is the case, there is no way that anyone would be able to build a wall around ground zero. As in your scenario chernarus is ground zero, it would have most likely been just completly wasted. How does your scenario even look like? They build a wall, it is completly finished, most infected and alive within the area are dead. What now? How does the virus spread? And if it spreads, what do you think would the gouverment do? Just watch? Or plan B, wasting the whole place? If there was something like chernarus, they would just kill every infected within the area. It would be so easy. Just take some helicopters, some US-drones, some apaches, some tanks, troops. Whipe everything out. Where is the problem? If they don't do that and just build a wall, then like you said yourself, it would be a political scandal. Absolutly unethical. Because nobody has ever undertaken a construction project that risked mankind.
  17. We are calm, you just have to learn to read things in a calm way. ;)
  18. Now firstly, I use words like "f*cking" and "stupid" to underline my arguments (as I tend to do, because it sounds good). Secondly, like I said, I never saw someone building a wall to keep a highly dangerous virus from spreading. Do you have an idea how much effort it takes to build a wall that big? Time in such a scenario is crutial. One person gets out of there, mission fail, apocalypse. Why would someone build a wall? I ask you that, why would someone spend so much effort and money and so much risk just to do something that is not even an secure method? Even nuking the place makes more sense than building a wall. I just can't see where you see the benefits? So, you have spend weeks or months to build a wall. For what? For like 1.000 zombies? Why not just go in there and kill them all? If you can build a wall while defending yourself from them, why even bother to build one? I mean, it's not like there are 1.000.000 zombies in this area and if there are, screw the wall because it won't help you. I really don't see any way of logic that could make that wall seem "authentic".
  19. 28 Days Later + 28 Weeks Later -> no wall, because the author knew how stupid it is World War Z -> wall, concept failed, people died, because author knew how stupid it is + people did know about the virus before the outbreak+ the wall was to protect people, not to quaratine them IN IT Land of the Dead -> is about zombies, so it has nothing to do with DayZ (as it is about infected people)+ the wall was not 30km long 28 Days Later they quarantined it? As you said there is a natural sea boundary, thanks to god because otherwise the world would have ended pretty, pretty fast (because nobody would be as stupid to build a f*cking wall and even if it would have fail). Your applying a just totally nonsense concept that does not make sense at all to an authentic survival game that is not about zombies, but about infected people. Just because it is fictional, it doesn't have to be absolutly stupid and unauthentic.
  20. I have never seen a movie or read a book where someone has built a 30km long wall (out of what?!) to prevent a virus from spreading. You are assuming that the virus did spread from chernarus, the source is chernarus. So, if authoritys have the time to build a 30km wall, how the hell did this virus even spread? If the virus is dangerous, it HAS to spread WORLDWIDE within a very short time (days/weeks) otherwise people will have it extremly easy to prevent it from spreading. So, the existance of a wall ensures practicly that the virus did not spread outside of the wall (otherwise the wall would never have been built). And as chernarus is at the coast, what the hell is a wall going to do about people trying to escape? Look at 28 weeks later. Perfect example. Virus spreads, what are they doing? Smoke the whole area. Everything is going to be exterminated. The risk is just to high to let anything survive. I mean, there is another movie, I don't won't to spoil it, but the whole place was nuked after the outbreak. I really don't know what you are referring to. This is why I just don't see any point in chernarus being the "outbreak city", because this is most likely the first place being destroyed. And why would they make the area so big? A wall around the cities would be more than enough.
  21. So there is a highly contagious virus that is probably the biggest threat to humanity every occured and the russians built a f*cking wall? ^^ Something like that would take probably years. Why risk that and waste so much time if you can turn the whole place into dust, problem solved? Nobody would build a wall.
  22. And who built the wall? Do you suggest that outside of the wall everything is fine?
  23. You said something about immersion. But if you fly over the wall and there is simply nothing, how can you call that an improve to the immersion?
  24. Man, I think you totally forgot about helicopters...
  25. Wayze

    Pooping confirmed.

    Reading this thread, I feel like in kindergarden again. :D
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