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Stay safe out there,
Your DayZ Team
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Everything posted by Wayze
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The Beans, look at the Beans. ;) I agree, but it's kind of the only one out there. ^^
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Rust and friendly? Where did you get that from?
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Guess what? The community actually appreciates the idea of character progression. It's not me who is thinking as an minority, it's you. (in terms of community) http://forums.dayzgame.com/index.php?/topic/170524-what-do-we-really-want-as-far-as-character-progression/ :lol: Surviving means staying alive. The point of survival is the point of staying alive. And right now, there is none. Exactly. Don't fear my friend. I can respawn and have a better journey and experience with my friend. And sadly, this is not my point of view, but the one of the absolute majority of players in the game (not the community). Don't hate the player, hate the game. Bad design results in certain player behaviour. You are not Jesus, you won't change peoples minds. (even if you think so) Nope. I am so proud that this is not the view of our community. GOD BLESS THE COMMUNITY! ^_^ Well, everything you all said just made me more certain, that the community indeed wants to have character progression. You are the minority of the community. Now we need Dean Hall to realise that... No idea how. :|
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The game has survival aspects, never said something different. But being a survival game requires to have a point in surviving. Right now in DayZ there is no point in surviving. And no, read the post, I was not talking about removing respawning. xD We are the community. We are here, right now. We can change the development. This is the whole point of this community. Saying "time will tell", won't help anyone.
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Nope, the game is not about the journey. The game is about whatever you want it to be. And you cannot decide that for others. It may be the journey for you, but it is simply something else for the others. Besides, if you saw every place in chernarus 100 times you won't give a f*ck about the journey anymore.
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As I said, I want to point out why DayZ is no survival game. Did not find that with my search skills. Maybe you can help me? :)
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Now I ask you, what would be the point of running 10km? What would be the point of wasting 1 hour of my life just to do something I can reach within 2 minutes? And the best part, I do not lose ANYTHING. It is not the players fault that he is talking the most intelligent way to do something.
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Guys, it has nothing to do with alpha. If Dean doesn't want to implement such features, because he fears that players don't like it, he won't do it. And as it looks, he really fears it. He was talking about implementing a medical skill system, but it is not enough for the game to be a survival game. No matter how many features you add, there has to be progression at the character himself. And if this is not in the plans of developement, which I think is the case, it will NEVER be a survival game until some modders do the impossible.
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1) Using a bow requires skill. (enough said) 2) This is no problem actually, just a preference. Bows would change the whole game, if they were easy to craft/obtain. Why that is? Because freshspawns on the coast could defend themselves from bambie killing bandits. Not so sure if bandits want to risk their gear just to kill dangerous people with arrows.
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Yep, and again. No way: http://forums.dayzgame.com/index.php?/topic/170264-explosive-beltsuicid-bomber-vest/
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Just a quick idea. You could implement some trees with moss on one side. This side would have to face the west (not quite sure about the location of chernarus) so players could navigate without compass. Wouldn't be hard to implement, just a quick texture and some random trees in random forests with this moss...
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I feel honored. He was always good to me. And that he postet his last words in my thread makes me really proud of myself. Fraggles :(
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I don't know which game you were playing, but at the moment everyone is just running around the coast shooting each other. If you spawn you will most likely see another person within 3-5 minutes. And people stay on the coast because they search for the "Holy shit"-Moments. Surviving? You need a backpack, 5 cans of beans and 5 sodas and you are good to go. You will never die by starvation. I actually never did. I never died by a zombie. I never died by anything but jumping/falling off a roof or by another player. Not ONCE in the SA did I die by any survival aspects. Now, I am a lone wolf myself (most of the time I play) and I do not expect to be able to have a fortress and 2 helicopters in my base. This won't happen, just impossible. How ridiculous would that be actually? I may steal a helicopter, but repairing one? Maybe I will equire the skill myself. Well a highly trained bandit group is something very unlikely, simply because bandits, and people who tend to go on player hunts, are very likely to die before achieving something great. If I am a lone wolf and I play by myself, carefully, not shooting everyone but evading them, I will be the one with the skills. I will be the one who survived 100hours + because I was as f*cking careful as I would be in real life. I am the one who survives, not some bandits who go around and shoot others. Sure, bandits have their camps and all that stuff and always have better gear, but they won't have the skill, because the avarage lifespan of a bandit is just way lower than the of a expirienced survivor. What DayZ misses is the part of gameplay that let's people go around for their own, evading combat as long as they can. No matter how many features you will add, as long as you do not develope your character more and more and more, people who want to just survive as long as they can, will simple get bored. Why would I go around and survive? What is the point in it? In real life, the point is to not die. In the game there is no point. And this is why DayZ was NEVER a survival game. Some of us includes Dean Rocket Hall, he wants the game to have character value and indeed he is going to implement a skillsystem. This is not what I was talking about. In my opinion the skill-system needs to be an essential part of the game, it has to be an survival game. It has to be an authentic survival game. DayZ was never meant to be like the mod is right now. Actually that is what casual players like you, who don't give a sh*t about the survival aspects, turn it into. You are exactly right, DayZ is a massive open sand box style game, nothing more. It is no survival game. If you want to play sandbox casual games go play minecraft. I want to have a sandbox survival game. Simple as that. And really funny how you call us "some of us", as you have not a single person who liked your post, but I have 3 already. Maybe you are the "some of us" part, the part of casual gamers that destroy DayZ. The part of casual gamers that may be more, but are not the main part of this community.
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Just make it realistic, the current state is ridiculous. (no clouds and pitch black, are you kidding me?)
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Again, no way: http://forums.dayzgame.com/index.php?/topic/170264-explosive-beltsuicid-bomber-vest/
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No, not simple. I have nothing against KoS, it is an element of the survival genre. But I don't want people to KoS for fun (there will always be people who do that, sure) as it is now. I don't want them to go on player hunts because they are fully geared up, have a house and 20 vehicles. The game never was a real survival game. It was never about survival. Ask yourself, what would be the point of surviving? If it was the main goal, you would leave all your gear behind just to save your character. Won't happen, ever. There is simply no value to surviving. No matter how long you play the game, the only difference between the next character and the current one is the gear. That means that gear is what the game is all about. Gear, vehicles and things you own. This is your life, your value. And if you have all the things you want to have, the next most valuable thing is the expirience. Now, I don't have anything against expiriences, this is what games are about and especially what DayZ is about, but I have something against people who go and search for expiriences. Who go and run around to troll people. Who go run around to have a good fight. Who try everything to have a super-cool moment. And this is where the soul of DayZ is treated like sh*t. In my opinion DayZ was always about the random encounters. The moments where you see a player and sh*t your pants. The moments that are not "scripted", the moments that are unexpected. To have these moments, you need a survival game. Otherwise people will search for random encounters, they will search for the unexpected. But I think all of these moments should occur while surviving. The goal should be surviving and the "Holy sh*t"-Moments should be a part of that. Right now, the game is just about the "Holy sh*t"-Moments, and that means that the "Holy sh*t"-Moments get more and more boring the more you see them. This is why people need helicopters and tanks and all that kind of stuff. The normal "Holy sh*t"-Moments are not enough, they need more. They need things that are even more spectacular. Who cares about a firefight? You had 1000 firefights, and the gear you carry is worth nothing, as you can obtain it from your tents or whateverthef*ck. You want a heli vs heli fight, you want to do crazy things. And for me, it is just scripted and unauthentic. There is no reason for a heli vs heli fight. I remember so often my friends saying stuff like "Dude! You see that heli? Let's have a 1v1 against him!". But why is that? Well, simply because people want to expirience something exciting, something better than before. All of this is because DayZ has no goal. And yes, DayZ doesn't need a goal in terms of missions or restrictions. But I think that DayZ needs the goal of surviving. The aspect that you want your character to survive, no matter what gear you would lose by surrendering. Making the game harder as it is would surely increase the aspect of survival (making the zombies stronger or whatever), but it will still be about gear, never about surviving. What I think is essential for the game (and Dean Hall does think that too), are aspects of character value. It is absolutly crutial for the game. Now, it won't solve all the problems, but most of them. What I mean by character value is something that makes your character more valuable than the gear he carries. And what might that be? This is what has to be worked on and it is hard to satisfy the people. I was always thinking about something like getting better in cooking, medical treatment and so on (and actually this will be the case in DayZ SA), but I am not so sure if it will be enough. I think it needs to be a part of the gameplay. If you want to repair a helicopter, you need to equire the skill to do that. And I am not talking about a skilltree, but simply about doing it until you learn it. The more often you repair things, the more often you craft things, the better you get. And that would mean a character that survived 100 hours is so valuable, that any gear he finds will be just an instrument to survive. The goal of the player will be keeping the character alive, no matter what. Maybe you would even kill a friend just to not die by starvation, as it would happen in real life. Maybe you will go and search for somebody that can cure the wound of a friend. There would be so much more aspects of authentism and survival, it would increase the gameplay in a way no other feature is capable of. But this is just my opinion, maybe a "skillsystem" is not the right way. But I simply have no other idea for it and I know that without character value, the game will never be about survival.
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I know there will be tents in the game, but we all know the problem with tents, they are just to big and you cannot hide them well, no matter what you do (because of LOD in distance). So I thought about something like a bag or a big sack that you could hide somewhere and put stuff in. It wouldn't be big (as in space for items) and players just could see it if they are near it (like grass, players won't see it in the distance, as they wouldn't see it anyways, if grass and bushes were loaded). Maybe you could hide a weapon, some food, etc in it. Sure, it shouldn't be common and atleast as rare as tents, but me for example I would prefer using 10 of the bags (or whatever it is) to using one tent, where you can put in way more stuff. There would be still a chance of people finding it, but it wouldn't be so ridicilously easy as in it is the case with tents. And the downsides would be that you couldn't store much in it, just some items you would like to have save. What do you think?
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I actually don't believe that. Like, how would it work? If I toss away 20 backpacks they will stay there forever? If everyone tossed 50 backpacks in the forest they would stay there? For how long? A week? Would be too much probably. And if you try to fix it with "Toss 5th backpack away and your 1st is going to disappear", people couldn't change their backpacks because they have to worry about their previous ones to disappear. This is why I thought about a special item, that is not common as f*ck. ^^
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There is just no way: http://forums.dayzgame.com/index.php?/topic/170264-explosive-beltsuicid-bomber-vest/
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The most important part in my opinion is that weapons and ammunition need a purpose other than killing players. Right know if 5 zombies chase you, you just take your super axe out and kill them all, worst that could happen is you bleeding. Even if there are 20 zombies running after you, you just run backwards and kill them one by one with your super axe, easy. If there are 50 running after you, you just run through a building, and let's be honest, the AI will be never good enough to handle 50 zombies running through a building and keeping up with a player. You can increase the population, but zombies have to be dangerous in hand to hand combat. If they are not, the purpose of firearms are only to kill other players. In other words, the purpose of the game is just killing other players. You need a value for characters and you need to make it harder to survive. Otherwise it will be a deathmatch as it is now and always was.
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I recently thought about a way how to manipulate a whole armend group with just one person. And I got the idea of an explosive belt, which a person could use to do whatever he wants. I am not just talking about the people who run into groups and shout "Allah akbar!" and kill themselves to wipe out a whole group. I am talking about the bank robbery type. The guy that has an active detonator in his hand which explodes if he stops holding it. That means if someone shoots him, the bomb explodes, kind of a life insurance. One man who gets near a group is capable of holding them off because if they shoot him, all of them will simply die. If someone runs, all of them will die. If someone does anything the carrier doesn't like, all of them will die. It would require the belt to be very hard to craft. The ingredients should be rare as hell, so not everyone runs around with those things. You would need a vest (doesn't really matter which one), explosives (improvised or not, doesn't matter, but effects the efficiency of the belt), duct-tape, something you can use as a detonator and maybe a clock, a transmitter or a special detonator (you would have to craft his one too), to do exactly what I described. There would be belts which detonate on signal, others that detonate on time and the hardest to craft that detonates if you release the detonater. (for example if you get shot) Ofcourse you could carry a one handed weapon in your right hand, while having the detonator in the left hand. You may hide the vest under a jacket and in some situations (if you have just a detonator but no explosive belt) you could fake it and say "I got a bomb under this vest!". (not sure about this part though, there has to be some indication that reveales the bomb). And, of course, if you shoot the belt, it explodes. You could take such a vest and force a hostage (handcuffed person) to wear it and to do exactly what you say or otherwise the bomb goes off. You can imagine what scenarios could occur, but to prevent from trolling I have to underline how important it is to make it really hard to craft such a thing. Not everyone should run around with a suicid vest. What's your opinion guys? (hope this suggestion wasn't made before)
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https://addons.mozilla.org/de/firefox/addon/proxtube/
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This is offtopic, guys we need really help here. ^^
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Someone got a fix?
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I have the same problem, what do you suggest to do?