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Wayze

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Everything posted by Wayze

  1. Wayze

    Being a spy in DayZ

    Thanks guys, I got some other stories. I thought about making a comic or something, just for fun. ^^
  2. Wayze

    Where are all the devblogs?

    What? It was not me who said the people should take off time from the forum, maybe you should read the actuall conversation my post is based on, huh?
  3. Wayze

    Where are all the devblogs?

    You lost that one, son ;)
  4. Wayze

    Where are all the devblogs?

    Wait a second. On the one hand the team is developing the game fast and on the other hand it takes forever to get the foundation working? I am really cusious what all these new things are...
  5. Wayze

    Where are all the devblogs?

    It is kind of funny that you say that, having 1775 posts on a DayZ forum. :D
  6. Wayze

    "The Road" crafting

    There will be no AS50's in the SA and who cares about Ghillie suits? (which will be probably very rare) But he is right, the trolley is not the best option in a zombie apocalypse. Keep in mind The Road is not a zombie scenario and there is no other threat but the people. You can use the trolley because you don't have to run and be silent as much as in a zombie world. If zombies trace you, the trolley will be useless. If people attack you, the trolley will be useless. I don't say that the trolley is a bad idea for the game, would be cool to see that implemented, but don't think it will be used as much as you think.
  7. Wayze

    Where are all the devblogs?

    Believe what exactly?
  8. And Justin Bieber is making more money than we all together in our lifetimes. That does not mean he is good at what he does.
  9. Wayze

    Where are all the devblogs?

    Unbelievable. Dean explained himself for over 1 month now and there are still some people who think the alpha is not released due to bugs. :facepalm:
  10. DayZ is like a zombie apocalyptic survival simulation. I really don't think that any unexpirienced Indie developer will be able to establish something like Dean did. Simply because of the fact that DayZ is based on an engine which is a simulator. Rust is cool, but compared to DayZ it is just a game programmed by some people. DayZ though is programmed by a real developer team with very talented and expirienced people. Also like I said much of the work is already done due to the eninge on which the game is based on.
  11. It is a question we all should ask ourselfs. If zombies are a real threat in the Standalone, how will it affect the gameplay? Maybe nothing changes and all stays the same. But think about what is more likely, the gameplay and player behavior changes completly. Now let me explain this, but I will use these requirements: - the zombies are slightly faster than the a player running normally - the zombies can attack while running - there is a high amount of zombies - the zombies will be able to run indoors - the zombies have a good trackingsystem There are other conditions which will increase the following resultations immensly, but that's something I will write later. So, we have zombies who are real killers, like the infected in 28 Weeks Later. As we all know, DayZ is more like The Walking Dead nowadays because the zombies are no threat. Their are stupid and easy to kill.But if Dean Rocket Hall changes it in the way I described before, following things will happen very likely in my unpretentiously opinion: Players will really struggle to survive, if you have no weapon, the zombies will kill you probably very fast. If you have a weapon and shot, the zombies will kill you probably very fast. If you have a firefight with another player, the zombies will kill you probably very fast. If a zombie follows you, you will most likely die very fast. Why? Because if zombies are made well, they will be very deadly. If they are slightly faster than you while running (not sprinting) they will catch up and while they are doing that they will hit you, knock you over and eat you alive. If you have a meele weapon you can defend yourself, but if there are more than 5 zombies following you, you wont be able to kill them as easy as in the mod. You will be hit really often and a zombie is not dead by one knife slash or baseball slap. So as you will play you will have to be really careful and I mean really careful. For example: You are indoors and another player jumps infront of you. You got your pistole, maybe an AK or M4 it doesn't matter. The other guy has a weapon too. You both know exactly if some of you will shot, zombies will come, run at the one of you who survived and kill him. Now here are the extra conditions which will appear in DayZ SA: - ammo is really rare - weapons are really rare - the medical system is complex and way more realistic This is enough to increase the situation. Back to the confrontation. So both of you don't want to shot because if you do that zombies will eat you both. Why? Because you have not enough ammo to kill a horde of zombies and meele against the new zombies will be way more dangerous than before. You can get hurt pretty fast and die by the infection of the wound, bloodloss or other injuries. So what will you do? Both of you probably will switch to a meele weapon which is ready in the quickbar. The good thin is now you can even talk about it. The other player will now have to attack you until you get near him. A meele weapon will be much more valuable than a pistole or shotgun. It is silent and will safe your life every single time you would use a firearm. This would change the game completly. There would be a complete new way of handling situations, just because of the fact that zombies are deadly. Firefights in cities would result in death. Sniping on electro hill would result in death. But, if you actually group up and form large groups, all these problems would dissapear, more or less. Of course you would have to be careful, but 5-10 zombies for 5 players are not a big deal. They take out their meele weapons and kill them. Even this single fact would incourage the teamplay. Surviving in DayZ would be way more easier with other people. Being a lonely bandit who kills other players for fun, would be way more difficult. The bandits would have to adapt to the game, find new methods to kill players. For example playing with another survivor and kill him some place without zombies. But anyway, all of this will be implossible if the zombies aren't like I described. Probably it would take much effort to make zombies really dangerous (mostly because of the shitty pathfinding, they can't even jump over obstacles), but in my opinion it would change the game in a really good way. Probably many, many people would stop playing just because it would be to hard to survive. (and yes, I mean mostly the 12 years old who think DayZ is Battlefield in big because they saw Frankie on youtube and playing on private hives with 10.000 AS50 per m²) But I am curious about your thoughts, would such a change be welcomed by you or maybe you even disagree with my argumentation what would happen if zombies would be dangerous. Write your comments!
  12. I am wondering if there is some AAA developer who is secretly working on a game like DayZ. I am sure they know that it is a lake filled with money, the first one who gets there will be rich.
  13. Exactly, and their speed is faster than the player right now, so like you said no need to up their speed.
  14. Wayze

    Being a spy in DayZ

    Yes, the motivation is pretty much unimportant though. The betrayed guy decides if he feels betrayed or not.
  15. But I think the zombies in DayZ are no Zombies like in The Walking Dead. They are infected people, not the living dead. Infected people like the zombies from 28 Weeks Later are fast. And they are a real problem. And they stay a real problem no matter how long you play the game, because they actually are a real problem. Zombies who are slow, will alway be easy to lose. Even if 30 of them follow you, it is simply no problem. Zombies are in that way just some decorations, like in the Mod right now. But if they are faster than you, they get a essential part of the gameplay. Probably we will die way more often by zombies than by players and I would greatly appretiate such a change, because it would be authentic. But I don't know which zombies Rocket is planning to have in the standalone. Slow zombies who are no problem anyway, if you know how to deal with them (for example The Walking Dead) they can get dangerous if there are 20 of them, but you just have to avoid stupid situations Or fast zombies who are even dangerous in number from 2-3, who run very fast. I prefer the second kind, because the first kind is for me not scary and not a threat at all. Let us be serious, to die in a zombie apocylpse like in The Walking Dead you gotta be a real idiot. However to survive in a world like in 28 Days Later you got to have luck and brains. The first kind of zombies could be just changed with another setting, if zombies are useless why implement them? He could just change it to a The Road like setting.
  16. I wouldn't do it. The only progress you can make in DayZ is you expirience, the longer you play the better you play. Even if you played from the beginning, in one year you will be better. And I think this is something really valuable, especially for the upcoming SA.
  17. Wayze

    Being a spy in DayZ

    Betrayal means to turn against someone who trusts you.
  18. Wayze

    Where are all the devblogs?

    The reason why people are not playing DayZ anymore is because it is a modification. It is unfinished and will stay forever unfinished. The end game is reached really soon, so there is nothing to do for players. But, as soon as SA releases the game is no mod anymore, but a game which stays on its own. Features will be added, hackers will be no big issue and the game will be controlled by the developers.
  19. Yes, I really hope so, too. I really could do without all these additinal bullcrap like Origins and co. Just let the game be survival.
  20. Like I said, in DayZ there is currently not much to do but to hunt other players. Especially for veterans who could survive as long as they want there is no other challenge. Me for example, I like to hunt groups of players with my enfield or winchester. But I don't judge people for sniping others. If nobody would do that, this danger would simply not exist anymore and DayZ would be even more boring. There is no survival aspect, if the players stop shooting each other there will be no aspect. You could run around without being in fear that every moment a sniper could kill you. This fear, since there is no survival aspect, is the only fear we got right now. And in my opinion the fear is what makes DayZ so special.
  21. Wayze

    Where are all the devblogs?

    Wait a second, is there still an internal release date or is the "2 months deadline" dead?
  22. DayZ was a zombie apocalypse simulator. Right know there is no survival aspect. The game is so easy and filled with weapons that people have sadly nothing else to do but to shoot other people. Please, be honest. Right know in DayZ you go to any town and you got food and water. With that you could survive for ever, without even encounter a player. The zombies are no problem anyway, they are just running people who follow you for a few seconds. I do understand the people who snipe in Cherno, there is simply no survival aspect anymore. I think this will change in the SA. The ridicilous thing is that even the mod could be survival. Just reduce the amount of food, weapons, ammo and make the zombies stronger. You will see that many players will stop playing dayZ just because they thought it was a big TDM. But like I said I think this will change as soon as the SA is released, because the items will be controlled by a main server, because the zombies will be more dangerous, because the medical system will be much more complex and simply because it will be way harder to survive. But right now DayZ is no survival game, it is just collecting weapons and shot other people.
  23. So I was right. :P Anyway, we don't need a humanity system. It is working without, so why bother to make one? You don't want to tell me the bandit/hero system right now is a humanity system, do you? It is... I don't know it is just stupid but anyway, the game is good as it is. If you want to play a game where everyone is friendly you can play Battlefield or Minecraft. Why does everyone want to have a world filled with flowers and friendship? This game is about survival and please don't tell me it is impossible to find someone to play with. If you are careful, there is still a risk, you can team up with someone. The risk is something that will never dissappear, regardless how many stupid humanity systems you implement. For DayZ they are just senseless. And this risk is what makes DayZ so unique. So, you are talking about how to implement a freaking humanity system. But I ask you right now, for what do we need such a humanity system?
  24. Yes they did, and no they don't represent most of the community. Maybe they represent you, but that is something we really don't care about.
  25. Wayze

    DayZ Fan Art Thread

    Made that one a year ago. It's kind of unfinished though.
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