Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
941 -
Joined
-
Last visited
Everything posted by Wayze
-
You kidding me, I won't search every interview and reddit post just to satisfy you. Why do you decide if DayZ is relevant to the discussion? We are talking about a feature and if it is good or not. Zero f*ck is given about in which game it is. The SA argument was to point out that even Dean sees it as an stupid feature. He can do what he wants, if he doesn't change it player will just avoid darkness, why would they do otherwise? If you have a character in the SA it is like you have really something to lose not like in the mod. In the mod you can get the best weapon in no time, so it is not important if you die or not. In the SA you will be very happen if you have any weapon with some ammo and if you once got that you won't risk it just for darkness fun. People will even more tend to play on day servers because it is even more dangerous. That is why it is a bad design, the same with first person.
-
It is 100% really subjective. Believe it or not. Actually we were not a single time on the topic, because it didn't say "What is better, dark nights or realistic nights?", it said wether people are afraid of it or not. We were never talking about it, and the answere just is "No". Well, topic done. So please stop this sh*t. We were not talking about the mod and we were not talking about the SA. First we talked about how realistic these ultra dark nights are, which is unclear even now. After that we talked about road flares and how common they would be in real life. Then you said something about the firestation. Remember, we were talking about bad game design before that. So, I said "It is unauthentic and a bad design decision". You said "Can you find a m16 in a firestation" I responded "In DayZ SA that is not the case" and then you tell me "We were not talking about the SA!!!". We were talking about game design and what is good and bad. Well, as Dean is changing everything you use as an argument, it kind of looks like your arguments are even crushed by the developers themselfs, because they found out theirselfs that, like I said, it is a bad game design element. As a kind of defense mechanism you are now trying to use it against me, because it actually invalidated your arguments. As soon as we start to talk about the SA, all your points are useless. And what exactly are we going here? If you want pointless discussions about the history, you can go and talk to someone else. Because me and thousands of other players do not even play on night servers anymore.
-
Bringing a sense of value to players which lose their loot.
Wayze replied to [email protected]'s topic in DayZ Mod Suggestions
Your idea is very similar to what I wrote a few days ago: http://dayzmod.com/forum/index.php?/topic/147970-character-value-skillsystem-statistic/ The problem is (besides the fact that people don't like the idea) that the degree between being overpowered and having insignificant advantages is very hard to get. If the "skills" you earn are things you simply don't need necessarly for surviving or doing special things (like repairing a heli ^^) the players won't even bother. If they die a few times they get used to it and don't care about these sideeffects anymore. However if the "skills" are powerful you will have an huge advantage in the game (it wouldn't bother me) which some players will not like. But in my opinion that is ridicilous, because why wouldn't I be kind of overpowered? If I have a better weapon I am overpowered anyway. What will we do against this? And this will even change dramaticly in DayZ, because if someone has a weapon at all he has an huge advantage against most of the other players (because they simply have no weapon with ammo). I like the idea, but it is not very knew and was even suggested by Dean himself. -
Bullsh*t xD I need an argument for what? For an absolutly subjectiv matter? Troll someone else, mate. As you probably know by now, I don't give a single f*ck about the mod. It is no survival game and it never was. It had a good concept which was enjoyable. But it is nothing like the game was meant to be. You see, I don't avoid your imaginary arguments, I just don't care about the mod. What is important and what is the 100% priority in this forum is the future, not the past. I don't care about a sh*tty mod that never worked out. I actually care about the game. What you are actually doing is turning this discussion into an irrelevant subject matter. What do we care about how it was in the mod? We won't change it and we don't need to because zero f*ck is given about the mod as soon as SA releases.
-
Yes, why?
-
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
What is the question? -
We were talking about how it is in the mod, and how it is supposed to be in the SA.
-
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
There is no "only problem", and there never will be. What someone deserves and what he does not is not for you to decide. Actually this is a very complicated philosophical statement and we could argue about it until we die. They are charging for this game and there are many people who do not like to spend money on something that is not even close to ready. Imagine someone plays it and gets 13FPS with a decent computer, what is he going to do if he is not informend about DayZ development at all? He tells everyone he know that this games sucks ass and that is just doesn't work. Minecraft did that, but Minecraft is not nearly as complicated as DayZ and additionally when Minecraft was release, the core "engine" was finished. The only thing that happend was adding new features and maybe modify the engine to some extend. DayZ still has no working "engine". Well, sure it would work, but it would be kind of useless, because there will be a fundamental change within it in the next couple of weeks. The problem with DayZ is that they are programming it and are still working on the concepts. How the zombies work, how the data transmission works etc. These things are normally all planned out before even starting with the project. In DayZ they are using an engine which is not meant for that sort of game. They have a really hard job to modify this engine, they problem is that there are many, many problem which can occur. If you start a project, plan it out from ground up then you can sort out these problems even before beginning to programm the game. Sure, there will be problems left even if you have a really good plan of what you are doing, but these things are not major. -
None and that is why in DayZ SA there will be no weapons in firehalls. If you find a weapon at all you can call yourself lucky. Why should UN troops hit the ground in chernarus? They will be pretty much bothered with their own problem. And sure, maybe you can find a road flare in a military base but I never said it would be impossible. Anyways I am pretty sure like not even 1% of chernarus population has road flares in their homes and the supermarkets probably neither. And what has a soccer tournament to do with how common road flares are? Road flares in soccer matches are illegal and the people who had these surely didn't buy them in a supermarket.
-
Sorry, but you are. What is even your point? I don't get it, the only thing you did was telling me how some management sh*t works. But what exactly has this to do with how long the game takes to release an alpha and why the developers should announce a release date? What techniques man? There are no f*cking techniques for this xD
-
USA, why did I know that? ;) Well in my country there are no flares in every car (never saw a flare in my life to be honest) and you cannot just go and buy one in the supermarket. You are talking about emergency kits in every car, but even that I have never seen in my life in a car and I have never seen an emergency kit with flares. Probably there are flares in chernarus, but you could most likely count that number on the fingers of one hand.
-
What are you talking about? Publishers, they set the release date and you surely don't get money for it, you just get the money for the development. And as you probably know Dean is pretty much an indie developer, so he doesn't need to finish the game by a certain date. And what has all this to do with the DayZ release date?
-
Where do you live?
-
Time we do this ourselves, fighting back against the KOS
Wayze replied to thelonewarrior's topic in DayZ Mod General Discussion
I don't think people do it because it's safer, it's just fun. Probably there was a time, back then when DayZ was kind of a survival game, but right know it's just ridiclous, the game is boring if you don't kill people. -
Why do people never read what I write? "...I don't think flares will be common either..." It just would be unauthentic if there were flares everywhere and ofcourse kind of useless because nights in SA are not going to be pitch black. Hardcore servers? xD Oh man, I want to see the faces of the people playing DayZ SA the first days, thinking the mod was ever hardcore.
-
I don't think you will spawn with flares in the standalone and I don't think flares will be common either. So, how am I going to see? And there you got the second problem, if I had a flashlight I would attach it to my weapon or just hold it in the other hand. That is not possible in the mod which is destroying the whole concept. If you want eternal bambi style, just play any mod on any server.
-
I develope non-commercial games. Most of the projects take years to finish, but I just do it for fun. Mostly I am doing it alone, but even if there is a team it is very hard. My project mostly starts with an idea, a simple gameplay feature or a storyline. Then I plan everything out, which takes months. Just going through the whole game, every single aspect and calculate how it will work. Many people in the community I do the games for, have the problem that they do not plan out. They just have an good idea, which is simply not enough. You need to get the idea into programm-able concept, and this is easily done wrong. Sometimes you have an idea, but it would take years to do it alone. Anyways, I know pretty much how the process of game developing/design works and what difficulties occur. I am not sure what "R&D" means, but if research and development I don't think you are able to judge people who develope a game. If you do not have programmed a game ever in your life you just are not qualified to say "He doesn't know what he is doing because...". You have no idea of this subject matter, you don't know how it works and you don't even know about DayZ. You are totally disinformend about everything that is important for this discussion. The release Dean announced a year ago was for a standalone mod. It was nothing else than the mod and arma 2 combined into a downloadable game. This has nothing to do with the current standalone, which is actually redone from ground up. You have to realise that developing a game is not simple science where you can determine every single aspect. It is like art combined with many different kinds of craftsmanship. Compare it to a movie, just way more complicated.
-
Yeah, it is rediculous xD You realise that you liked that comment: Here it is written that it is not pitch black anymore. And on the other hand you say you love it to be pitch black? Well, kind of paradox don't you think? You call people who kos anti-social asshats? Well, I have to remind you that this is a game. You know, like not real and stuff? To discriminate people who do not play like you, that is intolerance at its best! Nobody hates the night, it is just that the night in DayZ mod is (or was, I don't give a sh*t) just weird to play. It doesn't feel authentic. I mean, I understand when people complain about something like third person, because it effects every game mechanic in the game. But why should nights be pitch black? Atleast see something like in a 5 meter radius, it doesn't have to be bright, but shapes maybe. Also pitch black nights are very MP-unfriendly, because people who are able to get a brighter view have an huge advantage. That is why people just turn brightness to full when they play in dark, because otherwise they just don't see sh*t. Now tell me, if I want to play on a nightserver, but I have no flares or flashlight, what am I going to do? Nothing, because I cannot go anywhere, not even like 5 meters because I just can't see anything.
-
Did you like ever developed your own game? You talk about "if they knew what they were doing...", but you have no idea how this industry works. When you look on other AAA titles, they either announce the game (or a release) when there is atleast something like an alpha build, or they have everything exactly planned out, before developing the game. But even if they have, it is very hard to tell when the game is going to be finished. Just look at the last few years, there were many AAA titles which were delayed. But like I said, these are games which are planned from the beginning. Often it takes a year or more just to get the concept done, this is before the actuall developing begins. DayZ did not have this advantage, it was just a mod. You can be very glad that Dean is able to get an alpha out within a year, because others need that time just to get the foundations done. Additionally Dean was not able to develope the game from ground base, he was forced (because he wanted to release the game as fast as possible) to use an engine which is meant for simulations. He had to rewrite the engine, which is not easy at all. This is why they are not able to say "The game is out in 6 months", because they are in middle of the developement. GTA5 release date for example was announced when the game was almost finished (probably it was) and that is the case with most of the games nowadays. So please, cut the crap with "They have no idea what they are doing!".
-
1 hour pitchblack? Well, that's one hour all the players will play on another server.
-
Tried to jump back into DayZ...
Wayze replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
They will find another weapon anyway, it not like it is a big deal. -
Yes, we don't need a release date. However Dean has this weird optimism and gives always hints (maybe not intentionally) that it could release very soon. Recently for example he said they just have to implement the network bubble and that his programmer said it was no big deal. On the other hand he says it could be complicated because they don't know if it works like it's supposed to. Now what do I expect? Of course, rationally I should tell myself it releases in like 3 months, but in reality it is like "Holy sh*t the game could release like next week or something!". Yeah, the time where I get excited about it is pretty much over, anyways there is always this hope in me, that it will release very soon. Additionally to that, the guy who interviewed Dean recently in the "Near death expirience"-acticle, wrote that the SA will release this fall. So what? It is fall right now, isn't it?
-
Tried to jump back into DayZ...
Wayze replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
Do you expect this to change in the mod? It will never, because the mod is simply boring. It is no survival game, so there is no point in not shooting on sight. We just have to wait for the standalone, which will have the core element of the concept. -
Before you act like a total smartass, you should read carefully what I wrote. Totally, that is why Dean is changing that in the SA, because it is such a good design decision. You just don't get what game designing is about and I don't think you will. Just because something is realistic, it doesn't mean it is good. There is a reason for people not playing it and now I will explain to you why it is a bad design: Nights could be a very core part of the game, if people would play it. However the night in DayZ is so ridicilous, that nobody wants to play it. No matter if it fits into the survival setting or not, it is not good implemented. Nobody says that darkness is a bad thing, but in DayZ it is just awful. Look at it, you can not see what is immediatly infront of you. Even if you run against a tree and run for 1 hour on one spot, you just won't notice because it is pitch black. Sure, it should be dark, so you can't see a player from 50 meters, but comon, everything black even within 5 meters? That is just bad for a game. Even in Arma 3 the nights are way brighter, don't tell me it's supposed to be pitchblack.
-
How sweet. You provocate me, I respond, and you cry like a girl. That is what you said. I said, if you were ever outside in darkness with no light source for more than an hour then you would know that. Actually, there are very, very few people who did that, atleast in my country. So, geeze, don't cry about it. You don't say. However, there is never "no light" outside. Wrong. https://www.ebiomedia.com/how-do-animals-see-in-the-dark.html