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Your DayZ Team
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Everything posted by Wayze
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Give me one logical reason why gear destruction will delay KOS
Wayze replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Because they worked for it. The accomplishment is more valuable than the things themselfs. -
Give me one logical reason why gear destruction will delay KOS
Wayze replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
But why is that? Maybe because gear has no value in the mod? But it certainly has in the SA right? Well, I don't think we can say what will happen in the alpha, but we will see soon enough. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
So just because you don't like something thousands maybe even hundreds of thousand people have to wait? And why would it be like releasing without any weapons, in DayZ Mod it kind of worked from the beginning. There were never real zombies, not even close. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Why? -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
I disagree. Better no zods than annoying ghost walking through walls and doors. New players won't notice that the zombies are not final, they just see them and think "What the hell this games sucks" end of story. And I would really like to see how DayZ plays without the zombies, because I don't think they are really necessary, actually we never had any zombies in the game, just some humans running after you until you run into a house or tree. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
I didn't even look into the Wikipedia site, I just googled it. You still haven't sent me the article you want me to read. Sorry, that is just childish. I want to believe you but how should I? I refuse to search the Wiki place due to spoilers (haven't played the game yet), so as long as you don't sent me a direct link to the article (what the f*ck is so difficult in that?) I won't be able to hear you out. And what exactly did I do to you? Call you out for arguing? What the heck? xD -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Obviously you still haven't sent me any articles. xD Well, it gets kind of ridicilous right now and it seems you have no idea of how to talk to people civilized. Also you could've sent me the article you want me to read long ago, but you didn't. It really looks like you just want to argue with people. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
You gave me no article. O.o http://gamerant.com/the-last-of-us-naughty-dog-hold-121324/ Dec 2011 they said it was in developement for two years. As it released June 2013 it would've been more than 3 years. Additionally to that I am pretty sure with developement time it just means the time they actually programming the game. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Now I don't know how it is handled in your country (school), but to prove an argument you cannot just leave a source and that's it. It is not my duty to search the whole internet for your argument. I would gladly believe you and I never said that the game wasn't made within a year. So, nope I am not "simply wrong" and you still have to delivier evidence if you want me to believe you. -
I actually do not know what I want, but I certainly know what I don't want. And that is a gameplay breaking feature that takes alot of immersion from the game. And yes it is coming back because in the SA there is no side chat and also no deathmessages (if I am not totally wrong). Why?
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It is an option right now and what are the results? No thanks, I think it should be totally removed (or not implemented in the first place) from the game without any exception.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
That's no article, it is wikipedia. Like I said, prove it please. A quote would be very nice. I know how developement works, but usually it takes more time than 2-3 years to fully develope a game (from concept to full version) like The Last of Us. -
Well, like everyone I know who came from russia has atleast an AK-74 or something at home. xD
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Well, I don't believe you at all. But if it is really the truth, dude you have some real boredom if you hang out in a forum for a game you hate. Can you prove this please? -
I think we all know that DayZ Mod is a really good game, but the problem is there is no real endgame. If you figured out how to survive, how to obtain the most valuable things in the game it just ends up in being a deathmatch. And let's face it, this will probably happen also in the SA, maybe it will take longer but at some point it will get boring. Now I thought about how to keep the community going on, playing the game how it is. And I came up with a solution, I will say from the beginning that this is not easy to establish, but it would certainly be worth it. This is not something Dean or any other developer on this planet is able to implement in a game, it is something about the community. We need many players to reach that point. It would probably change the whole game into something different. Before I will tell you what all this is about, I want to say that in my opinion DayZ is the perfect game for this, maybe even the only game. Alright, let me explain. In DayZ and also in a survival scenario the people fight for their lifes. In the beginning they are on their own, maybe they develope little groups of 4-20 people. These groups interact with each other, mostly they are concentrated on their own goals and interests. But what would people do after a few year in this world? I am pretty sure they would try to constitute societies. It is comparable to the early years of humanity. 20.000 years ago there were also small groups of people wandering through the world, but at some point they figured out that big groups are way more efficient and safer. So what if we were able to do the exact same thing? Establishing communities of hundrets of players who are united in such societies. We would theoreticly simulate the beginning of mankind. So let's say we would be able to have like 4 communities, around 500 players each. What would this cause to the game? People would elect players to lead them. Political interaction within and between the communities. The communities would have to split into smaller groups, each group would be deticated to certain servers. These groups would have also leaders, these leaders would have other leaders who lead the community. Something like kings and princes. These groups would then coordinate actions against the other communities. There would be wars etc. Now, what would be the goal of these communities? And this is why it will only work in the Standalone. It will simply be power. Now that there is a currency in the game (ammunition) the players are able to get rich. The community with the most ammunition would then have a advantage over the others. The others would ofcourse try to rob the other communites for the ammunition and exactly that would be the motivation for all of this. Maybe people would develope something like trade companies. Highly guarded people, who act independently from the other communities. These trade companies would have to be guarded by other communities, to maintain security and stability. Ofcourse the communities would have to organize themselfs. The "king" has to be elected democraticly and somewhere he has to write down his commands to the "princes". Maybe a unique website for every community would be good. This could be something the players pay themselfs or the DayZ developers do, anyways these websites would have to be secure from spies. What the "king" says to the "princes" would have to maintain secret until the command gets to the actuall foot soldiers. Also the "king" has to know about the situation in all the servers, so the "princes" have to tell him that. This would be something the players would have to organize 100% by themselfs. They would have to learn strategies etc., it would be just the same like in real life. All of this would bring a whole new dynamic into the game, there would be spies who maybe even try to get princes of the emenies community. You get what I mean. Anyway, the idea brings some issues: - the game would completly change into something different - we need many players to be aware of this system - we need many players who are willing to play like this This is why I call my idea engame. It is something I just want if the game really turns into something like the mod. Maybe in 2 or 3 years the game gets boring and what is left will be a hardcare community, playing a boring deathmatch. If that happens I would really like to try this idea out, to make DayZ into something completly different and unique. A game that is just based on the communities and their actions. It would fit so well into the game and if it would be a huge success it could get a new money cow for Dean. Are there some people who would like such a thing, if it really worked out?
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AK probably. I don't know about chernarus but russia is almost like the USA regarding firearms if I am not totally mistaken.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Watch your language soldier! Idiocy is a very serious mentall illness! -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
Well, a few days and there is one problem less on this earth. ;) -
Maybe you do not realise the very unique conditions the SA is developed in. 1. The game was an accident, it was not planned in any way to be an actuall game 2. The game has a very unique and huge hardcore player base These two facts are very important. The game is developed since 10 (almost?) months now and it is almost alpha ready. However, the people who really like this game do want informations. If Dean is quiet people complain about no informations and if he actually delivers information the people always do think it means it will be release very soon. Actually Dean has never delayed the game, not a single time. Once he scrapped another game and then started a new one, that was in december 2012. Additionally to that he didn't really said "it's almost ready". Once in June he told us that they have an internal release week, which was actually scrapped because the developement went into another direction. This time though, obviously the game will be release very probably next month, he is actually making hope by saying "last lap". This is something he never did before and he said even that he will never make that mistake (announcing a release date) again. So it seems he is pretty sure about it and I think the game is ready by now. He could release it, but I think there are other things he has to take care of (steam stuff I guess). Anyways, we will see if it means "probably years away". We will see in a few days or weeks ;)
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Wayze replied to SmashT's topic in Mod Announcements & Info
I won't even bother to respond to that, because in a few days/weeks it will be totally meaningless. -
And what has this to do with whether the map is a texture or not? Right now you zoom in and the map actually changes like it would in a GPS. The details for example coordinates do change. But I really don't think that's necessery, in fact I don't think that we need coordinates at all.
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No he is not. He is playing a deathmatch with some zombies.
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Wow, there are still people complaining about the Mod not being like DayZ is supposed to be. Well, you are right and it will never change. The Mod is simply a deathmatch, nothing else. It has nothing to do with survival and it never will. Just wait a few days or weeks and buy the SA.
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Not they meant 2012. But this was another game. It was not the SA as a completly new game with a new engine, it just was the mod taken with arma 2 modified into a game that is playable on it's own. As they saw how popular DayZ mod got, they decided to do everything from scretch, a real game not just some modified sh*t. Well, realisticly speaking I think DayZ SA will release next week/month. And if it does nobody will talk about this anymore, it will turn into a rage wave cause by gamebreaking buggs, hackers, low FPS and probably constantly full servers. That's how I think it will look like, but maybe they surprise me.
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There is another thing I would like to ask you, but I don't know if a poll is necessary. It is about the map, because right now you can set a waypoint and you know where you are. Actually I would like to have a real map, not this obvious digital stuff. With "real" I mean ingame real. In Arma it is very weird. The map does not look like a map, but more like GPS data (you can zoom in etc.). And additionally it somehow loads the map as a kind of menu. It would be very cool if the map would just be something you hold in your hands or just a simple texture on the screen. And I think we really shouldn't see where we spawn. But to be able to find out where we are we could just look at a sign. This requires the signs to be in english. And I think that has to be done anyway because the characters are probably native people and able to read their language. Actually that would be two polls. One for the spawning and the other for the map.