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Wayze

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Everything posted by Wayze

  1. Increased performance? I think DayZ SA will controll many things server-side. For example all the zombies, all the items, etc. Nope, I really don't think it will increase the performane. Additionally what is DayZ without players? It is a offline zombie game with terrible zombies and nothing to do...
  2. Wayze

    October Round-up: #DayZDaily

    Do I really have to quote myself here? Impatience: Without the impatient people, maybe even the wheel wasn't invented. Please stop this kindergarden and offtopic. People are inpatient and they always will be. Whoever thinks he is never impatient is a liar or simply no human being. You complain about people who complain about things. Don't you see how ironic that is?
  3. Wayze

    October Round-up: #DayZDaily

    Good try, but sounds weird. ^^
  4. Wayze

    October Round-up: #DayZDaily

    Oh my god! Now I get it. If the x-axis is time and the y-axis HURR... it means that rocket has found a way to break the space-time continuum! Look at it, there are sometimes two y-values for one x-value. That means that Dean for example first had 50 HURR on 20th november 2012 but then traveled back in time to get 80 HURR at the same time! This explains why he was on everest, doing a break. He could have just gone on the everest, have some fun time, go back in time again and work on the alpha while he is on everest!!! I freakin' knew it!
  5. Wayze

    Get an Alpha out!!

    Still better than 99% or should I say 100% of the games out there.
  6. I don't know if it is whise to have that many vehicles on a server. Could cause some FPS drop. Otherwise this should be implemented. Important is though that there are many different kinds of vehilces. If there are just like 10 they will repeat and repeate. WIll look kind of stupid.
  7. Wayze

    Majority of playerbase are kids?

    Nope. If this guy plays DayZ: Then I will have a reason to shot everyone on sight.
  8. Wayze

    Less Than Lethal Weapons

    Pepper Spray-> close combat headshot required Tranquilliser Gun-> close combat only, once used it's gone And, like everything in DayZ SA, the things will be very, very, super rare. Finding them will be like winning the lollery (not a jackpot, but still). Well the others, most of them are kind of exotic, I don't think you would find for example a LED incapaciator in Chernarus.
  9. What zur Hölle is a cheek boy?!
  10. This suggestion is inspired by ZippyTheClown's suggestion: http://dayzmod.com/forum/index.php?/topic/150046-a-few-suggestions-for-standalone/ I like the idea of switching the map. But it should be very, very difficult and if you die you are back on Map 1 again. That would kind of result in a very high character value. If you are on map 2 and it took you 10 hours to get their you will be very glad. But on map 2 the people are way better players then on map 1 because all of them managed to get here. Also every player on map two will be very, very careful because he does not want to die. On map 3 it would be even more extreme. Players who survive like 30 hours just to get on map 3 would be absolute elite players. They know how to avoid players, how to kill them and how to survive. Every map should dramaticly increase the difficulty of survival, meaning: Less food, less ammo, more zeds, deadly weather conditions etc. But it also should have some advantages like better weapons. These weapons ofcourse would be even more rare than the ones before, but these weapons would be just available on these maps. It is very important that once you left a map you are never able to going back. That would mean that a player would have to prepare before switching the map. It would result in authentic survival behaviour. People who want to play deathmatch just stay on map one, they want be even able to get on map 2 because it is very difficult and additionally to that they would have a hard time to even survive. Map 2 would be a map full of survival players, who are expirienced and not stupid enough to be killed by zeds or players. Map 3 would have extremely good players who are very, very careful. Map 4.... You probably get what I mean. The more maps you survive the more the game gets into a survival game. The more authentic the behaviour is. You really, really do not want to die if you are on map 4 after playing 50 hours. Nobody would run around calling "friendly?" or playing like a bandit shooting everyone.
  11. Trade? We don't even know if trading will work. And like I said these maps are kind of hardcore survival instances. So people won't trade, because they don't trust each other. If they do, they die and end up on map 1 anyway. And again, I do not totally disagree with coming back. It should just be very difficult, the same as getting on there.
  12. Wayze

    Majority of playerbase are kids?

    Like I said, the game you are playing is not DayZ. It is some Arma 2 deathmatch pussy mod with zombies that carries a name that died a long time ago. Don't expect it to be good, to have any survival elements or to have a grown up player base. Wondering about DayZ having 13 years old is like wondering about 12 years old in Call of Duty.
  13. Wayze

    playing dead opossum style

    This idea is good and I don't think it's new. I don't even think there is any need of discussion that because obviously there is no reason why it should not be inplemented. This won't work. People will probably always carry a meele weapon and hit everything that lies on the ground. And people will learn to study the body. And, what is your life worth without your loot? Isn't it better to try to save that ammo, that weapon that you searched 10h+ for?
  14. Why would the be stuck in other maps? People die, and as the other maps are way more dangerous you will very probably die, very soon. There will just be a very few number of players who even got to map 3... If you die you are back on map 1. ^^
  15. I just wrote probably 500 words+ that supports my argumentation. You just wrote the same things over and over again and call my explanation unlogical. xD Well, alright. People who call others trolls just because they have a different opinion probably do not going to like my posts. But you should always concider, that there is a possibility that your theories are wrong. Sure, mine could be wrong, too. But I do not call people trolls who see things from different angles. And actually I thought this forum was to discuss and not to put people on the ignore list if it gets unpleasent. Anyway, was a good time with you KoS. ^^ (yes I know he won't read this)
  16. Exactly, so why should we even bother?
  17. You lie if you tell me that a weapon that you have to search 100h+ for (to find this weapon the first time) is less worth to you then a life that took you just 8 hours. I don't think that you have the right idea about the SA, and how rare weapons and ammo will be. There won't be KoS because there won't be even enough weapons to do it. Pistols will most likely be as rare as AS50s in the Mod. One full mag for the right pistole as rare as a DMR. Finding a weapon which you can even use for KoS will be very, very time consuming. This is exactly the reason why people won't kill for fun anymore. It will just be nonsense. I mean you will need like 20 hours just to have an M4. And then? You don't have ammo... what are you going to do? Shot with an empty gun? Nope, you search hours and hours juste to find a few mags, a few rounds. And what are you going to do with them? Go and hunt players? Go do things that are very, very dangerous? Do things that could cause your death, that could take away something that took you 20h+ to obtain? And now, I ask you again. Is you life more worth to you then the M4? Would you seriously give the M4 a bandit if you were in a situation where you have no chance? Wouldn't you try to risk your life to safe that weapon? I don't believe you if the answere is no. ^^
  18. Yes, but you don't need all these things. Heavy guns will be as rare as... I don't know there is nothing as rare in the mod. It will be probably 50x rarer than an DMR one year ago in the vanilla mod. It will be so f*cking rare that you probably won't find one in two months. Swimming slow is also no problem because I never swim. Run far with heavy things, well you need these heavy things first before you can even do that. So all these things are totally unneccessery and if I die it is no problem to gain these attributes back. However I have still no real value. A weapon, even a pistole is still way more worth then my life. And this is just wrong. Just answere this questions please: Do you carry a weapon to live or do you live to carry a weapon? We all know the answere, if we are honest. And this is the reason why there even is KoS. This is the reason why it will always have KoS, if the devs don't do anything against it. And this is the reason why there never was and never will be authentic player behaviour.
  19. Yes, after that I go to Japan and ask Hideo Kojima how MGS5 ends.
  20. I feel ashamed for them. Worst is being in vacation. You can spot a german from like 100m... there is nothing to be proud of. <_<
  21. So, being "strong" means nothing else than "pussy"-mode? Hm, I can survive without it aswell... nothing to it if I am slower. No it is even better so I can shot other players and showing them that I can do it without being superman. ;) Exactly, right now people just care about the loot. But there is no way that the little attributes you listed up will change that. You know, everyone who survives longer will have these attributes. I am nothing special, if I lose it well then it is ok. It is not like the game is more enjoyable when being a superman, and more importantly I am able to do everything I did before even if I am a fresh spawn. There is not much difference between a fresh spawn and a surviving veteran. Like I said I really don't think that "being stronger" will be enough to give the character any value. I would just say "F*ck it, I better keep my M4, the worst what happens is that I die, a few hours and I am back to strenght again, but I searched a freaking week for this M4". Look at the Walking Dead or any other book or movie with survival elements. Do the characters get stronger over time? Nope, they learn. They learn how to aim, how to treat themselfs, how to fix a fence or a car. The real value of a life is being able to do something, not being able to do something faster. If effort > results then people tend to ignore the results. You said you would need 8 hours of gameplay to reach "superman"-status. But is it worth the time? We all know that at some point we will die anyway. At some point every single of these "superman"-attributes will be gone. Why would I bother being 8 hours super careful just to be a superman? What enjoyment will it bring? The problem with the superman-mode is that doing something faster is just not enough. How much faster can you even climb a latter without it being total unrealistic? How much faster can you sprint then a normal character? How much better can you aim? Even if you do everything faster, you will just do it slightly faster. It is not like you can climb a latter twice as fast as a normal person, this is just impossible. You will maybe be 1.4 times faster, which does not seem much and indeed it isn't. In what way will this "being faster in everything" help me? I have time to repair a car and I don't need to be able to swim like an athlet. All these things are just some additions they are surely no worth 8 hours of gameplay, especially knowing that you will all lose them at some point. After playing the game 100 hours you won't even bother anymore. Sure, the attributes are cool, but in these 100 hours you probably have found like 2-3 M4 maximum. But you were over ten times a "superman". Is the superman status more worth then the M4? Nope. No matter how much faster you are, being a superman is no real addition to your character. You can do everything what a superman is able to do, just not as fast enough. And as you were playing as a fresh spawn so much, you just get used to it. If you want to add a real value to a player you have to give a character something that makes him special. For example: If you are a freshspawn your repairing skills are awful, you are able to repair a bike, but repairing a car is a much more difficult task. There is a high chance that the items break. But as you develope your character, the more you repair things, the better you get in repairing. So after repairing 50 things you will be able to repair a car properly. Not faster, properly. If you die all the progress is lost. You will have to spent hours and hours again to be able to repair a car. Or you just find another player who is able to do that. Now, many people don't like that idea. But I really don't get why. DayZ is a authentic survival game and what is more authentic then developing skills? This is one of the most important parts in a survival scenario. We all saw it for example in Cast Away, the film where Tom Hanks gets stranded on an island. At the beginning he was awful. He was not able to build a fire or constructing a home. But he developed as every other human being would. He learned, he skilled himself. Without this he would not be able to survive. And believe me, it is not juste knowladge that is important. Repairing a car does not only require knowladge, but also skill. You cannot do that in real life just with an instruction, it would be way to hard. Additionally you could even add a value to fresh spawn characters. Now you ask yourself, why would I even bother to survive if I spawned in a bad position? But what if your starting character has a random chance of having some of these skills developed? What if your starting character is really good in repairing cars? How you want to proof it? You go out there and try... This would maybe highly decrease the suicide attemptions of fresh spawn players. Even a starting character could have a high value and as long as you don't play hours with him you won't even notice. So you are kind of forced to play with him.
  22. Like I said in these maps they would have weapons they cannot find in the previous ones. They have a choice. They can stay on map 1 forever. The problem with "going back" is that it could cause immens problems. You just go back to a friend and get your food. Sure, getting back would be ok I guess, if it would be very, very difficult. Getting back would be even more difficult than going further. Also people surely would like to see these new areas, and there would be a natural way for progress. Another end game. People do not have to shot each other because of boreness but they can try to reach map 5 or something. There are no "zones", you have chernarus. You repair a boat or I don't know and leave chernarus. Then you are on an island or in texas (I don't know xD). And I think you are wrong, or you just did not understand what I mean with "life". You do never fear to lose your life. You fear to lose your gear, your weapons. That means you do not live for survival, but for weapons. What do you need these weapons for? KIlling other players. What is the one logical consequense? Using the weapons. And what should you shot? ...
  23. The idea is good, but I don't think it will be enough. If I died 100 times, well I know every step to survive the first few hours. I will be a master in respawing. There will be no difference between my "weak" and my "strong" me. Additionally to that I don't think that sprinting faster will add a real value to my character. Sure, it will be cool, but the most important question is, will sprinting faster be more valuable then a M4? I really don't think so. And as long as this is the case, as long as a weapon is more valuable then your life, the game is no real survival game. Can't ask that enough: Do you carry a weapon to live or do you live to carry a weapon?
  24. I don't think there should be zones at all in the game. And I also think that every place should be unique and have advantages. If there would be zones it would result anyway in playing on 2-3 differents spots. Right now in DayZ I just spawn in cherno or electro, go to stary and NWAF. Boring. But I think you misunderstood me. I don't want friendly player interaction. I want authentic player interaction. I don't want people running around like "Friendly? Hey mate are you friendly I gonna team up with you". No way that happens in real life. It would more be like "Stop right there or I f*cking shot you piece of sh*t!". Both nervous as hell, in the end shooting each other out of fear... This is what I want. I want the game to be a survival game. I want to be so feared that I even sell my soul just to survive. I really, really don't like it when people just run around trying to team up with others. It is so immersion breaking, it is like they wouldn't care for their life. They just want a cool expirience. It is not even close to dynamic. Finding someone friendly should not be a given, but an expirience that is so unique and rare that I will be sad after the guy I played with died. I want to be paranoid and I don't want that to be because I don't want to lose my gear. I just want to fear my characters death.
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