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Wayze

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Everything posted by Wayze

  1. In my opinion there is nothing fascinating about it. Peopl lie, cheat and steal in real life for their own advantage. People do not cheat in video games for their own advantage. Nothing special to it, you just have to ask the right question: Why do people not cheat in video games? Well, first you have to realise that there are plenty of people who do that and who additionally lie, steal and cheat in real life. It is about the individual. Some see cheating as spoiling a game, not because it is not right but because it is boring. The motivation behind cheating, lying and stealing can differ from person to person. You may cheat because your wife is unsatifying, you my lie to protect your buddy, you may steal to not starve. In games, people tend to see it as a challange. I want to be the best in the game, I want to win the game. By cheating a player admits that he is not capable of doing so, which kind of is the oppisite of what he actually wants to reach. People may cheat just for the fun of it or because they are very frustrated. There are many factors, but I don't see a real connection between people lying in real life and not cheating in games. Sure there may be some moral code that does not allow us to cheat, but the moral code does exist for a purpose. If everyone cheats, the game would make no sense. If everyone lies, the world would look pretty much weird. But, there are certain situations and individual characteristics that can differ from the moral codex people have. Every person on earth has his own moral viewpoint. I think you got the point. You act in DayZ how you think you would act ideally in real life. And, I had the same problem with my philisophics teacher. Always these thought experiments: "What would you do if...?" And always the people who kind of had the "perfect" answere, why something is good, why not and why he would act like that. Well, bullsh*t. You don't know how you would act, you just know how you would like to act. You really think you would go to that person, give him a bloodpack? Well, there are so many factors that let seem this decision highly unlikely. How you act in DayZ, is very probably not even close to how you would act in real life. It is, like I said, how you would like to act. But, when it comes to real life, believe me, peopel sh*t their pants. Morality? Never heard of that. People change and in a so extreme scenario as DayZ is, people would change very, very fast. Now you say "I would have to help him, that is just how I am." but after you saw how a person was murdered, how children were eaten alive, you viewpoints about morality and the value of life will very fast become something completly different. Maybe not, sure, maybe you are the confident hero who is capable of holding his moral codex even in such a scenario. We don't know that. But A) it is just highly unlikely and B] even if so you probably wouldn't have had survived the first few days of the apocalypse. This is because the world changes, real life is not like a game. It is not that you can come back from death and go around help others again. Maybe even in such a world your heroism will prove as a deadly weakness. Which, in real life, was always the case. People who were heroic, died in war. The cowards (I don't want to offend them, maybe I would be the same coward as they are) who sh*t their pants and tried to avoid as much combat, they came back alive. They did survive, because their survival instincts kind of worked better than the ones of the soldiers awarded with silver stars and the medal of honor. In a survival scenario you need luck, the right attitude, luck, luck and additionally more luck. The world is cruel, the world does not give a f*ck about your and my moral codex, it does not care if you are a hero or a bandit. The world is just deadly and both of us have never seen it. We live in our houses, sitting infront of a computer, writing about the world, but infact, we have never expirienced once in our life the real world. The world for billions of other people. We live in a time where we are allowed to talk about morality, where we are not under the constant pressure survival, where we sit on our as*es not even giving a single sh*t about people dying hundrets of kilometers away from us. We are as cruel as the world is, the only thing is that we do not realise it. You talk about morality, I talk about morality, but right now, at the same moment, children on the other side of the world die because of starvation. Isn't it ironic? We could surely save their lifes. But, in the end we decide to spent 20$ for a videogame, whether then saving a childs life. We are all just spoilt children, living in an ignorant and selfish world. We don't even realise it, I mean, have you every thought about it? Have you ever thought about maybe spending the money you collected for a dying child, whether then for the DayZ SA? Hell, we all will buy the SA, that is for sure. And that means simply, realise it or not, that a human life is for us less worth then playing a videogame. We are all the same, we just don't see it. Even me, tomorrow I won't give a f*ck. Maybe I spend 10$ to starving children, to calm my conscience. But, what I know right now is that we all, you whoever it is who is reading this and me, whoever I am writing that, are hypocritical. And now I ask you again, would you really risk your life for some random person, if you are not even willing to spend some money to starving children?
  2. Well, my playstyle quite differs from how I think I would really be. In the game I either KOS or go around and team up with people. Depends on what I like to do. However, in situations that requires mercilessness, I kind of tend to not do it. I remember when someone screwed me over, he killed me although he said he was friendly. I changed my name, told everyone on the server that I would need help with my broken car. So I made an ambush the car was in middle of the street. I kind of was able to make him help me, so he came. When he arrived I shot his tires, and told him to move from the car put his weapon down. I came down and wanted to execute him, and he spoke to me in direct chat. He was like "Why are you doing this?" and he was kind of afraid. And I just couldn't do it. I knew it was a game, but that was just to cruel. This dude came up here to help me, he killed me before but anyways he came here to help. I just left him and drove away with my car that was not really broken. And I even felt bad for leaving him behind because I don't know if he was able to repair his car. This is something that only DayZ is able to do with me. But, as I said I do not act in DayZ how I would in real life. In real life I would just avoid everyone, probably shot on sight if someone aims at me. And I would try to group up with a few people, atleast try to do it, just to not be alone and to have someone to care for me if I am wounded, ill etc. However, these things are not required in DayZ. I don't need to avoid everyone and shot on sight because I have unlimited lifes.
  3. Wayze

    October Round-up: #DayZDaily

    Oh dear patriotism. Honor and courage, things that the US lost a long time ago...
  4. In my experience there's nothing worse than a project lead without any "artistic" foundations. As I said previously, to me, game design is an art. A game is a vision, a concept. In that matter game development has changed very much. Look at games like Battlefield, Call of Duty, Assassins Creed. In the beginning, all of these were visions, concepts. Someone had an idea, and wanted to turn it into a game. All of these developers turned into something different, when they realised that their concept is much more valuable than they thought. None of them have visions anymore, they just take the concept, look what would most people enjoy and try to turn it into simple money. This is why in my opinion it is very essential for a game to have someone in the lead who has this one vision. It is like writing a book, like making a movie, like drawing a picture. You have your own vision of your game, but the more people try to take that vision, turn it into something different, something that has more potential to sell good, then your vision will probably change. What you wanted the game to be, sadly will never occur. New ideas, new gameplay mechanics, all of these things will just vanishe into dust. This is the reason why indie developers are so successful. Back the days, every single developer was practacly an indie developer. It changed when people realised that behind these games is a very huge potential for alot of money. But indie developers, they are able to have these visions, without them being destroyed by some scientificly correct statistics that show that a certain gameplay element would not fit into a game. These people are the only real developers these days. But sadly again, people realised that behind these indie developers, there is a lot of potential for a lot of money. How this will turn out in the next few years, we will see. What I can tell you now is that people who try to use statistics and science for game designing, people who develope a game for the only purpose of money, will most likely totally fail in what they are doing. Look at all the games that try to imitate Call of Duty. I always ask myself, who the f*ck is developing these games? I mean, they probably sit at their desks and think "Guys, we need a game like CoD, someone has any ideas?". The same with movies ofcourse. But these movies and games will never reach the value of the visions of others. They just don't realise that you need to want to make a game, not to want to make money with a game. Sure, Call of Duty is successful, but before they turned into a money cow, they actually were these "indie" developers, trying something new, something different. A person, or a group, with a vision. It was successful and they built on this success. But the problem is that so many developers try to built on the same success. They try to imitate the games, without having any "dreams". They don't think about it like Dean Hall thinks about a game. Dean hall wanted to develope the first real survival game ever. He surely didn't think of it like "What would most people enjoy?", but he thought of it like "What would I enjoy?" If a developer has this vision, he surely will be concerned about the presentation of his game. He wants it to look good, not just because people may not buy it otherwise, but because this game is something important to him. If I draw a pictures, I surely want it to look good even if nobody on earth will ever see it. I want it to look good to proof to myself that I am able to make it look good. Mostly, if a person has talent and the vision, he doesn't even need a UI Designer. He has his own vision of the UI, he knows how he wants it to look like. He tells someone who is capable of doing it, a designer that trained for years how to take a vision and turn it on the screen. But in the end, this vision is the vision of the project lead. Only he has the whole picture of the game. But for this, you need to have a real talent. Most of the people are not capable of doing so and as I see Dean having to discuss elementary gameplay features with his team, I am really not sure if he has a real vision. If he has the talent. Sure he had a good idea and it was successful. But it kind of looks like they decide demoraticly about certain gameplay features, which is in my opinion kind of, lame. Sure, maybe Deans vision is absolutly awful and nobody would like it, but it has the potential of being really, really good. If you take many people and every single of them has his own vision, the game that turns out in the end will be a collection of parts of all these visions. It probably will be successful, but it may have wasted alot of potential. So my conclusion is that, I don't really care much about UI. Or to put it in other words, I am not concerned about it being bad in the SA. Dean and his team surely put alot of thought into these kind of things, so nope, I think it will be ok. And additionally, there is almost no UI in the actuall game, so why would I even care about it being good or bad? I will see the menu maybe for like 20 seconds, playing the game for hours. So no, even if the UI is bad, really bad, I don't think it would concern me while playing the game.
  5. Wayze

    October Round-up: #DayZDaily

    @Fraggle Don't give your beans, answere him... Have I already mentioned that they are like politicians? <_<
  6. Wayze

    October Round-up: #DayZDaily

    Why would they test more then one server?
  7. Wayze

    October Round-up: #DayZDaily

    Maybe a trip to the moon?
  8. Wayze

    October Round-up: #DayZDaily

    So zero sh*t's given about the other server?
  9. Wayze

    October Round-up: #DayZDaily

    The client activity was 20 at ~12:00, the link you send had an avarage of under 1 player. Weird...
  10. Wayze

    October Round-up: #DayZDaily

    How do you know that this is legit? It does not comply with http://steamdb.info/graph/221100/ at all.
  11. "These parachuting cows again... <_<" <- to late I know xD
  12. Wayze

    October Round-up: #DayZDaily

    Waiting for the Standalone is more like this for 4 hours: Every day, checking the forums, reddit and steam. Every day the same. Until, finally the standalone arrives.
  13. Wayze

    GPS and Waypoints

    If people would do that, in the end, everyone would talk to themselfs.
  14. Wayze

    October Round-up: #DayZDaily

    I don't know when the game releases, but what I know for sure is that whenever I will hear the word standalone in the future I will right away think of the problems DayZ had with releasing the alpha.
  15. Wayze

    October Round-up: #DayZDaily

    Yea, it's 3am right now and I am a long sleeper to. Better hope that the standalone does not release before 2pm tomorrow (or today)! Pessimist.
  16. Alright. But I kind of don't believe you, sorry. ^^ If you send me some proof, like a youtube video or similar, I could trust that it is the truth. Otherwise it sounds pretty, well, exotic.
  17. Wayze

    October Round-up: #DayZDaily

    See how ruthless they are? They take advantage of this situation and collect beans, making jokes to calm us down. There is no difference between them and... politicians.
  18. Wayze

    October Round-up: #DayZDaily

    dayzmod.com for the SA? :lol: I hope you mean the forum, not the domain.
  19. Wayze

    October Round-up: #DayZDaily

    What I mean with "work" is that they have to get it alpha ready. Sure they are working on it, they will work on it for years probably. But I mean if the alpha is ready for release and it is just steam that takes long.
  20. Wayze

    October Round-up: #DayZDaily

    Are they still working on the game or is it ready for release and steam just takes long to administrate all the right things?
  21. I don't quite understand. How is a aimbot possible if you want to snipe people? I mean, if you lock on the target it won't work, and I never heard of an aimbot that calibrates distance, target movment, bullet velocity and the probablity where the target may move. This is no CoD, the bullet needs time and it drops, the target moves unpredictable. Now, is there even a single sniper aimbot for arma 2? Would suprise me, but if you know something tell me.
  22. Wayze

    October Round-up: #DayZDaily

    Yes, The Stanley Parable is really something unique. Everyone should play it alteast once in their life. ^^
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