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Your DayZ Team
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Posts posted by ThirdSinger
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God I hope the shotguns in this are better than the mod ones.
Those shotguns were completely and totally useless.
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Actually, it's about getting all necessary systems implemented. Fixing all the lousy little bugs comes later.
I'm pretty sure fixing the zombies in a zombie survival game is "getting a necessary system implemented."
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What I mean by this is make sure they don't no-clip through doors, hit you through walls, or other silly things.
Since this isn't a mod alpha, but a game alpha, you need to prioritize fixing the major bugs like ghost zombies. That's what an alpha is all about.
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ITT: Edgy teen kills people for lulz in DayZ like everyone else with a gun.
What a special snowflake you are.
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Server hopping is a direct spawn of the loot system and how it currently works.
The loot system needs to be fixed and rebalanced to eliminate ghosting and server hopping.
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Then don't interact with them. Run off and loot somewhere else, or hide and wait until they leave, or yell for them to drop their weapon and if they don't THEN shoot them because you know they have bad intentions. Blindly shooting everyone in a SURVIVAL game is stupid.
To you, it might be. But to me, it means free loot that I don't have to trek my ass off for, and it means one less person near me who could kill me.
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sounds like it's also the best place to get handcuffed and shot
Nope. Every time I've been handcuffed and shot I've either been up north or a completely fresh spawn.
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I just flat out don't understand how shooting someone who calls out friendly is more fun than keeping them alive and doing bad things to them. Or at least pretending to be friends only to lead them into a trap or backstab them after a while. At least have fun with it for the love of god.
Because shooting them is faster and has less of a chance of YOU getting backstabbed once THEY get a gun or their friend comes along.
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How if they pull or don't do as we say instantly we are both opening fire they won't have a chance or no where we are, it's an ambush!
...lol
Alright then, good luck.
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I have robbed three players of their batteries and not killed them. It is very easy to rob and not kill.' Get down on the ground or i shoot at three! Start counting, once they are on the ground..' Strip all of your clothes and gear off now !' I didn't handcuff any because i didn't have keys to unlock them.
The thing is, the people you took all the loot from may as well be dead anyway, since they're the equivalent of a fresh spawn now.
Being robbed is essentially the same thing as being killed, and location isn't exactly a big deal since Balota is by far the best place to camp and server hop for loot.
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I think skills are probably going to be inevitable. There needs to be a way to add more worth to a character than the loot on his back.
As long as we stay away from 'shooting' skills, I'm fine with a skill system like being able to repair a car faster.
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I like how some project their experiences on the overall game or community.
I can do the same: Handcuffing works.
Simple, isn't it? But in the end, it's somewhere in between. Fact is: Random people are likely to shoot up others anyway without going so far. Other bigger groups (more than 1-2) can act different. Saw the handcuffs in action a few times already and no, the person was not shot.
You realize of course these forums are an EXTREMELY small percentage of the people that play the game.
You also realize I'm sure that the people who played the mod will play this.
Guess what happened in the mod more than anything else, and was constantly complained about?
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I dunno i like the system a mate and I are doing some robberies tonight AKA 'road piratiering' going to hold up people on the highways if they don't oblige they get the gun if they do we are gonna restrain them unload their guns take their ammo then send em off, no harm no foul!
You can't really take all their stuff anyway as my bags are always 80% full all i want robberies for is easy ammo and when you're working the roads as a 2 man team i think it can be highly rewarding and then to send them off into the world with their empty guns! muhahahaha! well i'll see how it goes tonight and how many people oblige to being restrained!
See how quickly you both get popped the second someone you rob tells his group about it.
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I said some people have it some don't, being a bandit is not Kosing. That is being a murderer.
Call me a murderer if you want. I call myself a survivor, because trusting people in this game has a far larger chance of getting you killed than anything else.
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Well that's just you. You can't judge all the players and what actions they may take.
I've been handcuffed thrice and then shot every single time afterwards on multiple different servers.
You're simply delusional if you think the handcuff system is going to work. The game very nearly encourages it not to.
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Oh god it begins.
This 'code of honor' bs ran rampant throughout the forums during the mod.
It's not your job or my job to tell people how to play the game. If I want to KoS I will, if I don't, I won't.
As it stands there is less risk to KoS than there is anything else. Until that changes, I'm going to survive in the most optimal way, which is mostly KoS.
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Why? Because I'd rather take my miniscule chances of escaping with my loot and life instead of guaranteeing I lose everything and then probably get shot afterwards anyway.
It's been said a kajillion times, but there needs to be more worth to a character than the loot on his back. How this gets implemented could be a number of ways, but it is LIKELY going to HAVE to boil down to a semi 'skill' system that gets reset on death.
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つ ◕_◕ ༽つ Give Tents (Or some sort of stashing way)
Pls try not to derail the thread with your hoarding complex.
Thx baby. <3
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YES I KNOW IT IS ALPHA
That point acknowledged and put aside, I have a suggestion.
One thing I would really enjoy seeing in the finalized product is an expansion on the character creator. It would be nice to see other eye colors, hairstyles, facial hair, and body types among the survivors of the apocalypse, from the long bearded survivor ready to raid a town to the fresh faced accountant about to shit his pants.
I mean, I myself have long, curly hair. I don't think everyone in Russia keeps their hair the same way.
What do you guys think about a more expansive character creation process?
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I will admit up front, this would not be very realistic at all. The main reason that I strongly suggest they implement it is to greatly reduce KoS-ing by making it more enticing to hold players up instead. As it stands, even once they get to implementing ballistic damage on items while they are still being worn - solving the issue to a small degree, there is still very little incentive built into the actual mechanics of the game to not KoS other players if you think you can survive it. Another meaningful improvement that this could make is to encourage robbers to not take all of a players loot but just a portion of it, as the player would then have much less reason to not just yell "screw you!", run, and get killed, destroying half of their loot in the process.
So, consider that this would definitely make the game less realistic and more game-y, but I think the pros far outweigh that one con (the only one that I can think of); is this as fantastic of an idea as I think it is?
Lost me at the first sentence.
If I shoot someone in the chest, they shouldn't magically break their gun, pants, helmet, and whatever is in their backpack.
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God I hope so. This game needs more shit inland than an airfield and a shit ton of forests.
Edit: Awwwww yeah Rocket.
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For your raging nerdgasms:
If that was implemented I would honestly never bother with it.
This is DayZ. I want to be scavenging food and killing zombies with an axe, not performing a college Chemisty course lab.
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*DayZ Early Access Alpha is released for hands on testing*
*3 days later, player demands for End Game Content*
*derp*
I swear if people like you had it your way games would stay in alpha forever.
Instead of being a smartass, read the thread and realize it's a suggestion thread, which is what the spirit of an alpha game is all about.
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Logging out while in combat should force you to leave behind your body and respawn when you reconnect.
If you happen to get DCed, sucks, but the people who abuse the system far outweigh the few unlucky people that DC in combat.
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Please make sure Zombies are fixed before you buff them.
in General Discussion
Posted
I'm fully aware that I'm an alpha tester.
My point is that zombies need to work properly in order for the alpha to be ready to move on to 'beta'. They're an integral part of the experience, far too large to not be fixed in a reasonable timeframe.