Random ideas in one big post. - Eating a can / drinking soda puts an "empty can" in your bag. - Magazines are a ressource that can be refilled with ammo boxes. Ammo boxes take 4 squares, and countain different amounts of ammunition depending on calibre. When a mag is empty, it jsut appears as "empty mag" in the inventory, and you can interact with it so it gets refilled. Boxes automatically refill with loot to their max capacity. - Weapons jamming, especially on automatic weapons. A quick (5 seconds) animation would clear the gun. In order not to have misfires, you need to clean your guns once in a while, or they will keep on jamming. - Incendiary things. Take a whiskey bottle, fill it with gas, use a patch/lighter, and voilà! A molotov. Zeds love fiery things. People love to burn. - Various traps: Placed on a body, can be triggered if the looter isn't careful, and closes the bag without seeing it. Placed on the gound, can be either with tripwires or bear-traps like (that break your leg and make you bleed). You need scrap metal and tools to "build" them. Can be armed with flares, grenades, smokes, rounds (not hurting the player, but making a sound). Can be defused with a simple action. - Reinforced doors with either wood planks or metal scrap. Possible to open, but with noisy ways only. Can create interesting scenarios where guys regroup in a house, someone throws a smoke through the window, and zeds break in. Things like that. - Flare guns to shoot flares in the sky. Always useful. - Less frequent ammo for most "high quality" weapons. - .22 guns - Characters spawn with a czech pouch, not a bag.