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Everything posted by Deuzerre
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Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Bump for awesome. Just a small thing: The "support" I'm not really fond of. Maybe it should be a bag that LMG and AT4 ammo could be drawn for automatically as if it was in the vest, unlike how it usually works with ammo in the bag that has to be carried to it's usual space with bandages and stuff, but still a bit of inventory space as normal. And maybe the bag as accessible to others so they can pick ammo from it with ease? I know people can steal from the bags usually, but I'm no fond of this. If bags were "closed" on awake (not fainted) players it would be great to have the support bag accessible for the other players where they would replenish stored ammo/food. Med bag would also have a small blood bag/bandages easily accessible pouch for other players to pick. OH! And this thread http://dayzmod.com/forum/showthread.php?tid=10716 made me think of a "Parachutist" class. Half of a coyote bag available, but able to jump from at least 100M. -
Nope. I'm ok with other human zeds (Like one faking dead, etc...). Tentacle rape isn't my thing.
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For the Love of All That Is Crossbows: QUIVERS
Deuzerre replied to Time Glitch's topic in DayZ Mod Suggestions
Bomped. -
DayZ "Class/Profession" System Idea
Deuzerre replied to smokeshadows's topic in DayZ Mod Suggestions
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Bump for good stuff.
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http://dayzmod.com/forum/showthread.php?tid=10471 I'd love this, (defib) if it replaced the backpack. No way to carry much, so it's a real team choice, as much as a rare loot.
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Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
It's the kind of item that's rather specific. It's useful, but only when you work on a team, and it replacing the backpack is a major drawback. Sure, a Defib is a major advantage, as it would revive someone. But while you carry this, you can't carry much in your inventory: Barely anything actually. Ever had your pack fall in water? And a generator is kind of worse than night flares. It would be useful in towns, and to potentially refill torches/start vehicles faster. Radios would be great for teams where you don't always have a VOIP program, or for roleplaying. I believe this would be great. It doesn't bring anything to solo players, anyway. And for radios, small individual ones would of course still be available, using big ones as relays. -
Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Just add this to your thread. Focusing similar ideas in the same thread is better than spreading them all around. And you have very good ideas, overall, so your threads have more chances to be recognised by reputation. Just quote the original message and add "All military vehicles have one included by default". -
Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Some long range radios could be "backpacks". Like you have a team of 4 that's on the ground. One has a defib, two are mules, and the last is radio girl communicating with the huey overhead, gunning down and spotting zeds. -
DayZ "Class/Profession" System Idea
Deuzerre replied to smokeshadows's topic in DayZ Mod Suggestions
The idea is to have guys slightly better at specific tasks, as we are in real life. I know I'm good at many things. I know how to put a transfusion, but I don't know the difference between two motor parts for example. Right now, we have a generic DIY guy/gal. With different "skills" people would start to work together. Superdelux's proposition of the "profession" being random at spawn is nice too. Spawn a paramedic? Have a try as the guy that heals dudes! Spawn as a hunter? Time to go for some banditry! Without of course preventing you to play however you want. -
Weapon jamming, FTF and low quality ammo
Deuzerre replied to A Man Named GOB's topic in DayZ Mod Suggestions
Yeah, but both metro and Stalky have "societies" and NPC trading. Two seconds seems good enough. I vote for a rare critical jam that would need a dozen seconds though. Most jams I encountered though were because of full auto firing, sometimes it gets boggy: Bullet flew away, but cartridges get stuck in ejection (old guns though). -
One hell of a feeling I guess. Back on topic: Radar off would hamper you a bit, but I second that plane idea. Also making vehicles able to survive an encounter with a rabbit would help a bit. Helos tend to die less often from encounters with rocks. Anyway, you deserved the right to own the skies. Enjoy, make rescue missions, fire support while a small team raids the ground, fly over the starting areas for respawners to be awed, wipe out cherno and elektro outskirts from bandits... Things like that.
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Weapon jamming, FTF and low quality ammo
Deuzerre replied to A Man Named GOB's topic in DayZ Mod Suggestions
What mechanic do you recommand to happen when a weapon jams? A fast animation to eject the troublesome cartridge? A slow animation? Critical jams that require partial dismantling? Only automatic and semi-automatic weapons should be vulnerable to misfires. Pump action and bolt action shouldn't suffer from that. I'm not really for low grade and high grade ammo. With how reloading works in the game, you might end up using your high quality ammo when you don't want to. And remember that in Metro 2033, they are underground manufactured low quality ammunition. the high quality ones are military grade remaning ammo. This game is just after things "F'd up", so no new "crappy" ammo. TL;DR: +1 gun jamming -1 ammo quality -
Electric and Natural lighting's V 4.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Didn't see for the torches. My turn to have a headache > -
Semi-automatics rifles might have to be removed though. They are "too easy" killing weapons. A sniper is supposed to be good as long range, especially in support. Semi-autos are all range weapons without any real flaws.
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My Good Suggestions List and discussion.
Deuzerre replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Could you add the rampant zed mobs with preset random paths that go from town to town, going through woods and plains idea to the list? I think it's pretty popular these days. -
Lost Convoys, Myterious Wrecks and Stories of Despair
Deuzerre replied to instagoat's topic in DayZ Mod Suggestions
The Zed mobs has been a rampant (haha) idea these days. Randomly spawning burnt/destroyed convoys guarded by zed soldiers would be interesting, especially if they were in relatively remote places. I said "Burnt" as it would be nice that this kind of thing happens at random and you go towards it because you saw black smoke in the sky. Interesting "event" where people would go. Do you go get the loot at the risk of encountering hostile players, or do you wait for them to pick up things then kill them? Having living wildlife (bears, hounds) in woods has also been a good idea these days. Would make things a bit more interesting. But not in zombie form. -
Electric and Natural lighting's V 4.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Bump again. On a related note: Making torches recharge in lit towns. Some "dynamo" lights should be a very rare loot and not need any recharge (manually done). -
My Good Suggestions List and discussion.
Deuzerre replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Well, for a fortified area, I had the idea of combining several threads. Like, if you clear an area of zeds, place barricades, sandbags, barbed wire and stuff, and also provide electricity, zeds wouldn't be able to spawn inside the "safe" area, near players, but would be attracted from outside by the noise of machinery. I'd love castles to be possible to fortify, feed with electricity, and no zed stupidly spawning from nowhere behind. Bandits would be able to prevent people from going in, thterefor no fuel to feed the electricity network, and zeds respawning inside. Something like that. -
My Good Suggestions List and discussion.
Deuzerre replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
Agree with all but one: Safezones. It should be possible to fortify an area and prevent zeds from spawning. With a lot of effort and teamwork, of course, and vulnerability to humans. It's not "carebear", it's a human area, with it's risks. But a bit os sandbox society. Could you add the electricity grid http://dayzmod.com/forum/showthread.php?tid=6791&page=2 -
Electric and Natural lighting's V 4.0
Deuzerre replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Shameless bump. And again, it's not jsut the outer circle that flickers, but the whole network. Sometimes, the juice drops a bit, but all over the network, especially with small (blue) generators. Maybe some lights permanently broken go in and out. -
As someone stated, most weapons would be strapped out of the bag. But yes, the inventory system needs an overhaul. Czech vest + bag + holster + gun straps, all of these could be at the same time.
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Blood Vs. Sound - Infected Logic
Deuzerre replied to The Killing Joke's topic in DayZ Mod Suggestions
I think I'm not wrong, but aren't infected still humans? I can't smell blood in relative small amounts (wound) in an open area. I don't imagine the zeds as any better, especially since most of them have some all over their face. They are not sharks, they're infected humans, and a bit nasty on the edges. But not radars for blood. -
Kid players? Come one, too easy to hide, and would get caught while running :p Chernarus is kind of rural. Assuming the outbreak happened during the week, it's mostly possible for the kids to get stuck (and eaten) at school, away from the island. Having very few of these would be interesting though. Females, I don't see why they shouldn't be in. Except if someone was going all GTA hate and say "But you see, we can kill CHILDREN and WOMEN before they kill you! The horror!". A few cop skins would be fun too. But no "BOOMER, HUNTER, JOKEY" and stupid things like that;
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Wondering if it would be possible to form "groups" like squads, where chat would be possible, or at least facilitated. It might help at least for non external VOIP players. Adding items like flare guns would also help a bit, I think. There are quite a few "authentic" ways of doing things without communications.