-
Content Count
329 -
Joined
-
Last visited
Everything posted by Deuzerre
-
My feedback before leaving this game on its own.
Deuzerre posted a topic in DayZ Mod General Discussion
So, this is an alpha, right? So I'll give the feedback that should come from an alpha, before I leave it somewhere around. As a social experiment, DayZ is sort of a success. not quite here yet, but close. This Alpha proved that many people are assholes when there is no limit to what they can do. It showed, in my opinion, that the Sandbox idea mixed with the possibility of PvP is flawed, that there is an actual need for rules, limits, reward and punishment for actions otherwise some people become petty random killers, grievers and whatnot. The successful aspect of the social experiment is that, when a number of people are jerks and can't be contained, when being a jerk makes you stronger simply because you are alive and the other one isn't, "Normal" people become jerks themselves and/or "Isolate themselves into groups". It's a strange concept, but people don't play really alone, or they become frustrated and leave (like me). I've played with a group over skype/mumble, and needless to say it was fun, with that feel of invincibility. The group eventually split though, since it wasn't really a challenge, and we never met other groups to wage war against, only single targets we most of the time left to their own business. The disappearance of global chat is a big part of the reason of this: Sure, there was a lot of baiting, it wasn't in the feel of the game, but then, isn't teamspeak and similar bullshit too? As a PvP game, DayZ sucks. This engine isn't made for that kind of thing. Most of the time, sounds don't work when they come from someone else. Desynchs make you appear where you are not and take bullets when you are perfectly hidden, makes targetting moving people hard to do at best when they just jump backwards every few seconds. Hits not registering, stuff like that... And that's not to speak about the weaponry available, it's a slippery slope. I will just say that semi-automatic sniper rifles feel quite out of place, and might have been here for the rule of cool, but they aren't that cool. They just sound cool. As a PvE game, it has gotten better. It used to be terrible, but recently it's been better, much better. Less pro sprinters Zig-Zag screw laws of physics, more "right". Zeds are an annoyance you must always take care of. The only major downside of PvE is that Zeds don't follow player rules. By that I mean they go through furniture, sometimes jerk around, and when you want to remain hidden from humans you are still visible to zeds, and the opposite is true too. As a looting game... Partly due to scripts, but mostly by design, it's not great. Finding stuff is relatively easy, thanks to predictable loot areas, and the best way to find stuff is... PvP. Find an enfield, find a good camping spot out of one of the military areas, kill your target, full stuff, or a good way there. PvP is the best way for everything actually, but it shouldn't. It should be "A" way, not "The best way". Since being "Low stuff" general means you don't care, to get loot you can just kill a dude. When you have acceptable gear, to finish the set you... Kill a dude. Then, you have your ideal set and all you have to do is to go for a lake to refill, and hunt an animal to get some meat. As a survival game, it does it quite well, but it reaches its limits really fast. You barely ever get ill. If you die from lack food, it's because of absurdly bad luck or simple idiocity. If you die from zeds, it's either because you did something stupid (got stuck in a building and fought by the rules without disconnecting) or by bad luck (9K limit, meed your broken leg maker), but they are here to keep you on your toes anyway, not to kill you. If you die to players... Sometimes it's a random snipers you can't do anything about (otherwise, check every bush in the game, and pray someone doesn't move in one of the ones you checked) or ambushes (I'm fine with that) or bad encounters, but anyway you are on your toes... but too much, since encountering a friendly is less frequent than finding a prostitute without a STD. I can say I encountered ONE player I didn't know that didn't shoot me on sight since my Makarov spawn days. Because there is no reason to try apart if you are an idiot like I am, hoping that humanity isn't made of e-boner kids. Survival should mean actually trying tu survive, not killing people for what they have in a game of russian roulette or for shit and giggles, or at least not as the only valid way of playing outside of a teamspeak group. As an Alpha, it was, sorry to say it Rocket, but terrible. Since I came in, the only major changes have been the removal of weapons at spawn, and the LoS breaking for Zeds. The addition of axes is fun, but limited. Most of the rest has been some fine tuning... But there has been no change/evolution/improvement in terms of features. You mistook an alpha for a game. People will whine about bugs (Like the current dead body glitches) but these can be resolved separately/later. Add features, remove them, that's what an alpha is for dammit! We are here to test your ideas, just throw them up on us and we'll be happy! We are your playground, for you to know what to add/keep for the stand alone. We are a bunch of whining prats, but we can live with dying to a hill slope (happened) rocks and trees, we can survive with graphical glitches (they can be fixed on a separate schedule, but, man, they weren't there before, what's the change that made you cause them?). But repeating the same tasks for ever without new things gets boring. And some of the features saw their limits: Vehicles get hoarded (I still found some, but you know server owners just abuse the system most of the time), humanity is currently useless since over 50% of the player base kills on sight while the others die, sickness only happens on really rare occasions, global chat not being there only prevents people from communicating in game (further increasing KoS while preventing groups forming). Lots of other things. There is probably a lot more to add. Let's just say that I'm glad to have participated in this (lucky me, I already had ARMAII before, just bought the DLC for the skins) but I have no hope for this game to go, even slightly, in the way I'd wish it to go. It has given me all I think it can give, and frustration but I knew some of it would come. I've played alone, in groups, survivor, bandit (a bit) and in my last life bandit hunter. But that's it, there is no more. Note that I don't expect anything from WarZ either, I suspect this to be a dung with a bit of sugar coating. I'll still follow DayZ's news, but I won't take part in the alpha anymore. Oh, and to the guys that will say this is a QQ or something: Shut up, grow up. -
My feedback before leaving this game on its own.
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
You will see, as a moderator should, that I mentioned "Alpha" quite a few times. Even though it is an alpha, it is a game we play. Actually, it's a game in alpha stage to be accurate, since that's what it's all about, right since it will eventually become a true game. Happy to be a moderator? Grow a sense of criticism. -
Free loot for everyone - NL 18 Tent Camp
Deuzerre replied to oppa (DayZ)'s topic in DayZ Mod General Discussion
Mh, Ok, I'll go there to blow it up. -
How many nades does it take to blow up a church?
Deuzerre replied to General Dickbutt's topic in DayZ Mod General Discussion
Or blowing a fuel tank with a grenade next to a church. -
The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
Deuzerre replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I don't agree with some of the points. There is just one thing though that I'd like to point out: If instead of semi-automatic .50 cal snipers we had the KVSV (Bolt action) or if they replaced the backpack (as they should) I'd be totally happy to have them. But they are one hit, one kill, good luck if you manage to doge my whole magazine if I miss you on the first shot rifles that have basically no downsides. It might be somehow realistic (apart from the weight/backpack aspect) but it's not interesting to use/face. I used to want them removed, but now I want them to be "Nerfed": - Either no backpack (like the rocket launcher) - Or the bolt action russian version that replaces the two others. Like that, there still is a way to take down choppers rather reliably, still is a way to one-shot, but it's a choice with downsides. -
Revolver: Accurate and Powerful. AKS-74u Kobra: Sound and feel, drops zeds in two shots. Quite accurate. SVD: Best sights, not one-shot skilless.
-
It may be fun when a Hacker kills you with a roaring jet, a tank or things like that. Yesterday I died to an artillery strike. I mean, where is the fun in that? It's boring as hell! Nothing much to say really "I went boom" isn't as fun as "So, there was that big Warthog that just shot me to death" or "I was teleported and transformed into a dog". Will make a pause (and anyway, no access to PCs for 4 days).
-
Have all friendlies been killed by the KOS gang?
Deuzerre replied to bankst3r's topic in DayZ Mod General Discussion
Well, you did this for a reason, acted against instinct, which makes you "Human" somehow. You should have said something like: You can't run, I'm very close with an AK. or something. Sad to see he didn't play by the rules, but then... Wouldn't you have done the same? -
Ah, I knew I shouldn't join servers with a pop>20...
Deuzerre posted a topic in DayZ Mod General Discussion
Long story short, I died to a hacker. Long version: I spawn in a server with more people, as I only intend to go through the wilderness anyway. I still end up in a town, get in a big building, make a fireplace (yeah, I always make them inside) and cook some meat to get closer to 12K. As I move out (leaving the fireplace alight) I almost go out of the building... But suddenly the screen shakes. I think I've been hit by a zed, but no damage, and I went back inside. I look around and see that the building is collapsed near the fireplace. Two shakes later, I bail out, thinking the building was going to fall on my head... I run, look around for a second, see the building hihgly damaged... Again a blurred vision silence black and white, this time with legs broken. "I died" I suddenly realised. From the mystical "Hackers". Not in a fancy "Yo dawg, gotta teleport you dude, then you all die!". Not in "Jeeeeeet!" way. Not to any other "Funny" way a hacker may use to kill people with style. No, just a lame artillery strike. My 22 days character, full stuff apart from GPS, is dead. No one around to get the stuff back, nothing. i'll be starting from scratch again. In itself, it isn't such a problem. It's just that this character was the one that lasted the longest, without killing humans. That character survived three daylight helicopter crash lootings, 5 night time helicopter crashes, 8 raids to NE airfield (two with exchanges of gunfire) and 2 NWAF raids. All of that solo. Countless hours of crawling, checking the horizon, looking at Zed infested towns and thinking "Not that town today", around 12 firefights that generally ended with enemy broken legs or disconnects, not one ALT+F4 on my end, a dozen tent downs looted and destroyed, one bicycle found, many many deer stands explored. One raid in Cherno in daylight in "Run and Gun, 1 vs all zombies" mode. 3 medical assistances. Well, this was the story of someone who played the game in a boring, "Survivalist" way some PvPers would say, but it was still a lengh most people don't reach, and died for a sad little moron that is now giggling, living in his own feces, with a half hard on because he is now impotent due to too much junk food. Or someone that craves for power when at work he's the lowest of salarymen. Something like that. A sad living soul. I feel pity, not rage. And a bit of sadness. He'll try to feed on my tears, failing to realise they were directed to him/her anyway. -
Ah, I knew I shouldn't join servers with a pop>20...
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
Yeah, that's true, it was getting stale a bit. And I lived with no tent so that I wouldn't have the temptation of restarting full gear. Well, it's for two reasons. First one: i love playing at night! and it's hard to find many players at night. Second: Less probability of finding a hacker. A 20 and less people server isn't "Tasty" for a hacker. Though I'm generally in 20-25 men servers. that one had 36 when I joined. Third: More friendly. Less populated servers have more "Passive" players. I even healed one guy I never met, just saw him running and falling several times in a plain, healed him after approaching and telling him to drop the gun on the ground. He didn't shoot my back as I was falling back after healing him. -
It is a 22 days story, that can be seen in my sig. Well, WAS a 22 days story.
-
"QEQE or Kill on Sight?" international poll
Deuzerre replied to DZR_Mikhail's topic in DayZ Mod General Discussion
I'd have voted "Avoid, AEAE (Bloody AZERTY keayboard), AEAE". Also, my "Avoid" generally means "Shoot the guy in the leg". -
Tradeing for M16 ACOG and SVD CAMO
Deuzerre replied to Glyphyyy (DayZ)'s topic in DayZ Mod General Discussion
I have the ACOG, will trade for CCO. -
Cherno vs. Elektro - Which is more dangerous?
Deuzerre replied to (_BlaZe_)'s topic in DayZ Mod General Discussion
None. They aren't dangerous to me. I never go there. -
They are really faint, and on some servers, disabled. They always scare the shit out of me, but only reveal rabbits.
-
I voted AK but I'm sad to say that the M16s are slightly better; I have a very good kobra. It's reliable, the sights are perfect for me (With the dot I tend to have trouble) and ammo plentiful enough. I still down Zeds in two shots, so it's alright if I miss the headshot. I still have an ACOG to compensate a bit with the damge against players but, after all, If I meet a player, I shoot his leg and get away if he doesn't go in a coma. If he does go in a coma and doesn't ALT+F4, I just loot the bag and give some morphine/bandage as a compensation. The PvP damage VS players is slightly irrelevant to me at least because of that.
-
Get to Berezino for loot.
-
Weapons Wishlist and removals to fit Chernarus
Deuzerre posted a topic in DayZ Mod General Discussion
Current list of weapons in DayZ VS The equivalents that would suit the game better (and included in ARMA II) Pistols: G17 -> G17 (Need a flashlight pistol) M9 -> Removed M9SD -> Makarov SD M1911 -> M1911 (Available Worldwide) Makarov -> Makarov PDW -> Removed Revolver -> Revolver (Quite common weapons) LMG M240 -> Pecheneg M249 -> RPK 74 MK48 -> PKM Shotguns Double Barrelled Shotgun -> Double Barrelled Shotgun (If anyone uses it) Winchester -> Removed M1014 -> Saiga (From semi but fast rate to automatic seems ok to me) 870 MCS -> 870 MCS (Flashlight, no available equivalent, and quipe possible for law enforcement) SMGs Bizon PP-19 SD -> Bizon PP19 SD MP5A5 -> MP5A5 (Still possible, even though unlikely... I'd remove it) MP5SD6 -> Bizon PP-19 (non SD) Assault Rifles AK-74 -> AK-74 AKM -> AKM AKS-74 Kobra -> AKS-74 Kobra FN FAL -> FN FAL (I'd remove them, but there is no equivalent) FN FAL AN/PVS 4 -> FN FAL AN/PVS 4 (I'd remove them, but there is no equivalent) L85A2 AWS -> L85A2 AWS (I'd remove them, but there is no equivalent) Lee Enfield -> Mosin nagant (Not in game, but would it be logical...) M4A1 -> M4A1 (If foreign intervention) M4A1 CCO -> AK-107 Kobra M4A1 CCO SD -> AKS-74 UN Kobra M4A1 Holo -> M4A1 HOLO (If foreign intervention) M4A3 CCO -> AK-107 GL PSO M16A2 -> AK-47 M16A2 M203 -> AK-107 GL Kobra M16A4 ACOG -> AK-107 PSO Sniper Rifles AS-50 -> KSVK (basically the same thing) Cz 550 -> Cz550 DMR -> SVD (not camo) M14 AIM -> VSS Vintorez (From a close range sniper to a medium range automatic SD, with either 10 or 20 rounds mags) M24 -> Removed (Enough with SVD) M107 -> Removed (Enough with the KSVK) SVD Camo -> SVD Camo Rocket Launchers: M136 -> RPG7V Just wanted to know if people found any fault to this. -
Weapons Wishlist and removals to fit Chernarus
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
The fact remains that there are more "Foreign" weapons than "Local" ones! Why are there SD version of occidental weapons when there are non for eastern variants? Why isn't there one anti-materiel rile for each side? High tech eastern stuff and no AK-107? Why is it impossible to find one of the many and prolific RPG7s, but the high cost M136 just laying around? There is not a single Russin LMG. 0/3 There is only one Russian sniper rifle, and one Czech out of 7. 2/7. There is only one local pistol. 1/7 There is only one "Could be" local shotgun, and a completely fantasy one. 0.5/4 Only one SMG that's local. 1/3 Only three AK variants, and they even deal the least damage out of all assault rifles: 3/12! No anti-vehicle. 0/1 Even if chernarus was under an invasion during the outbreak, that's 7.5 ou of 37 weapons that aren't local, two completely fantasy ones (winchester, lee enfield), Two to three categories of weapons that don't even have one representant, and apart from the camo SVD for snipers and the AKM if you want to waste rounds on more targets, not one of those weapons has an interesting feature that would make it interesting over "Foreign" weaponry. No silenced, no high damage, no more plentiful ammunition, nothing. If I had a list of must add weapons out here, it would be: - Makarov SD. Silenced pistol, much needed. - One of the LMGs. Pechneg would be great. - Saiga. That's flavour for you! - AKs-74 UN Kobra - AK-107 PSO - AK-107 GL Cobra - KSVK - VSS - RPG7 At least those would offer "Alternatives" to "Made in US" series. -
Too Long: Don't wanna read: - Create ways for guns to disapear other than the death in the middle of nowhere (by them wearing off or other possibilities). - Erase the heavy snipers from the game (Not "standard" ones) - Reduce accuracy/increase recoil of guns to improve gameplay and firefights and to simulate the "Survivor, not soldier" aspect.. I've been thinking a bit about the game as it currently is. I know features should be coming around someday, and I hope it's rather soon. As glitchy as this game is, it's still great. 1) Everything but the Guns Sink. Anyway, like many other posts, I'll complain a bit at the availability of "High end" gear/weapons that are too frequent. It's like in MMOs: Gold is earned at a fast rate, but for the in-game economy to remain good there exists "gold sinks" where gold has to be wasted. Except in this game it's guns. It's relatively easy to find a good gun when you know where to look. The only way a gun can "Disappear" is for the carrier to die in the middle of nowhere by "Natural" causes, and thanks (?) to snipers that kill for fun and don't claim loot. Sometimes, you just find a better gun and keep it so you dump the old one. But overall, the numbers of guns keeps increasing and increasing. They are kept in tents, vehicles, and generally they just change pockets, but don't go to oblivion. Furthermore, they are quite easy to keep fed with ammo for the standard ones (Stanag, .45, AK 30., 9mm mags) even when not counting the exploits to refill almost empty magazines while for harder to find (Crash sites) weapons it might be a bit harder, but for that you keep a plentiful ammo gun in your pockets, and use the special gun more scarcely. What I'd like to see is a way for either guns to become unusable (Small lifebar that goes down the more you use it, like the ammo count. A standard AK would last around 3500 shots, while a M16 2700. You could find already damaged guns) so you actually have to throw them away when they break down AND/OR much tighter loot tables AND/OR more varied weapon calibre so mags for a single category of weapon would be more scarce. 2) Friendlies in Cherno? I think, for all of us who ever shot rifles with scopes, even for a try, that it's way harder than in game. Using anti-materiel rifles while crouched, for example, is quite absurd. Even aiming is really easy, with barely any sway. With just a good eye, I can in game down a straight moving target 500-700m away without too much trouble, even without a rangefinder. Combined with the fact that 50cal rifles exist in two variants, both relatively easy to use, find (Every two downed helicopter I can find one, with plentiful ammo) and down a target in one shot... These are out of scale for the game. Sure, they could be use, as their name would suggest, as anti-materiel, but the chance of finding a moving vehicle during the day are very close to nil, so the guns are used against infantry. Here, I would simple remove the one-shot, completely overkill, sniper rifles that are out of scale. Other sniper rifles, like the DMR, might be somehow "Skill-less" too, but there need to be snipers, otherwise people would not be able to do overwatch duty, or simply keep people nervous. Ideally, there should be more bolt action, and less semi-auto, military grade weapons, but here comes 3) Overall, sniping is a bit too easy and just a paradise for grievers, as it's easy to just raise the E-pen with chains of kills, rince and repeat, but they are needed in the game. 3) Survivor or rambo? I don't know for you guys, but I'm a random joe in real life. I aim like a drunken sailor at a static target barely 100m away, when Idle, calm, and well rested/fed. Well, I might exaggerate a bit, let's just say that I do a 9/10, in those situations, with an assault rifle, and that's when knowing the basic drills. But it looks like our survivors/bandits, barely a minute after a few Km hike on elevated terrain, in cold weather, stressed, deprived of rest and sleep, with barely any food (a regime of raw meat, cold fart bean cans, lake water and soda cans), possibly wounded, high on painkillers and morphine, are able to have a very stable aim when standing and crouched, with a heavily weighted backpack. Prone, I can understand. But in the other positions, aiming should be terrible. Recoil should hit hard for most guns, not only the AKM, and long range sniping quite troublesome. The survivors aren't Soldiers or Warriors: They are guys that have been washed ashore. In this game/mod/alpha, whatever you want to call it, the weapons do "Realistic" (less so with the latest ARMA patch and damage reductions considering the survivors' blood amounts) amounts of damage to human targets. When you combine that with "Super aim", the PvP aspect is really all about being the first to aim and click, as it's just easy to shoot and kill (Not including Disconnecters, but we know the issue will be solved someday). If aiming was slightly (not dramatically) harder, firefights would become more intense, with people able to return fire. Engagements would waste more ammo, and there would me more risks. If it becomes more risky to attack someone, people would be less prone to shootin each other at first sight, disposing of the threat in an instant. Only people with actual agressive wills would shoot on sight, causing the bandits to exist as they should: A cast of players that keep the others afraid; on their toes. Against Zeds, they are already easy to dispatch by just running to the cosest building/hill anyway. Sure, it's annoying and counter intuitive, but I hope something will be done to "Fix" them eventually so they become a real threat, not just a mild annoyance. Well, that's sort of all for now. Wanted to write a 4) about the weapons damage / bullet, but apart from AK 74s stupid nerf, 9mm "more than one clip to kill a zed" and M1911 <<< Revolver due to poor accuracy, a lee enfield that barks more than bites and used to give low gears a change against high gears, shotguns that were already short range compared to reality when they actually go quite far but have been further nerfed, and One-shot easy to use snipers, there isn't much to say. Just want opinions about this wall of text, and the gameplay implications. Note if you read to that line: Good job; the others: Go on trolling as you usually do when walls of text hurt you heads, and comment the usual rubbish of "I have an opinion about something I didn't even bother to read".
- 64 replies
-
- 22
-
It would work if the "Perk" came after an hour of play, with a sudden return of bits of your memory.
-
Helicopter Fail near Kamenka (video)
Deuzerre replied to nogert@gmail.com's topic in DayZ Mod General Discussion
Good Job! -
Weapons Wishlist and removals to fit Chernarus
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
I feel bad now, you happy? YOU HAPPY? Developing the reasons for the changes: - There currently is no real known setting to the game, except that it's supposed to be in the eastern block. Those weapons are "Eastern". As for the KSVK, the reason why I consider it to be equivalent is that it's Russian and the same calibre. In terms of gameplay, as a bolt action, it has the feel of a sniper rifle, not just the scope. It's still a one-hit kill, but with more skill. I thoght snipers considered themselves skilled for their shots? For the VSS, it's a very different weapon, so people that complain about variety should have what they want. It's not really strong, but it has a good range... For a silenced weapon. Glad you're not a dev, otherwise there would be only your favourite weapons and nothing else, for a very limited experience. AKs are really varied you know. That's why there still are two variants of M4s, a MP5, FN FAL and L85. What I don't understand is why most of the green weapons aren't in anyway. RPK, PECHENEG, silenced AK, RPG. -
Weapons Wishlist and removals to fit Chernarus
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
Thanks for the input, really. It's probably as helpful to anyone as this thread is interesting to you. -
Weapons Wishlist and removals to fit Chernarus
Deuzerre replied to Deuzerre's topic in DayZ Mod General Discussion
Yes. So? Huh... Two removed, Three changed, only one really changed to something different...