Sinaz20
Members-
Content Count
84 -
Joined
-
Last visited
Everything posted by Sinaz20
-
I was just thinking that it would be cool if firing any non-suppressed weapon would basically have a chance of spawning a zombie local to you at the cusp of the gunshot agro range. Limited to whether or not you have already spawned a zombie. I imagine this befuddling the serial sniper, but also making hunting a risk, and large firefights ensuring a zombie presence no matter where they occur. [edit] I might mention that I envisioned this per chance zombie to spawn in an non-agro'd state. So the shot that summons the zombie would not also agro it. [/edit]
-
-
Suggest snipers are usually one hit kill-- wha?:huh:
-
READ: Lets get these Lighthouses up and running
Sinaz20 replied to Dalton (DayZ)'s topic in DayZ Mod Suggestions
-
It said "I died." But I didn't die... the asshole delivering the pizza died... because he was smoking? Which wasn't a decision that I made. Well, that's about all I care to watch. I like how the zombies sort of baby-step everywhere, but somehow it's impossible to just walk around them.
-
You should request help in side ch-- I mean, you must crawl your sorry ass to the nearest hospital. Good luck.
-
Looting barns and cities pointless?
Sinaz20 replied to execpro22's topic in DayZ Mod General Discussion
Why not start hunting bandits? -
Now that I'm using the flashlight a lot, it occurs to me that it would be great if weapons and especially flashlights followed freelook rather than walk direction. When it comes to the flashlight, of course if I'm creeping in one direction, and I hear something to my left, and I just want to look left, it defeats the purpose of freelook if I don't actually point my flashlight where my head is facing. I'd be down with being able to swivel my aim with a weapon a bit without actually shuffling around in a circle, too. So if the mechanic is viable for the flashlight, I can only imagine it would work for anything wielded in a weapon slot.
-
Uh... every survivor I've woken up as has been a marathon running military expert with an appetite for beans and sardines... so I roleplay him as one. :D Also, it's built on a mil-sim. People have also suggested nerfing aiming because "survivors" would be average joes who have no training. Bullshit. All the dead people and zombies are the average joes who had no survival training. The rest of us waking up on the beach probably did so because we jumped from an infected ship and swam like badasses as long as we could in the endless ocean-- succumbed, then washed ashore with a bent on pulling ourselves up by our bootstraps and taking the world back.
-
Also, throwing objects has been working a lot better-- Last night, I was using thrown objects a lot to get familiar with the effects-- Tossed a can- observed a zombie turn 180 degrees towards the impact point. Tossed a smoke grenade- three zombies "agro'd" directly to the smoke grenade and stood there picking their noses. Tossed a glass bottle- diverted 3 zombies from an entrance to a barn. Tossed another glass bottle- it did not go as far as I expected (read: landed about 10m away), and the zombies went to it, then spotted me. Tossed a flare into an open field- drew a good deal of zombies to it, cleared the treeline around a deer stand for me. Tossed a flare out of a stable- drew all the nearby zombies away. So it works-- results may vary. (these were all done at night.)
-
-
Map marks - DEV TEAM CHECK THIS PLEASE
Sinaz20 replied to TheSexyGoat's topic in DayZ Mod Suggestions
Ok, maybe this is a terrible idea: Maps are replaced with a sort of hand drawn treatment. They are revealed via fog-of-war. As you encounter other maps, they contribute to your map's fog of war reveal. Any loot point that is inspected is annotated onto the map. They can be inspected in-map for their current spawn condition and inventory from that point on. It's not "realistic" but it gives a reward for exploring the world with a map in tow, as well as pillaging new maps from other players. It gives the illusion that the map is annotated with enticing loot findings, even though it would actually be updated based on the current spawn condition (simply because it would be silly and pointless to annotate old spawn states since they change regularly as people approach them.) ...eh?? -
While walking' date=' the crosshair deviates within about 2-3 inch square region on a 24 inch monitor. So, for it to move all over the screen would require about 10 times the deviation. Not even comparable to normal movement. It wouldn't have to be made that difficult, but anything easier would feel very video gamey and action-movie-ey but not very real. [/quote'] I was actually thinking about the way the crosshair whips around during animations like posture changes and such, especially if you watch it in 3rd person-- All I was really getting at is that yes it should whip around-- requiring incredible timing and/or luck, which could be mitigated by a higher volume of bullets (aka spray and pray.) the OP seems to be suggesting this, too. If it could be implemented, I am all for it.
-
Resurrecting, because I tried adjusting aiming deadzone, and it didn't do what I expected it to do (based on my initial suggestion and otherwise helpful feedback.)
-
Map marks - DEV TEAM CHECK THIS PLEASE
Sinaz20 replied to TheSexyGoat's topic in DayZ Mod Suggestions
My only issue right now is that there aren't many of us who hoard... What else could maps track or modify about the world that would make them more universally coveted? -
That... would... be pretty damn cool, yeah. +1
-
Map marks - DEV TEAM CHECK THIS PLEASE
Sinaz20 replied to TheSexyGoat's topic in DayZ Mod Suggestions
This is neat... probably only to me... because I looooove the idea of maritime rutters. See, a rutter was a special map and/or log that a sailing captain kept. It had all his personal shortcuts, observations, finds-- it was essentially his own personal cheat sheet to smooth, efficient, safe, and rich sailing-- often, during the age of exploration, it guarded state secrets in terms of navigational routes to colonies and trading ports. It was protected as a priceless treasure. When a ship was sacked, one of the first things sought was the captain's rutter so that new trade routes or intel could be gathered. Imagine if the map auto-logged all the major things you discovered or placed-- tents, helicopters, vehicles. Then it became your own personal rutter. If you got shot, it would be a cool bit of loot to discover for the next guy. -
Therefore, don't bring up any bugs, concerns, or suggestions?? Ok, got it. Ideas for improvement = bad.
-
Heh... just make it that you need to be against a tree to log out.
-
I meant that the time you spend unconscious is randomized as well. I've never had a bout last more than half a minute though (if that)-- of course, it seems like eternity. But I've spent a great deal of moments in and out of consciousness while in danger, and I've survived. Otherwise-- all you can do is try not to get hit. I mean, that's my rule... always trying not to get hit (shrug.)
-
Zombies need a big fix. (ragarding run cycle and speed)
Sinaz20 replied to BloodFreak's topic in DayZ Mod Suggestions
If not a run speed reduction, then at least, a random interval stumble from the zombie. My biggest issue is that I never really get to practice the LOS evasion because in the northern wilderness, you lack dense obstacles to distance yourself with. Most zombies encountered can outpace you as you attempt to run behind things-- I spent a ridiculous amount of time trying to evade a zombie running around the one house I could find for miles... just running around and around trying to figure out how I can distance myself just a little so I can take advantage of their line of sight. Nope-- even running around a particular fence, the zombie would catch up to me before I could make it back to the nearest corner of the house. I ran around bushes, trees, hay bales... there was nothing that I could get around faster than the zombie could pursue me. Eventually I dove under a pine tree where they couldn't reach me, but I couldn't figure any way to get back out without dying-- spent a lot of my time in the tree trying to break LOS... couldn't do it. -
Knock out times are randomized... you just got unlucky.