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Everything posted by Richard III in Leicester
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Upcoming aircrafts discussion
Richard III in Leicester replied to Funkdoc's topic in General Discussion
Thank you for being polite. It's not that I want DayZ mod; that was then, this is now. And I only speak of DayZ vanilla mod as well. None of the Epoch stuff I never really liked any of those mods of mods of the mod... To be fair I don't play DayZ or any games much anymore I don't have the spare time. But the mod was excellent while it lasted. And that's the hope of the SA isn't it? To grow from the feel and the experience of the mod but into a better, bigger, harsher and more challenging version I thought? (Without the hackers as well) No I don't want a pew pew shoot fest at all, not really, but it does need to have that element in the game it's still a key part of the experience I think. As for flight yes I do want the aim of or chance of seeing a heli in the standalone.. I can tell you this, as the OP asked about being able to hide bases currently, and helis making it easy to find them - hiding a heli was usually just as much trouble as getting the thing airborne in the first place. Also flying and maintaining one would be far more difficult now than the mod; we can already see that with the vehicles we have so far. Which is a good thing isn't it. Having a heli should be a near impossible feat. And piloting the thing should also be difficult and take a lot of practice. Even in Arma2 & mod the heli flying took some practice, but as standalone will be taking the 'take-on helicopters' or Arma3 set up it probably will be very difficult and take lots of crashing and dying before mastering flight lol, & be a far rarer thing for someone to be able to fly well and keep a heli going longterm and so on. That's why I say it won't be game breaking, it will still be a hugely rare thing I think to hear or see a heli going by. But as a survivor on the ground it is another thing to be wary of and that's fundamentally what DayZ is, and needs more of to make it have the feeling of imminent doom and the adrenaline that made it so great an experience in the first place. Another reason why bases shouldn't be safe, to take it back to the OP question. There shouldn't really be a great safety net that all players have. Even when you do get a good cache of weapons and gear stashed somewhere it should always be under some kind of potential threat shouldn't it? It would be boring without that. -
Upcoming aircrafts discussion
Richard III in Leicester replied to Funkdoc's topic in General Discussion
Yes if a heli flies etc etc I know. I used to run DayZ mod servers and part of the game was searching for camps in helis. That's part of the risk with any camp and part of the reward of finally getting a heli airbourne. We had a base once with over ten vehicles and 5 helis on my old mod server (the good old days ;) ) but we knew it was stupid really hoarding all that and one day we logged in and they were all destroyed, it's to be expected in DayZ. But the most fun was in finding who had done it and getting revenge; and then rebuilding of course. As for hiding them better, there are still places around Willow lake that can hide things and they won't be seen from above, under the willow trees there. That's just one example. Doesn't persistence also allow rifles and weapons to be stashed on their own under a bush or something similar and that would be very well hidden? Crates are a good idea for something like this but more permanent. I would store things strung out across the map, with tents south of Lopatino, another stash up North past devil's castle, rescue stashes around other spots like Willow lake or around the road South of Krasno and more across to Berezino in a spot along the coast there just South of the city. If it's spread out you keep from getting everything taken at once. Anyway that probably doesn't answer your original question, but I don't think helis will ruin the game at all, it would ruin the sense of safety that some might have though at the moment and I suppose that's what you might be on about. But I think that's a good thing. This is supposed to be the end of the world and there should be no safety really. Yes they should develop the stashes again like we used to have. Standalone needs them. Did you not play the mod? They would just show as a manhole cover basically. Could put one under a decent tree and from more than a few metres away could barely be seen. They couldn't hold much but were useful for vital small things. The oil barrels are a bit similar and can be hidden well in trees I thought. We used to have 4 little birds, 2 Mi-17 and 2 Hueys on the old official DayZ mod servers I used to run and that wasn't too many. And the map was more restricted then, far less player spreadout because there were less areas of interest and less towns and less loot spread. Supermarkets and firestations were pretty much guaranteed to get a shootout. You would be running into players a lot more often on the mod, but nearly everyone had some form of transportation or a friend with something even if it was only a bike. Now it's still mostly the endless running without getting tired. But, still developing etc etc... So I wouldn't worry too much. Yes if you've got a big tent city you're going to get stung. But that would happen in reality wouldn't it, sooner or later? I think this all adds to the immersion and the fear that is supposed to be there with DayZ. The first times you're out running in the woods and hear a heli flying towards you you shit yourself and run for cover. The next time you take position and wait for them to come into firing range. That's part of DayZ life hehe. -
Upcoming aircrafts discussion
Richard III in Leicester replied to Funkdoc's topic in General Discussion
Hide your camp better. Or spread your stashes out across the map so it's not all at the same location. Things like that can help if you want a better chance. Helis won't be gamekilling - they make the game. This won't and shouldn't be prevented. It should become a staple of the game. You think the stuff in your camp belongs to you? It doesn't. Yes heli pilots and all their mates can come and raid the tents you've put down. Flatten everything and steal whatever they want then leave traps for when you return, to kill you and your mates. That's been in DayZ for 4 years or however long since the mod days.. It is harder now to hide tents since the game no longer has the small camo tent and won't let you hide it under conifers and things like that which used to help. But they are adding underground stashes aren't they? They should. They were very useful in the mod. -
Steam ARMA-II Day Z Mod Error? HELP
Richard III in Leicester replied to kaidewb's topic in DayZ Mod Troubleshooting
Once you've installed and played both arma2 & OA you should have an option in your steam library to also install the DayZ mod. -
Anyone else miss the NEAF?
Richard III in Leicester replied to gcriseightysix's topic in General Discussion
Was thinking that myself recently. Took a stroll through the desert that is the current NE airstrip, thinking where is everybody. They definitely succeded in getting people to move West that's for sure... -
So is there any workaround for the client performance nowdays?
Richard III in Leicester replied to haxborn's topic in General Discussion
Saying any haswell i5 is shit is ridiculous. As far as combating the FPS loss that happens in the built up areas you can help the culling by yourself somewhat by lowering object detail to low or very low. Put it back to normal or high when out of range of the city. Also try losing anti aliasing and put your resolution to 133% or 150% I found that makes it look just the same but with better and smoother frames. -
What are your thoughts on the state of the game?
Richard III in Leicester replied to reiber's topic in General Discussion
I don't think loot spawn places is too bad as things stand. Greatest thing killing the game for me at the moment is no zeds. That turns the game into a survival sim; but it's so easy to survive on tins and cans and so on that it then turns into just a gear up/pvp game. I think once zeds have been finished by the devs, then with persistence working and with vehicles fully added the game will be far more like the mod was in its heyday. I know I'll be addicted again once me & my friends can put camps and stashes around the map and zip about in a UAZ hunting Hueys ;) -
My first day in DayZ
Richard III in Leicester replied to Puhnupetteri's topic in New Player Discussion
I like your 3rd death best. Welcome to Chernarus and good luck out there! I've never gotten sick drinking from the ponds but I think it is something that can happen. If you have a canteen and find purification tablets you can purify your water. Your character spawns needing food but once you've stuffed yourself with rice and as many tins as you can find and he says energized you should stay fed for a while and it's easy to not get hungry then. Hunting and cooking is good though and better for you and much more entertaining I think. Can do some of the best crafting with animal skins as well like the improvised backpack etc -
Why are there no basements and caves in DayZ?
Richard III in Leicester replied to cptavpr0metheus's topic in General Discussion
It isn't because of the engine it's because they haven't gotten that far along with the blueprint of what will come later. Did you ever play the mod? That had a least a little bit of a setting with some scenes of dead bodies and ruined apocalyptic parts to cities. They have it planned to become more like it should... If it ever gets out of alpha. Right now it is like walking around in a big park. I haven't seen a zombie in about a month. And there are underground structures, well the holes in the far northern military base. And in the mod there were mines on the Namalsk map so the engine can do what you are on about. Just might take a decade lol. I've always said it wants some caves and mines and a river or two going through Chernarus. Before SA came out the basebuilding they spoke of back then was supposed to be all underground dug out bases and stashes and what not. Again, might take a decade or two.. -
[Devs] I Feel Really Jipped
Richard III in Leicester replied to Weyland Yutani (DayZ)'s topic in General Discussion
Needs to happen -
choppers or bicycles ?
Richard III in Leicester replied to Munson_fry (DayZ)'s topic in General Discussion
Ha yes the mod had many issues with the gravity of smaller vehicles. ATVs that fly & somersault from rolling over train tracks etc :D I'd prefer bikes before choppers though. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Richard III in Leicester replied to SmashT's topic in General Discussion
Wow that almost sounds like it's supposed to be a game set in the apocalypse. . . . . . That's how it should always be and if they nerf the zeds to calm the masses they have gotten it very wrong in my eyes. Though I don't think they will aim to calm any masses. That's not DayZ. It's the anti game and it wants you to struggle and die. Yes the silence of the zed footsteps is something that is not right. That much is obvious. Aside from that the zeds are still easy I don't know what the problem is. They should be terrifying and deadly but weak in their stamina and longevity. IE one or two are ok to handle alone and/or escape but many will see you dead or running for your life. As for the OP question have you tried searching this subject? Personally I haven't had a probelm with 'teleporting to your back' zeds but there have been many posts on the new zeds, you might find something by searching. -
what's the difference between shadows HIGH and VERY HIGH?
Richard III in Leicester replied to anarky321's topic in General Discussion
In my experience everything can go normal or high except objects and terrain which will give better frames in cities if set lower. Can put them back up to normal or high after you leave the towns for a bit of a better view.. FXAA is king for clearing the blurry default imagery -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Richard III in Leicester replied to SmashT's topic in General Discussion
I think this question has already been done... Also their running speed hasn't altered much has it? They sprint like they always have, but they do tire now which is a good thing. -
What happened to my stuff?
Richard III in Leicester replied to Roachracer's topic in General Discussion
Not sure about lasting longest, but the video explanation makes sense. As the server saves the items as a list and then re-places the items according to the list when you log back in. But yeah I think keeping some slots free is definitely the key to not losing things. Also having a full pack and carrying tons of kit would weigh you down and slow you down so I do try to keep minimal pack stuffs, even though I don't know that weight effect it is active yet... I feel like it's a good practice to get into though. -
What happened to my stuff?
Richard III in Leicester replied to Roachracer's topic in General Discussion
Nice to have an explanation for this! I've often noticed things rearrange when logging back in but never worked out the reason. Now we know. Moral of the story, put your most valued or biggest items at the top of your bag.. -
Boars tend to always be in the woods. NW of Balota is a good one as Schweinsteiger said
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what's the difference between shadows HIGH and VERY HIGH?
Richard III in Leicester replied to anarky321's topic in General Discussion
The higher you put it seems to just add distance to how far away things render at. So higher than high just means shadows will be rendered even farther away. -
Horrible FPS on good machine, can't figure out why
Richard III in Leicester replied to Darkearth's topic in Troubleshooting
Welcome to DayZ. This has been mentioned about 3 million times now I think, once for every copy sold - it doesn't run very well yet especially in the cities where there are many things adding to the workload. There are ways to tweak it that may or may not help you, if you search the forums. -
Add animal spawns near Petrovka
Richard III in Leicester replied to stray cat's topic in Suggestions
As for Petrovka, yeah i'd say animals should be spawning up there. Used to be lots of the boars in the woods up there anyway. -
Add animal spawns near Petrovka
Richard III in Leicester replied to stray cat's topic in Suggestions
I've never seen that map before, don't know about its accuracy but I'll say the place I've found to have the most animals is the field East of Vyshnoye and that map doesn't have anything at all over that spot. Makes it a bit questionable. -
A big thanks to our Devs
Richard III in Leicester replied to Aidsplosion's topic in DayZ Mod General Discussion
Same here, and well said. If I was a dev I would have told everyone to go fuck themselves a long time ago, all people do is bitch and complain about everything - constantly - every other post is some shit from some prat who doesn't understand and thinks their oppinion is worthwhile - I don't know why(?!) So good going DayZ team. :beans: -
the reaction to mass amounts of zeds worry me
Richard III in Leicester replied to gannon46's topic in General Discussion
I wanna see it become a dilemma whereby you choose whether to go out of your camp/house/barricaded scrapyard at all because of the hordes of infected out there. You should wait until nightfall and sneak out, none of this jogging around freely in broad daylight. It should be apocalyptic. More zeds, more horror, more player skill, knowledge and intuition needed to succeed. -
Did I hear someone say party bus B)
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